StinkyEngine 2.0.9

There is a newer version of this package available.
See the version list below for details.
dotnet add package StinkyEngine --version 2.0.9                
NuGet\Install-Package StinkyEngine -Version 2.0.9                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="StinkyEngine" Version="2.0.9" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add StinkyEngine --version 2.0.9                
#r "nuget: StinkyEngine, 2.0.9"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install StinkyEngine as a Cake Addin
#addin nuget:?package=StinkyEngine&version=2.0.9

// Install StinkyEngine as a Cake Tool
#tool nuget:?package=StinkyEngine&version=2.0.9                

StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. The engine comes with a full set of systems that make game development easier, without forcing you to use a specific approach. You have the freedom to use the systems in any way that suits your needs.

To create a new Project?

Use the StinkyEngine package template instead of doing it manually. It will set up your new projects very easily.

  1. Install dotnet 6 or above. Can install it here: https://dotnet.microsoft.com/en-us/download
  2. Once dotnet is installed, load up your command line and type:
dotnet new install StinkyEngine.Templates.CSharp
  1. Locate to a folder where you like to create a StinkyEngine project and type:
dotnet new stinky -n <project name>
  1. Done!
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.4.7 150 4/23/2024
2.4.6 129 4/12/2024
2.4.5 122 4/6/2024
2.4.4 101 4/5/2024
2.4.3 104 4/5/2024
2.4.2 106 4/5/2024
2.3.5 147 2/23/2024
2.3.0 140 1/13/2024
2.2.9 123 1/12/2024
2.2.8 109 1/11/2024
2.2.7 146 1/6/2024
2.2.5 134 12/31/2023
2.2.2 114 12/29/2023
2.2.0 115 12/29/2023
2.1.3 129 11/25/2023
2.1.2 161 10/23/2023
2.1.0 157 9/16/2023
2.0.25 198 7/5/2023
2.0.23 169 7/2/2023
2.0.22 179 7/2/2023
2.0.21 185 7/2/2023
2.0.20 176 6/29/2023
2.0.19 169 6/29/2023
2.0.18 174 6/28/2023
2.0.17 163 6/26/2023
2.0.16 173 6/25/2023
2.0.9 183 4/24/2023
2.0.5 249 4/2/2023
1.9.8 293 3/11/2023
1.9.7 253 3/9/2023
1.9.6 231 3/9/2023
1.9.5 219 3/9/2023

- Exposed Bounds to camera
     - Add/Clear Follow on Camera
     - Added Camera Scroll Speed
     - Added Entity Center
     - Added Follow camera flag to know if the camera is following a unit
     - Changed RemoveAllChildren and RemoveAllEntities to Clear.
     - Added Hide() and Show() on entities and screens.
     - Added HasScreen to ScreenManager
     - Added Renderer.DrawLine, .DrawBoxOutline, .DrawBox, .DrawCircle, .DrawCircleOutline
     - Added Renderer.PrimitiveLineCount, .PrimitivePolygonCount, .PrimitiveCount
     - Cleaned up internal code.
     - Made Screen and Entity part of IEquatable.
     - Added more overloads for Entity and Screen constructors.