OpenTK.Windowing.GraphicsLibraryFramework
4.7.1
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Windowing.GraphicsLibraryFramework --version 4.7.1
NuGet\Install-Package OpenTK.Windowing.GraphicsLibraryFramework -Version 4.7.1
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.1" />
paket add OpenTK.Windowing.GraphicsLibraryFramework --version 4.7.1
#r "nuget: OpenTK.Windowing.GraphicsLibraryFramework, 4.7.1"
// Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Addin #addin nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.7.1 // Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Tool #tool nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.7.1
GLFW bindings for c# from the cpp GLFW library.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
-
.NETCoreApp 3.1
- OpenTK.Core (>= 4.7.1 && < 4.8.0)
- OpenTK.redist.glfw (>= 3.3.0-pre20200830200122 && < 3.4.0-pre)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on OpenTK.Windowing.GraphicsLibraryFramework:
Package | Downloads |
---|---|
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
|
OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction. |
|
Bearded.Utilities
Set of basic utilities on top of OpenTK, mostly aimed at games. |
|
Bearded.Graphics
Package Description |
|
SharpGDX.Desktop
C# Port of Java's libGDX (Desktop). |
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on OpenTK.Windowing.GraphicsLibraryFramework:
Repository | Stars |
---|---|
GreemDev/Ryujinx
Experimental Switch emulator written in C#
|
|
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
|
|
b-editor/beutl
Cross-platform video editing (compositing) software.
|
|
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
|
|
Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
|
Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.13 | 0 | 11/11/2024 |
5.0.0-pre.12 | 1,787 | 9/25/2024 |
5.0.0-pre.11 | 1,897 | 8/9/2024 |
5.0.0-pre.10 | 4,689 | 3/7/2024 |
5.0.0-pre.9 | 5,614 | 10/16/2023 |
5.0.0-pre.8 | 16,004 | 10/28/2022 |
5.0.0-pre.7 | 9,087 | 4/19/2022 |
5.0.0-pre.6 | 4,175 | 6/16/2021 |
5.0.0-pre.5 | 489 | 5/29/2021 |
5.0.0-pre.4 | 418 | 5/22/2021 |
5.0.0-pre.3 | 8,486 | 3/10/2021 |
5.0.0-pre.2 | 305 | 3/9/2021 |
5.0.0-pre.1 | 731 | 3/8/2021 |
4.8.2 | 213,873 | 12/2/2023 |
4.8.1 | 36,274 | 9/27/2023 |
4.8.0 | 34,047 | 7/17/2023 |
4.7.7 | 105,295 | 2/23/2023 |
4.7.6 | 6,384 | 2/22/2023 |
4.7.5 | 95,792 | 9/8/2022 |
4.7.4 | 63,059 | 6/17/2022 |
4.7.3 | 6,110 | 6/17/2022 |
4.7.2 | 1,109,949 | 5/3/2022 |
4.7.1 | 32,997 | 2/17/2022 |
4.7.0 | 5,789 | 2/16/2022 |
4.6.7 | 72,954 | 9/13/2021 |
4.6.6 | 5,835 | 9/13/2021 |
4.6.5 | 5,747 | 9/13/2021 |
4.6.4 | 72,339 | 5/28/2021 |
4.6.3 | 18,408 | 3/27/2021 |
4.6.2 | 7,627 | 3/19/2021 |
4.6.1 | 7,222 | 3/19/2021 |
4.6.0 | 8,062 | 3/18/2021 |
4.5.0 | 83,456 | 2/14/2021 |
4.4.0 | 27,236 | 12/16/2020 |
4.3.0 | 93,062 | 11/21/2020 |
4.2.0 | 7,139 | 11/12/2020 |
4.1.0 | 8,130 | 11/6/2020 |
4.0.6 | 11,076 | 10/18/2020 |
4.0.5 | 6,380 | 10/18/2020 |
4.0.4 | 6,648 | 10/17/2020 |
4.0.3 | 6,693 | 10/14/2020 |
4.0.2 | 8,455 | 10/11/2020 |
4.0.1 | 7,730 | 10/6/2020 |
4.0.0 | 13,458 | 10/2/2020 |
4.0.0-pre9.10 | 450 | 10/1/2020 |
4.0.0-pre9.9 | 336 | 9/30/2020 |
4.0.0-pre9.8 | 339 | 9/29/2020 |
4.0.0-pre9.7 | 793 | 9/20/2020 |
4.0.0-pre9.6 | 455 | 9/14/2020 |
4.0.0-pre9.5 | 340 | 9/14/2020 |
4.0.0-pre9.4 | 750 | 8/30/2020 |
BREAKING: Simplifications to the `Monitors` api, hopefully it's easier to work with now. Old functions are marked `[Obsolete]` with directions for equivalent operations with the new API. (@NogginBops)
BREAKING: Changed `Span<T>` to `ReadOnlySpan<T>` in OpenAL bindings where appropriate. (@NogginBops)
API: Add more information to `MonitorInfo` such as human-readable names and supported video modes. (@NogginBops, @utkumaden)
API: Added component-wise division operators for vector types (@NogginBops, @wildniklin)
API: Added missing `One` and `Zero` static readonly fields to `Vector3i` (@NogginBops, @wildniklin)
API: Implemented `AL_SOFT_loop_points` OpenAL extension. (@NogginBops)
Passing `ContextAPI.NoAPI` in `NativeWindowSettings.ContextAPI` will not create an OpenGL context. This allows you to use `NativeWindow` to create a vulkan context, see #1334. (@arakis, @NogginBops)
Added warning to documentation that `ClientSize` will not be guaranteed to have updated values in the `OnMaximized` and `OnMinimized` callbacks. (@NogginBops, @wo80)
Updated to GLFW 3.3.5. (@NogginBops)
FIX: Fix invalid IL generation for some edge case GL ES functions, AOT compiling OpenTK now works correctly!! (@NogginBops, thanks @jkotas for helping me understand the issue)
FIX: Fix `Box3` documentation referencing 2D concepts. (@CaiB)
FIX: Fixed `MathHelper.MapRange` so that it no longer always throws division by zero exceptions. (@jdmisek)
FIX: Fixed `OnUnload` so that it's acutally called in all cases when closing the window. (@NogginBops, @adfcf)
FIX: Wrap all callbacks in exception handlers that will then rethrow these exceptions at the end of `NativeWindow.ProcessEvents()` so that exceptions don't unwind into native calls which is a problem on non-windows platforms. (@NogginBops, @PJB3005)
FIX: Fix `NativeWindow.IsExiting` and `NativeWindow.Exists` so that they actually contain correct values. (@NogginBops)
FIX: Fix `Box2d.Translate` and `Box2i.Translate`, this fix also fixes setting the `Box2d.Center` and `Box2i.Center` properties. (@NogginBops, @yts233)
FIX: Made JoystickCallback still work when multiple windows are used. (@TheBlubb14)
FIX: The MonitorCallback no longer gets garbage collected and crashes the program when called. (@NogginBops, @)
Deprecated the `Closed` event and then `OnClosed` virtual method, they where never called and now we explicitly say so. (@NogginBops)
Deprecated `NativeWindowSettings.IsFullscreen`, use `NativeWindowSettings.WindowState` instead. (@NogginBops)
Deprecated `NativeWindowSettings.IsMultiThreaded`, Render/Update split isn't a great idea then multithreading and users can easily spin up an "update" thread themselves. (@NogginBops)