FShade.GLSL
5.7.9
dotnet add package FShade.GLSL --version 5.7.9
NuGet\Install-Package FShade.GLSL -Version 5.7.9
<PackageReference Include="FShade.GLSL" Version="5.7.9" />
<PackageVersion Include="FShade.GLSL" Version="5.7.9" />
<PackageReference Include="FShade.GLSL" />
paket add FShade.GLSL --version 5.7.9
#r "nuget: FShade.GLSL, 5.7.9"
#:package FShade.GLSL@5.7.9
#addin nuget:?package=FShade.GLSL&version=5.7.9
#tool nuget:?package=FShade.GLSL&version=5.7.9
F# embedded shaders
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
- Aardvark.Base (>= 5.3.18 && < 5.4.0)
- Aardvark.Base.FSharp (>= 5.3.18 && < 5.4.0)
- FShade.Core (= 5.7.9)
- FShade.Imperative (= 5.7.9)
- FSharp.Core (>= 8.0.100)
NuGet packages (19)
Showing the top 5 NuGet packages that depend on FShade.GLSL:
| Package | Downloads |
|---|---|
|
Aardvark.Base.Rendering
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
Aardvark.Application
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
FShade
F# embedded shaders |
|
|
Aardvark.SceneGraph
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
Aardvark.Application.WinForms
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.9 | 87 | 5/27/2026 |
| 5.7.8 | 140 | 5/25/2026 |
| 5.7.7 | 145 | 5/24/2026 |
| 5.7.6 | 138 | 5/24/2026 |
| 5.7.5 | 177 | 5/13/2026 |
| 5.7.4 | 249 | 4/27/2026 |
| 5.7.3 | 2,400 | 4/7/2026 |
| 5.7.2 | 184 | 3/19/2026 |
| 5.7.1 | 261 | 1/21/2026 |
| 5.7.0 | 12,451 | 11/12/2025 |
| 5.7.0-prerelease0014 | 1,620 | 10/9/2025 |
| 5.7.0-prerelease0013 | 266 | 7/29/2025 |
| 5.7.0-prerelease0012 | 3,131 | 7/28/2025 |
| 5.7.0-prerelease0011 | 660 | 7/22/2025 |
| 5.7.0-prerelease0010 | 627 | 7/22/2025 |
| 5.7.0-prerelease0009 | 653 | 7/22/2025 |
| 5.7.0-prerelease0008 | 640 | 7/22/2025 |
| 5.7.0-prerelease0007 | 628 | 7/22/2025 |
| 5.7.0-prerelease0006 | 635 | 7/22/2025 |
| 5.7.0-prerelease0005 | 629 | 7/22/2025 |
- GLSL: fixed binding allocator decrementing the global counter when an unbounded sampler/image array (`cnt = -1`, the bindless-array sentinel) was allocated. A `Backend.Create` with `BindingMode.Global` would silently produce overlapping bindings between images, samplers, SSBOs and UBOs whenever a composed effect mixed storage images, an unbounded sampler array and SSBOs on the same set — Vulkan validation flagged it with `VUID-VkDescriptorSetLayoutCreateInfo-binding-00279`, NVIDIA tolerated the collision by overwriting descriptors at runtime (so e.g. an `imageStore` to a storage image whose binding collided with an SSBO would silently land on the SSBO and the write was lost). The allocator now advances by `max 1 cnt` so an unbounded array consumes exactly one slot regardless of its element count.