OpenTK.Windowing.GraphicsLibraryFramework
5.0.0-pre.14
Prefix Reserved
dotnet add package OpenTK.Windowing.GraphicsLibraryFramework --version 5.0.0-pre.14
NuGet\Install-Package OpenTK.Windowing.GraphicsLibraryFramework -Version 5.0.0-pre.14
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="5.0.0-pre.14" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="5.0.0-pre.14" />
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
paket add OpenTK.Windowing.GraphicsLibraryFramework --version 5.0.0-pre.14
#r "nuget: OpenTK.Windowing.GraphicsLibraryFramework, 5.0.0-pre.14"
#:package OpenTK.Windowing.GraphicsLibraryFramework@5.0.0-pre.14
#addin nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=5.0.0-pre.14&prerelease
#tool nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=5.0.0-pre.14&prerelease
OpenTK.Windowing.GraphicsLibraryFramework
GLFW bindings for c# from the cpp GLFW library.
Read more about how to use OpenTK at: https://opentk.net/
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
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net8.0
- OpenTK.Core (>= 5.0.0-pre.14 && < 6.0.0-pre)
- OpenTK.redist.glfw (>= 3.4.0.44)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on OpenTK.Windowing.GraphicsLibraryFramework:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction. |
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Bearded.Utilities
Set of basic utilities on top of OpenTK, mostly aimed at games. |
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SharpGDX.Desktop
C# Port of Java's libGDX (Desktop). |
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Bearded.Graphics
Package Description |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on OpenTK.Windowing.GraphicsLibraryFramework:
Repository | Stars |
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b-editor/beutl
Cross-platform video editing (compositing) software.
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BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
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anegostudios/vssurvivalmod
The Vanilla Survival Mod
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anegostudios/vsapi
Source code of the vintage story api module.
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Version | Downloads | Last Updated |
---|---|---|
5.0.0-pre.14 | 218 | 7/11/2025 |
5.0.0-pre.13 | 9,138 | 11/11/2024 |
5.0.0-pre.12 | 2,741 | 9/25/2024 |
5.0.0-pre.11 | 2,091 | 8/9/2024 |
5.0.0-pre.10 | 6,133 | 3/7/2024 |
5.0.0-pre.9 | 5,765 | 10/16/2023 |
5.0.0-pre.8 | 17,840 | 10/28/2022 |
5.0.0-pre.7 | 9,411 | 4/19/2022 |
5.0.0-pre.6 | 4,430 | 6/16/2021 |
5.0.0-pre.5 | 619 | 5/29/2021 |
5.0.0-pre.4 | 544 | 5/22/2021 |
5.0.0-pre.3 | 8,612 | 3/10/2021 |
5.0.0-pre.2 | 439 | 3/9/2021 |
5.0.0-pre.1 | 898 | 3/8/2021 |
4.9.4 | 40,263 | 3/17/2025 |
4.9.3 | 45,853 | 12/10/2024 |
4.9.2 | 6,011 | 12/10/2024 |
4.9.1 | 7,782 | 12/2/2024 |
4.8.2 | 366,580 | 12/2/2023 |
4.8.1 | 38,919 | 9/27/2023 |
4.8.0 | 46,499 | 7/17/2023 |
4.7.7 | 116,336 | 2/23/2023 |
4.7.6 | 7,649 | 2/22/2023 |
4.7.5 | 100,235 | 9/8/2022 |
4.7.4 | 70,208 | 6/17/2022 |
4.7.3 | 6,358 | 6/17/2022 |
4.7.2 | 2,000,383 | 5/3/2022 |
4.7.1 | 34,401 | 2/17/2022 |
4.7.0 | 6,122 | 2/16/2022 |
4.6.7 | 86,242 | 9/13/2021 |
4.6.6 | 6,001 | 9/13/2021 |
4.6.5 | 5,925 | 9/13/2021 |
4.6.4 | 75,472 | 5/28/2021 |
4.6.3 | 18,757 | 3/27/2021 |
4.6.2 | 7,905 | 3/19/2021 |
4.6.1 | 7,547 | 3/19/2021 |
