Stride.BepuPhysics
0.9.2
Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Stride.BepuPhysics --version 0.9.2
NuGet\Install-Package Stride.BepuPhysics -Version 0.9.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Stride.BepuPhysics" Version="0.9.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Stride.BepuPhysics --version 0.9.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Stride.BepuPhysics, 0.9.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Stride.BepuPhysics as a Cake Addin #addin nuget:?package=Stride.BepuPhysics&version=0.9.2 // Install Stride.BepuPhysics as a Cake Tool #tool nuget:?package=Stride.BepuPhysics&version=0.9.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Bepu Physics V2 Integration with Stride 3D - Work in Progress
Informations
Integrating Bepu Physics v2 into Stride.
Check out the Docs in the wiki. (WIP)
Features
- Simulations: Highly configurable simulation & multi-simulation.
- Bodies: Static, dynamic, and kinematic.
- Colliders: MeshCollider, ConvexHullCollider, Box, Sphere, Cylinder, Capsule, Triangle (Note: MeshCollider is categorized as a container; further details are available in the documentation).
- Constraints: All (Refer to Bepu Docs for more details.).
- Collision Handler by body, Trigger, RayCast & SweepCast.
- CharacterBuilder/Controller & CarBuilder/Controller.
- Navigation (WIP).
- Numerous of samples utility scripts & scenes to aid understanding how to use.
- INSANE performances ❤️
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- BepuPhysics (>= 2.5.0-beta.19)
- Stride.Engine (>= 4.2.0.2067)
- Stride.Physics (>= 4.2.0.2067)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on Stride.BepuPhysics:
Package | Downloads |
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Stride.Assets
Package Description |
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Stride.Core.Assets.CompilerApp
Package Description |
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Stride.Editor
Package Description |
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Stride.CommunityToolkit.Bepu
A specialized extension of the Stride Community Toolkit, providing easy-to-use Bepu physics utilities for Stride projects. Enhance your Stride scenes with realistic physics simulations without needing additional assets or complex setup. |
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Stride.BepuPhysics.Debug
Package Description |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Stride.BepuPhysics:
Repository | Stars |
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stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
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