OpenTK.Windowing.GraphicsLibraryFramework
5.0.0-pre.15
Prefix Reserved
dotnet add package OpenTK.Windowing.GraphicsLibraryFramework --version 5.0.0-pre.15
NuGet\Install-Package OpenTK.Windowing.GraphicsLibraryFramework -Version 5.0.0-pre.15
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="5.0.0-pre.15" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="5.0.0-pre.15" />
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
paket add OpenTK.Windowing.GraphicsLibraryFramework --version 5.0.0-pre.15
#r "nuget: OpenTK.Windowing.GraphicsLibraryFramework, 5.0.0-pre.15"
#:package OpenTK.Windowing.GraphicsLibraryFramework@5.0.0-pre.15
#addin nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=5.0.0-pre.15&prerelease
#tool nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=5.0.0-pre.15&prerelease
OpenTK.Windowing.GraphicsLibraryFramework
GLFW bindings for c# from the cpp GLFW library.
Read more about how to use OpenTK at: https://opentk.net/
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
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net8.0
- OpenTK.Core (>= 5.0.0-pre.15 && < 6.0.0-pre)
- OpenTK.redist.glfw (>= 3.4.0.44)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on OpenTK.Windowing.GraphicsLibraryFramework:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction. |
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Bearded.Utilities
Set of basic utilities on top of OpenTK, mostly aimed at games. |
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SharpGDX.Desktop
C# Port of Java's libGDX (Desktop). |
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Bearded.Graphics
Package Description |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on OpenTK.Windowing.GraphicsLibraryFramework:
Repository | Stars |
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b-editor/beutl
Cross-platform video editing (compositing) software.
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BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
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anegostudios/vssurvivalmod
The Vanilla Survival Mod
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anegostudios/vsapi
Source code of the vintage story api module.
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Version | Downloads | Last Updated |
---|---|---|
5.0.0-pre.15 | 266 | 8/24/2025 |
5.0.0-pre.14 | 558 | 7/11/2025 |
5.0.0-pre.13 | 9,456 | 11/11/2024 |
5.0.0-pre.12 | 2,806 | 9/25/2024 |
5.0.0-pre.11 | 2,111 | 8/9/2024 |
5.0.0-pre.10 | 6,238 | 3/7/2024 |
5.0.0-pre.9 | 5,786 | 10/16/2023 |
5.0.0-pre.8 | 17,969 | 10/28/2022 |
5.0.0-pre.7 | 9,435 | 4/19/2022 |
5.0.0-pre.6 | 4,454 | 6/16/2021 |
5.0.0-pre.5 | 640 | 5/29/2021 |
5.0.0-pre.4 | 565 | 5/22/2021 |
5.0.0-pre.3 | 8,634 | 3/10/2021 |
5.0.0-pre.2 | 464 | 3/9/2021 |
5.0.0-pre.1 | 921 | 3/8/2021 |
4.9.4 | 65,066 | 3/17/2025 |
4.9.3 | 48,223 | 12/10/2024 |
4.9.2 | 6,147 | 12/10/2024 |
4.9.1 | 7,948 | 12/2/2024 |
4.8.2 | 374,910 | 12/2/2023 |
4.8.1 | 39,109 | 9/27/2023 |
4.8.0 | 47,836 | 7/17/2023 |
4.7.7 | 118,520 | 2/23/2023 |
4.7.6 | 8,659 | 2/22/2023 |
4.7.5 | 100,411 | 9/8/2022 |
4.7.4 | 70,535 | 6/17/2022 |
4.7.3 | 6,391 | 6/17/2022 |
4.7.2 | 2,102,308 | 5/3/2022 |
4.7.1 | 34,472 | 2/17/2022 |
4.7.0 | 6,203 | 2/16/2022 |
4.6.7 | 87,440 | 9/13/2021 |
4.6.6 | 6,023 | 9/13/2021 |
4.6.5 | 5,951 | 9/13/2021 |
4.6.4 | 75,564 | 5/28/2021 |
4.6.3 | 18,782 | 3/27/2021 |
4.6.2 | 7,933 | 3/19/2021 |
4.6.1 | 7,578 | 3/19/2021 |
4.6.0 | 8,896 | 3/18/2021 |
4.5.0 | 85,981 | 2/14/2021 |
4.4.0 | 28,578 | 12/16/2020 |
4.3.0 | 176,493 | 11/21/2020 |
4.2.0 | 7,464 | 11/12/2020 |
4.1.0 | 8,590 | 11/6/2020 |
4.0.6 | 11,420 | 10/18/2020 |
4.0.5 | 6,641 | 10/18/2020 |
4.0.4 | 6,878 | 10/17/2020 |
4.0.3 | 6,906 | 10/14/2020 |
4.0.2 | 8,879 | 10/11/2020 |
4.0.1 | 8,113 | 10/6/2020 |
4.0.0 | 15,449 | 10/2/2020 |
4.0.0-pre9.10 | 619 | 10/1/2020 |
4.0.0-pre9.9 | 496 | 9/30/2020 |
4.0.0-pre9.8 | 483 | 9/29/2020 |
4.0.0-pre9.7 | 959 | 9/20/2020 |
4.0.0-pre9.6 | 601 | 9/14/2020 |
4.0.0-pre9.5 | 502 | 9/14/2020 |
4.0.0-pre9.4 | 922 | 8/30/2020 |
Optimize vector and matrix indexers so they are actually inlined correctly. (@BoyBaykiller)
Changed `Matrix4.Invert` to throw using a throw helper method. (@BoyBaykiller)
Remove unecessary aggressive inlining hint from internal functions `Matrix4.InvertSee3` and `Matrix4.InvertFallback`. (@BoyBaykiller)
OpenAL bindings changes**:
Introduces new generated bindings for the entire OpenAL API. (@NogginBops)
Vulkan bindings changes**:
Version constants are now correctly typed as `uint` again. (@NogginBops)
OpenGL bindings changes**:
Bindings have been modified to be more compatible with trimming, allowing most of the bindings to be trimmed where they wouldn't be able to before. (@BoyBaykiller)
PAL2 changes**:
Added `Toolkit.OpenGL.GetContextValues` to get the actually selected OpenGL context settings. (@NogginBops)
Add `defaultFileName` argument to `Toolkit.Dialog.OpenSaveDialog` to prefill/suggest a file name to the user. (@NogginBops)
Add `OpenGLGraphicsApiHints.Stereo` and `ContextValues.Stereo` to be able to enumerate and select context settings that allow stereoscopic rendering. (@NogginBops)
win32:
Add `DisplayComponent.GetColorInfo` for getting display color volume and HDR info. (@NogginBops)
x11:
Fix crash when unfocusing a window when using non-IME input (@NogginBops)
Fix issue where `ContextValues.DepthBits` and `ContextValues.StencilBits` where not set correctly causing enumeration to select context values that are not the requested values. (@NogginBops)