Raylib-cs.BleedingEdge
5.5.0-dev-66
See the version list below for details.
dotnet add package Raylib-cs.BleedingEdge --version 5.5.0-dev-66
NuGet\Install-Package Raylib-cs.BleedingEdge -Version 5.5.0-dev-66
<PackageReference Include="Raylib-cs.BleedingEdge" Version="5.5.0-dev-66" />
<PackageVersion Include="Raylib-cs.BleedingEdge" Version="5.5.0-dev-66" />
<PackageReference Include="Raylib-cs.BleedingEdge" />
paket add Raylib-cs.BleedingEdge --version 5.5.0-dev-66
#r "nuget: Raylib-cs.BleedingEdge, 5.5.0-dev-66"
#:package Raylib-cs.BleedingEdge@5.5.0-dev-66
#addin nuget:?package=Raylib-cs.BleedingEdge&version=5.5.0-dev-66&prerelease
#tool nuget:?package=Raylib-cs.BleedingEdge&version=5.5.0-dev-66&prerelease

Raylib-cs.BleedingEdge
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
Raylib-cs.BleedingEdge targets .NET 8+ and uses the master branch of raylib repo
To see examples, you can reference the Raylib-cs examples as this binding has mostly same function signatures (see code differences)
Basic Example
using Raylib_cs.BleedingEdge;
using static Raylib_cs.BleedingEdge.Raylib;
const int screenWidth = 800;
const int screenHeight = 540;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LightGray);
EndDrawing();
}
CloseWindow();
Differences from Raylib-cs
Main Differences
| Raylib-cs | Raylib-cs.BleedingEdge |
|---|---|
| .NET 6.0+ | .NET 8.0+ |
| Released 07-2018 | Released 08-2024 |
| raylib 5.0 | raylib 5.5-dev (master) |
Code Differences
| Raylib-cs | Raylib-cs.BleedingEdge |
|---|---|
using Raylib-cs |
using Raylib-cs.BleedingEdge |
T[] for functions with pointers |
Span<T> for functions with pointers |
int argument for the length of array |
-, use Span<T>.Slice if necessary |
Utf8Buffer |
Utf8Handle |
AudioCallback |
AudioMixedCallback |
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- Raylib-cs.BleedingEdge.Runtimes (>= 5.5.0-dev-66)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Raylib-cs.BleedingEdge:
| Package | Downloads |
|---|---|
|
Vigilance
2D Game Engine |
|
|
Raylib-cs.BleedingEdge.Shared
C# binding for raylib, a simple and easy-to-use library to learn videogames programming |
|
|
Raylib-cs.BleedingEdge.Static
C# binding for raylib, a simple and easy-to-use library to learn videogames programming |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.6.2-dev.225 | 322 | 11/24/2025 |
| 5.6.2-dev.224 | 372 | 11/18/2025 |
| 5.6.2-dev.223 | 259 | 11/13/2025 |
| 5.6.2-dev.222 | 179 | 11/9/2025 |
| 5.6.2-dev.220 | 172 | 10/28/2025 |
| 5.6.2-dev.219 | 157 | 10/28/2025 |
| 5.6.2-dev.218 | 166 | 10/23/2025 |
| 5.6.2-dev.217 | 142 | 10/22/2025 |
| 5.6.2-dev.216 | 151 | 10/21/2025 |
| 5.6.2-dev.214 | 166 | 10/2/2025 |
| 5.6.2-dev.213 | 159 | 9/24/2025 |
| 5.6.2-dev.212 | 156 | 9/23/2025 |
| 5.6.2-dev.211 | 288 | 9/18/2025 |
| 5.6.2-dev.210 | 280 | 9/18/2025 |
| 5.6.2-dev.209 | 289 | 9/17/2025 |
| 5.6.2-dev.208 | 136 | 9/13/2025 |
| 5.6.2-dev.207 | 100 | 9/12/2025 |
| 5.6.2-dev.206 | 163 | 9/5/2025 |
| 5.6.2-dev.201 | 155 | 8/20/2025 |
| 5.5.0-dev-66 | 105 | 10/9/2024 |