OpenTK.Windowing.GraphicsLibraryFramework 5.0.0-pre.10

Prefix Reserved
This is a prerelease version of OpenTK.Windowing.GraphicsLibraryFramework.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package OpenTK.Windowing.GraphicsLibraryFramework --version 5.0.0-pre.10                
NuGet\Install-Package OpenTK.Windowing.GraphicsLibraryFramework -Version 5.0.0-pre.10                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="5.0.0-pre.10" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Windowing.GraphicsLibraryFramework --version 5.0.0-pre.10                
#r "nuget: OpenTK.Windowing.GraphicsLibraryFramework, 5.0.0-pre.10"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Addin
#addin nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=5.0.0-pre.10&prerelease

// Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Tool
#tool nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=5.0.0-pre.10&prerelease                

GLFW bindings for C# from the C GLFW library.

Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on OpenTK.Windowing.GraphicsLibraryFramework:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

OpenTK.Windowing.Desktop

An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.

Bearded.Utilities

Set of basic utilities on top of OpenTK, mostly aimed at games.

Bearded.Graphics

Package Description

SharpGDX.Desktop

C# Port of Java's libGDX (Desktop).

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on OpenTK.Windowing.GraphicsLibraryFramework:

Repository Stars
GreemDev/Ryujinx
Experimental Switch emulator written in C#
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
b-editor/beutl
Cross-platform video editing (compositing) software.
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
Version Downloads Last updated
5.0.0-pre.13 0 11/11/2024
5.0.0-pre.12 1,787 9/25/2024
5.0.0-pre.11 1,897 8/9/2024
5.0.0-pre.10 4,689 3/7/2024
5.0.0-pre.9 5,614 10/16/2023
5.0.0-pre.8 16,004 10/28/2022
5.0.0-pre.7 9,087 4/19/2022
5.0.0-pre.6 4,175 6/16/2021
5.0.0-pre.5 489 5/29/2021
5.0.0-pre.4 418 5/22/2021
5.0.0-pre.3 8,486 3/10/2021
5.0.0-pre.2 305 3/9/2021
5.0.0-pre.1 731 3/8/2021
4.8.2 213,873 12/2/2023
4.8.1 36,274 9/27/2023
4.8.0 34,047 7/17/2023
4.7.7 105,295 2/23/2023
4.7.6 6,384 2/22/2023
4.7.5 95,792 9/8/2022
4.7.4 63,059 6/17/2022
4.7.3 6,110 6/17/2022
4.7.2 1,109,949 5/3/2022
4.7.1 32,997 2/17/2022
4.7.0 5,789 2/16/2022
4.6.7 72,954 9/13/2021
4.6.6 5,835 9/13/2021
4.6.5 5,747 9/13/2021
4.6.4 72,339 5/28/2021
4.6.3 18,408 3/27/2021
4.6.2 7,627 3/19/2021
4.6.1 7,222 3/19/2021
4.6.0 8,062 3/18/2021
4.5.0 83,456 2/14/2021
4.4.0 27,236 12/16/2020
4.3.0 93,062 11/21/2020
4.2.0 7,139 11/12/2020
4.1.0 8,130 11/6/2020
4.0.6 11,076 10/18/2020
4.0.5 6,380 10/18/2020
4.0.4 6,648 10/17/2020
4.0.3 6,693 10/14/2020
4.0.2 8,455 10/11/2020
4.0.1 7,730 10/6/2020
4.0.0 13,458 10/2/2020
4.0.0-pre9.10 450 10/1/2020
4.0.0-pre9.9 336 9/30/2020
4.0.0-pre9.8 339 9/29/2020
4.0.0-pre9.7 793 9/20/2020
4.0.0-pre9.6 455 9/14/2020
4.0.0-pre9.5 340 9/14/2020
4.0.0-pre9.4 750 8/30/2020

Merged OpenTK 4.8.2 onto 5.0-pre.9. (@NogginBops)
This means that all changes from 4.8.2 are also in this release.
Moved `OpenTK.Color3` to `OpenTK.Mathematics.Color3`. (@NogginBops)
Fix `NativeWindow` so it properly loads OpenGL bindings without crashing. (@NogginBops)
Fix bindings generator locale issue that caused wrong results on certain locales. (@utkumaden)
Changed the name of some enum group to be more like OpenTK 4 groups.
Notable examples are `BufferTargetARB` -&gt; `BufferTarget` and `BlendEquationModeEXT` -&gt; `BlendEquationMode`. (@NogginBops)
Fix WGL and GLX bindings and loading. (@NogginBops)
Change EGL bindings to `DllImport` for `libEGL` instead of `libEGL.dll`. (@NogginBops)
Made bindings generator correctly bind function taking GLX opaque struct pointers like `Display*`. (@NogginBops)
Fixed WGL `GetProcAddress` bindings to correctly marshal strings. (@NogginBops)
Platform Abstraction Layer 2.0 (PAL2):
Removed internal locks from `EventQueue`. (@utkumaden)
Add `IWindowComponent.GetBounds/SetBounds` + client bounds versions. (@NogginBops)
Add functions for getting native handles from PAL2 handles. (@NogginBops)
Added functions and event data for keyboard modifiers. (@NogginBops)
Win32: Fix sticky RightControl, LeftAlt, and RightAlt keys. (@NogginBops)
Win32: Fix duplicate `TextInput` events when using IME. (@NogginBops)
Win32: Fix `CanIncludeInClipboardHistory` and `CanUploadToCloudClipboard`. (@NogginBops)
X11: Implemented `X11KeyboardComponent.GetKeyboardModifiers()`. (@NogginBops)
X11: Implemented `X11MouseComponent.GetMouseState()`. (@NogginBops)
X11: Implemented `X11ShellComponent.GetPreferredTheme()`. (@NogginBops)
X11: Implemented `ClipboardUpdate`, `DisplayConnectionChanged`, `FileDrop`, `KeyDown`, and `KeyUp` events. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.GetIcon/SetIcon`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.SetSize/SetClientSize`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.[Set/Get][Max/Min]ClientSize`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.GetDisplay`. (@NogginBops)
macOS: Implemented window hit test callback for `HitType.Draggable`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.SetCursor`. (@NogginBops)
macOS: Implemented `MacOSMouseComponent.SetPosition`. (@NogginBops)
macOS: Implemented `MacOSDisplayComponent` fully. (@NogginBops)
macOS: Implemented `MacOSCursorComponent` fully. (@NogginBops)
macOS: Implemented basic `KeyDown`/`KeyUp`. (@NogginBops)
macOS: Implemented `MacOSKeyboardComponent.GetKeyboardState/GetKeyboardModifiers`. (@NogginBops)
macOS: Implemented `MacOSIconComponent` fully. (@NogginBops)
macOS: Implemented `MacOSShellComponent` fully. (@NogginBops)
macOS: Implemented `Focus`, `WindowMove`/`WindowResize`, `WindowModeChange`, `MouseEnter`, `KeyDown`/`KeyUp`, `TextInput`, `ThemeChange`, and `DisplayConnectionChanged` events. (@NogginBops)
ANGLE: Made `ANGLEOpenGLComponent` work with the X11 backend. (@NogginBops)