Raylib-cs.BleedingEdge 5.6.2-dev.217

This is a prerelease version of Raylib-cs.BleedingEdge.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Raylib-cs.BleedingEdge --version 5.6.2-dev.217
                    
NuGet\Install-Package Raylib-cs.BleedingEdge -Version 5.6.2-dev.217
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Raylib-cs.BleedingEdge" Version="5.6.2-dev.217" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Raylib-cs.BleedingEdge" Version="5.6.2-dev.217" />
                    
Directory.Packages.props
<PackageReference Include="Raylib-cs.BleedingEdge" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Raylib-cs.BleedingEdge --version 5.6.2-dev.217
                    
#r "nuget: Raylib-cs.BleedingEdge, 5.6.2-dev.217"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Raylib-cs.BleedingEdge@5.6.2-dev.217
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Raylib-cs.BleedingEdge&version=5.6.2-dev.217&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Raylib-cs.BleedingEdge&version=5.6.2-dev.217&prerelease
                    
Install as a Cake Tool

<img align="left" width="160" height="160" src="https://raw.githubusercontent.com/danilwhale/Raylib-cs.BleedingEdge/main/Assets/Logo-256.png" alt="Logo">

Raylib-cs.BleedingEdge

Bleeding-edge C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)

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Raylib-cs.BleedingEdge targets .NET 8+ and binds raylib's master branch

there are WIP examples. you can reference raylib-cs or raylib for missing examples

installation

$ dotnet add package Raylib-cs.BleedingEdge --prerelease
$ dotnet add package Raylib-cs.BleedingEdge.Runtimes --prerelease

if you need...

  • ... just runtimes: install Raylib-cs.BleedingEdge.Runtimes.

  • ... custom native build: uninstall Raylib-cs.BleedingEdge.Runtimes and add CompileNatives.props to your project and import it (add <Import Project="CompileNatives.props"/>). You also need to clone raylib repo and specify path to it in the CustomNatives.props (by default it's ../raylib)

  • ... to compile a static library: add <CompileShared>false</CompileShared> to your project's PropertyGroup. Note that you need custom native build setup for this (read above).

  • ... prebuilt static library: you can get it from GitHub Actions. if you don't have a GitHub account, use nightly.link

"hello, world!"

using Raylib_cs.BleedingEdge;
using static Raylib_cs.BleedingEdge.Raylib;

const int screenWidth = 800;
const int screenHeight = 450;

InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");

while (!WindowShouldClose())
{
    BeginDrawing();
    ClearBackground(Color.RayWhite);
    
    DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LightGray);
    
    EndDrawing();
}

CloseWindow();
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Raylib-cs.BleedingEdge:

Package Downloads
Vigilance

2D Game Engine

Raylib-cs.BleedingEdge.Shared

C# binding for raylib, a simple and easy-to-use library to learn videogames programming

Raylib-cs.BleedingEdge.Static

C# binding for raylib, a simple and easy-to-use library to learn videogames programming

GitHub repositories

This package is not used by any popular GitHub repositories.

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