StinkyEngine 2.0.16
See the version list below for details.
dotnet add package StinkyEngine --version 2.0.16
NuGet\Install-Package StinkyEngine -Version 2.0.16
<PackageReference Include="StinkyEngine" Version="2.0.16" />
paket add StinkyEngine --version 2.0.16
#r "nuget: StinkyEngine, 2.0.16"
// Install StinkyEngine as a Cake Addin #addin nuget:?package=StinkyEngine&version=2.0.16 // Install StinkyEngine as a Cake Tool #tool nuget:?package=StinkyEngine&version=2.0.16
StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. The engine comes with a full set of systems that make game development easier, without forcing you to use a specific approach. You have the freedom to use the systems in any way that suits your needs.
To create a new Project?
Use the StinkyEngine package template instead of doing it manually. It will set up your new projects very easily.
- Install dotnet 6 or above. Can install it here: https://dotnet.microsoft.com/en-us/download
- Once dotnet is installed, load up your command line and type:
dotnet new install StinkyEngine.Templates.CSharp
- Locate to a folder where you like to create a StinkyEngine project and type:
dotnet new stinky -n <project name>
- Done!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- MonoGame.Framework.Content.Pipeline (>= 3.8.1.303)
- MonoGame.Framework.DesktopGL (>= 3.8.1.303)
- Newtonsoft.Json (>= 13.0.3)
- System.Runtime.Serialization.Xml (>= 4.3.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.4.7 | 150 | 4/23/2024 |
2.4.6 | 129 | 4/12/2024 |
2.4.5 | 122 | 4/6/2024 |
2.4.4 | 101 | 4/5/2024 |
2.4.3 | 104 | 4/5/2024 |
2.4.2 | 106 | 4/5/2024 |
2.3.5 | 147 | 2/23/2024 |
2.3.0 | 140 | 1/13/2024 |
2.2.9 | 123 | 1/12/2024 |
2.2.8 | 109 | 1/11/2024 |
2.2.7 | 146 | 1/6/2024 |
2.2.5 | 134 | 12/31/2023 |
2.2.2 | 114 | 12/29/2023 |
2.2.0 | 115 | 12/29/2023 |
2.1.3 | 129 | 11/25/2023 |
2.1.2 | 161 | 10/23/2023 |
2.1.0 | 157 | 9/16/2023 |
2.0.25 | 198 | 7/5/2023 |
2.0.23 | 169 | 7/2/2023 |
2.0.22 | 179 | 7/2/2023 |
2.0.21 | 185 | 7/2/2023 |
2.0.20 | 176 | 6/29/2023 |
2.0.19 | 169 | 6/29/2023 |
2.0.18 | 174 | 6/28/2023 |
2.0.17 | 163 | 6/26/2023 |
2.0.16 | 173 | 6/25/2023 |
2.0.9 | 183 | 4/24/2023 |
2.0.5 | 249 | 4/2/2023 |
1.9.8 | 293 | 3/11/2023 |
1.9.7 | 253 | 3/9/2023 |
1.9.6 | 231 | 3/9/2023 |
1.9.5 | 219 | 3/9/2023 |
- Added MacOs Bundle flag in GameSettings. If you have compiled as a MacOs
Bundle, this flag may be useful to request or load files.
- Added GetTilesFromRegion for tiles that don't have the same width/height.
- Added MapToWorld and WorldToMap for tiles that don't have the same width/height
- Added Tweens for Vector2 types
- Added CoroutineUtils.ContinueWhenAll(...)
- Fixed a bug in TextUtils.FormatText(...)
- Added Camera.CameraEasingType
- Added Fixed tile gap bug with camera.
- Added Performance counters of (active time, lowest time and highest time)
it took to update and draw at the ScreenManager and Screen level.
- A bug within FindEntity(...). It would cause a crash if it couldnt find the entity.
- The static version of GetSingleton was moved to Engine.
- Added FormatTextAndMeasure in TextUtils
- Removed a bunch of redundent code from TextUtils.
- Fixed Camera position bug.
- Added SetCamera in Screen and Entity. Able to override camera or copy a camera to another
screen.
- Added "ReleaseMode" in settings to detect if the game in development or released. It will
also disable the window deveoper information OR any tools you have used for developer/release
mode only.
- Added a shortcut to Screen and Entity to Settings.IsReleaseMode for easier access.
- Added VectorUtils.LookAt Vector2 to an angle / rotation
- Added VectorUtils.AngleTo Rotation / angle back to a Vector2.
- Added Getchild(index), able to grab children by their index.
- Added StatusPoint and StatPoint. Able to create and calculate your stats of choice.
- Added Parent to StatusPoint to bind those to creatures or parent objects.
- Added ParentAs to easly cast the object to your parent of choice.
- Added Count, Remove, Clear to StatusPoint.
- Added Property helpers to StatPoint to make it easier to grab coroutines, signals, etc.
- Added MasterVolume to Sound Manager
- Revamped FastRandom:
- Replaced NextFloat(), NextInt(), NextDouble(), NextBool() to Float(), Intenger(), Double(),
Bool()
- Added Byte() and Byte(min, max)
- Cleaned up some byte code.
- Added FloatExtentions:
- Added IsInteger(): To check if the float value is comparable to an int value 1.0, 2.0, etc.
- Added IsFloat(): To check if the flaot value is not comparable to an int value: 0.1, 1.5,
etc
- Rename StatPoint to StatusPointValue to make it easier to use or understand the use of it.
- Switched StatusPointValue of any TValue of choice. Will be to use any value instead of float
only.
- Added Tags to Screens.
- Added Enum versions to Entity.AddTag() and Screen.AddTag().
- Added GetScreenByTag to ScreenManager and Screen.
- Added Entity.HasScreen()
- Fixed spelling from Screen.TryGetScene() to Screen.TryGetScreen()
- Added Graph based AStar.
- Added Entity.Index. Return back the position where the entity is stored from the screen
entity pool or parent entity.
- Fixed bug when trying to request the Tileset uid from a Tilemap Layer.
- Added Map.GetTilesetById() and Map.TryGetTilesetById()
- Fixed a few bugs within Log.
- Added PrintWithObject in Log. Able to print the problem/report the object with the log
message.
- Added Invoke in Entity and Screen. Able to delay before a method is exucted.
- Added InvokeRepeat, very simular to Entity or Screen Invoke except the delay will repeat
until the screen or entity is destroyed.