Raylib-cs.BleedingEdge 5.5.0-dev-102

This is a prerelease version of Raylib-cs.BleedingEdge.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Raylib-cs.BleedingEdge --version 5.5.0-dev-102
                    
NuGet\Install-Package Raylib-cs.BleedingEdge -Version 5.5.0-dev-102
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Raylib-cs.BleedingEdge" Version="5.5.0-dev-102" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Raylib-cs.BleedingEdge" Version="5.5.0-dev-102" />
                    
Directory.Packages.props
<PackageReference Include="Raylib-cs.BleedingEdge" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Raylib-cs.BleedingEdge --version 5.5.0-dev-102
                    
#r "nuget: Raylib-cs.BleedingEdge, 5.5.0-dev-102"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Raylib-cs.BleedingEdge@5.5.0-dev-102
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Raylib-cs.BleedingEdge&version=5.5.0-dev-102&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Raylib-cs.BleedingEdge&version=5.5.0-dev-102&prerelease
                    
Install as a Cake Tool

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Raylib-cs.BleedingEdge

C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)

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Raylib-cs.BleedingEdge targets .NET 8+ and uses the master branch of raylib repo

To see examples, you can reference the Raylib-cs examples as this binding has mostly same function signatures (see API differences)

installation

$ dotnet add package Raylib-cs.BleedingEdge --prerelease
$ dotnet add package Raylib-cs.BleedingEdge.Runtimes --prerelease

If you need just runtimes: install Raylib-cs.BleedingEdge.Runtimes

If you need custom native build: uninstall Raylib-cs.BleedingEdge.Runtimes and add CompileNatives.props to your project and import it (add <Import Project="CompileNatives.props"/>)

(Requires custom native build!!)

If you need to compile a static library: add <CompileShared>false</CompileShared> to your project's PropertyGroup

You can download static library natives from GitHub Actions

You will need GitHub account to download artifacts

basic example

using Raylib_cs.BleedingEdge;
using static Raylib_cs.BleedingEdge.Raylib;

const int screenWidth = 800;
const int screenHeight = 450;

InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");

while (!WindowShouldClose())
{
    BeginDrawing();
    ClearBackground(Color.RayWhite);
    
    DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LightGray);
    
    EndDrawing();
}

CloseWindow();

differences from Raylib-cs

main differences

Raylib-cs Raylib-cs.BleedingEdge
.NET 6.0+ .NET 8.0+
Released 07-2018 Released 08-2024
raylib 5.0 raylib 5.5-dev (master)

API differences

There are minor enum value name differences, such as WindowHighDpi instead of HighDpiWindow, KbMenu instead of KeyboardMenu. Enum value names in this binding are same as in raylib, but renamed to match PascalCase

Raylib-cs Raylib-cs.BleedingEdge
using Raylib-cs using Raylib-cs.BleedingEdge
T[] for functions with pointers Span<T> for functions with pointers
int argument for the length of array -, use Span<T>.Slice if necessary
Utf8Buffer Utf8Handle
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Raylib-cs.BleedingEdge:

Package Downloads
Vigilance

2D Game Engine

Raylib-cs.BleedingEdge.Shared

C# binding for raylib, a simple and easy-to-use library to learn videogames programming

Raylib-cs.BleedingEdge.Static

C# binding for raylib, a simple and easy-to-use library to learn videogames programming

GitHub repositories

This package is not used by any popular GitHub repositories.

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