4.6.0 | 8,822 | 3/18/2021 |
4.5.0 | 85,924 | 2/14/2021 |
4.4.0 | 28,525 | 12/16/2020 |
4.3.0 | 165,459 | 11/21/2020 |
4.2.0 | 7,430 | 11/12/2020 |
4.1.0 | 8,536 | 11/6/2020 |
4.0.6 | 11,376 | 10/18/2020 |
4.0.5 | 6,605 | 10/18/2020 |
4.0.4 | 6,848 | 10/17/2020 |
4.0.3 | 6,875 | 10/14/2020 |
4.0.2 | 8,823 | 10/11/2020 |
4.0.1 | 8,072 | 10/6/2020 |
4.0.0 | 15,309 | 10/2/2020 |
4.0.0-pre9.10 | 595 | 10/1/2020 |
4.0.0-pre9.9 | 473 | 9/30/2020 |
4.0.0-pre9.8 | 456 | 9/29/2020 |
4.0.0-pre9.7 | 934 | 9/20/2020 |
4.0.0-pre9.6 | 576 | 9/14/2020 |
4.0.0-pre9.5 | 479 | 9/14/2020 |
4.0.0-pre9.4 | 894 | 8/30/2020 |
Added generic math interfaces to all vector and matrix types. (@vovatrykoz)
Add boolean vectors `VectorNb` and comparison operators for vectors. (@NogginBops)
Add `scalar + vecor`, `scalar - vector`, and `scalar / vector` operator overloads for vectors. (@BoyBaykiller)
Add `JoystickState.GUID`. (@DamensIsPoggers)
Merged latest OpenTK 4.9.4 changes onto 5.0-pre.14. (@NogginBops)
Mark many properties and functions as `readonly` in math library. (@BoyBaykiller)
Made GLFW loading compatible with `IlcDisableReflection. (@BoyBaykiller)
Vulkan bindings changes**:
Update vulkan bindings to 1.4.321. (@NogginBops)
Add `InstanceDispatchTable` and `DeviceDispatchTable` dispatch tables for more efficiently calling vulkan functions. (@NogginBops)
Fix aliased structs so that they actually contain the correct memebers. (@NogginBops)
Functions, handles, structs and enums now have correct version and deprecation info documented. (@NogginBops)
Annotated structs and enums with functions that use them. (@NogginBops)
Fix XML escape codes in documentation comments. (@NogginBops)
OpenGL bindings changes**:
Add `string[]` overloads to functions where applicable. (@NogginBops)
Remove `VertexBufferObjectUsage` in favor of `BufferUsageHint`. (@NogginBops)
PAL2 changes**:
Add `Toolkit.Window.PostUserEvent` multi-threaded API on all plaforms for posting events to the main thread (useful with `waitForEvents = true`). (@NogginBops)
Add `ToolkitOptions.FeatureFlags` for specifying if pal2 should load OpenGL and/or Vulkan components. (@NogginBops)
win32:
Fix raw mouse motion. (@JoeTwizzle)
Add platform specific api for setting window taskbar progress, `ShellComponent.SetProgressStatus`. (@NogginBops)
Fix transitioning from `WindowState.Hidden` to `WindowState.*Fullscreen` directly. (@NogginBops)
macOS:
Support for IME text input though `Toolkit.Keyboard.BeginIme`, `Toolkit.Keyboard.SetImeRectangle`, and `Toolkit.Keyboard.EndIme`. (@NogginBops)
Add platform specific api for setting window taskbar progress, `ShellComponent.SetProgressStatus`. (@NogginBops)
Support `waitForEvents = true` in `Toolkit.Window.ProcessEvents`. (@NogginBops)
Animated cursors are not automatically handled, `MacOSCursorComponent.UpdateAnimation` is removed. (@NogginBops)
Moved `MacOSWindowComponent.SetDockIcon` to `MacOSShellComponent.SetDockIcon`. (@NogginBops)
x11:
Fix `DllNotFoundException` for `Xrender`. (@NogginBops)
Make it possible to hide the cursor. (@NogginBops)
Support for IME text input though `Toolkit.Keyboard.BeginIme`, `Toolkit.Keyboard.SetImeRectangle`, and `Toolkit.Keyboard.EndIme`. (@NogginBops)
Fix window shadow for opaque windows with transparent Visuals on Ubuntu. (@NogginBops)
Fix `Toolkit.Window.SetCursorCaptureMode` when running on XWayland. (@NogginBops)
Fix `Toolkit.Dialog` with newer versions of Zenity. (@NogginBops)