StinkyEngine 2.4.2
See the version list below for details.
dotnet add package StinkyEngine --version 2.4.2
NuGet\Install-Package StinkyEngine -Version 2.4.2
<PackageReference Include="StinkyEngine" Version="2.4.2" />
paket add StinkyEngine --version 2.4.2
#r "nuget: StinkyEngine, 2.4.2"
// Install StinkyEngine as a Cake Addin #addin nuget:?package=StinkyEngine&version=2.4.2 // Install StinkyEngine as a Cake Tool #tool nuget:?package=StinkyEngine&version=2.4.2
StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. The engine comes with a full set of systems that make game development easier, without forcing you to use a specific approach. You have the freedom to use the systems in any way that suits your needs.
To create a new Project?
Use the StinkyEngine package template instead of doing it manually. It will set up your new projects very easily.
- Install dotnet 6 or above. Can install it here: https://dotnet.microsoft.com/en-us/download
- Once dotnet is installed, load up your command line and type:
dotnet new install StinkyEngine.Templates.CSharp
- Locate to a folder where you like to create a StinkyEngine project and type:
dotnet new stinky -n <project name>
- Done!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- MonoGame.Framework.Content.Pipeline (>= 3.8.1.303)
- MonoGame.Framework.DesktopGL (>= 3.8.1.303)
- NetFabric.Hyperlinq (>= 3.0.0-beta48)
- Newtonsoft.Json (>= 13.0.3)
- System.Runtime.Serialization.Xml (>= 4.3.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.4.7 | 150 | 4/23/2024 |
2.4.6 | 129 | 4/12/2024 |
2.4.5 | 122 | 4/6/2024 |
2.4.4 | 101 | 4/5/2024 |
2.4.3 | 104 | 4/5/2024 |
2.4.2 | 106 | 4/5/2024 |
2.3.5 | 147 | 2/23/2024 |
2.3.0 | 140 | 1/13/2024 |
2.2.9 | 123 | 1/12/2024 |
2.2.8 | 109 | 1/11/2024 |
2.2.7 | 146 | 1/6/2024 |
2.2.5 | 134 | 12/31/2023 |
2.2.2 | 114 | 12/29/2023 |
2.2.0 | 115 | 12/29/2023 |
2.1.3 | 129 | 11/25/2023 |
2.1.2 | 161 | 10/23/2023 |
2.1.0 | 157 | 9/16/2023 |
2.0.25 | 198 | 7/5/2023 |
2.0.23 | 169 | 7/2/2023 |
2.0.22 | 179 | 7/2/2023 |
2.0.21 | 185 | 7/2/2023 |
2.0.20 | 176 | 6/29/2023 |
2.0.19 | 169 | 6/29/2023 |
2.0.18 | 174 | 6/28/2023 |
2.0.17 | 163 | 6/26/2023 |
2.0.16 | 173 | 6/25/2023 |
2.0.9 | 183 | 4/24/2023 |
2.0.5 | 249 | 4/2/2023 |
1.9.8 | 293 | 3/11/2023 |
1.9.7 | 253 | 3/9/2023 |
1.9.6 | 231 | 3/9/2023 |
1.9.5 | 219 | 3/9/2023 |
Engine:
- Made some engine related classes internal since theyre only for the engine.
- Added optional, datetime, for log messages. Able to turn this on or off through Engine
settings.
- Made EngineSettings have an instance. Able to call EngineSettings easily thru any class
using EngineSettings.Instance without having to go through Engine.
- Renamed of FileUtils.GetApplicationPath to FileUtils.GetApplicationContentPath
Label:
- Updated the label to center each line individually, rather than centering the entire block
of text.
- Able to add forced newlines using 'Enviorment.NewLine', '\n', or '\r\n' which will format the labels or
Font.FormatText from strings.
Entity:
- Method to check if a entity exists or has been added.
- Fixed some issues with VBox, HBox, and Centerbox since they were working not all the same as
the should.
Signals:
- Added EmitDelayed on Entities and Screens.
VBox and HBox:
- Implemented the ability to reverse alignment containers. Now, instead of only moving from
top to bottom or left to right, you can navigate in reverse.
- Implemented a new setting to disable autosize functionality
- Implemented To sort Vbox and HBox alignment.
Coroutines:
- Added StartRoutine and StopRoutine to entities and screens. You won't also have to manually
stop every coroutine; it will remove/stop the coroutines automatically if using StartRoutine.
Dotnet Changes:
- Reverted back to .NET 6.0 due to issues with the Monogame content pipeline, which is unable
to handle .NET 8.0 at the moment.
- Added Engine signals to their own category. So when you clear signals, it won't also clear
the engine related signals.
Other Bug Fixes:
- Fixed a VisibleCharacter length bug for labels.
- Fixed a bug that occurred when creating an entity and then attempting to destroy the entity
without adding it to any screen.
- Fixed the double messages from log messages.
- Fixed some spelling errors.
- Fixed Map global Neighours to show all neighbours in clockwise direction (North, East,
South, West).
- Fixed Level Neighbour. They were showing its own levelId not the surrounding neighbours.
- Fixed a bug related to entities. Previously, when no entities were present and an attempt was
made to access input, the input functionality wouldn't work.