FShade.GLSL 5.7.0-prerelease0012

This is a prerelease version of FShade.GLSL.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package FShade.GLSL --version 5.7.0-prerelease0012
                    
NuGet\Install-Package FShade.GLSL -Version 5.7.0-prerelease0012
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FShade.GLSL" Version="5.7.0-prerelease0012" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FShade.GLSL" Version="5.7.0-prerelease0012" />
                    
Directory.Packages.props
<PackageReference Include="FShade.GLSL" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FShade.GLSL --version 5.7.0-prerelease0012
                    
#r "nuget: FShade.GLSL, 5.7.0-prerelease0012"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package FShade.GLSL@5.7.0-prerelease0012
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=FShade.GLSL&version=5.7.0-prerelease0012&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=FShade.GLSL&version=5.7.0-prerelease0012&prerelease
                    
Install as a Cake Tool

F# embedded shaders

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (19)

Showing the top 5 NuGet packages that depend on FShade.GLSL:

Package Downloads
Aardvark.Base.Rendering

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Aardvark.Application

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

FShade

F# embedded shaders

Aardvark.SceneGraph

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Aardvark.Application.WinForms

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GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
5.7.0-prerelease0013 125 7/29/2025
5.7.0-prerelease0012 400 7/28/2025
5.7.0-prerelease0011 488 7/22/2025
5.7.0-prerelease0010 488 7/22/2025
5.7.0-prerelease0009 492 7/22/2025
5.7.0-prerelease0008 488 7/22/2025
5.7.0-prerelease0007 480 7/22/2025
5.7.0-prerelease0006 481 7/22/2025
5.7.0-prerelease0005 480 7/22/2025
5.7.0-prerelease0004 365 7/21/2025
5.7.0-prerelease0003 27 7/18/2025
5.7.0-prerelease0002 122 7/15/2025
5.7.0-prerelease0001 179 7/3/2025
5.6.0 19,200 8/6/2024
5.6.0-prerelease0001 1,252 7/10/2024
5.5.4 2,030 3/11/2024
5.5.3 8,744 12/19/2023
5.5.2 1,377 8/16/2023
5.5.1 359 7/18/2023
5.5.0 6,586 7/5/2023
5.4.1 382 6/12/2023
5.4.0 8,829 5/30/2023
5.4.0-prerelease0004 2,479 5/2/2023
5.4.0-prerelease0003 1,037 4/6/2023
5.4.0-prerelease0002 272 3/14/2023
5.4.0-prerelease0001 670 12/19/2022
5.3.6 795 6/19/2023
5.3.5 278 6/19/2023
5.3.4 1,413 2/8/2023
5.3.3 28,107 11/14/2022
5.3.2 751 11/8/2022
5.3.1 885 10/31/2022
5.3.0 17,036 10/17/2022
5.3.0-prerelease0004 980 10/4/2022
5.3.0-prerelease0003 1,003 9/20/2022
5.3.0-prerelease0002 339 9/15/2022
5.3.0-prerelease0001 341 9/15/2022
5.2.17 1,464 10/19/2022
5.2.16 881 10/19/2022
5.2.15 794 10/19/2022
5.2.14 801 10/17/2022
5.2.13 809 10/17/2022
5.2.12 882 10/8/2022
5.2.11 829 10/8/2022
5.2.10 855 10/8/2022
5.2.9 124,449 5/2/2022
5.2.8 45,445 3/1/2022
5.2.7 1,269 1/30/2022
5.2.7-prerelease0001 370 1/30/2022
5.2.6 1,007 1/30/2022
5.2.5 869 1/13/2022
5.2.4 3,887 11/30/2021
5.2.3 1,405 11/29/2021
5.2.2 26,167 11/29/2021
5.2.1 906 7/15/2021
5.1.8 75,970 4/26/2021
5.1.7 11,934 3/8/2021
5.1.6 23,397 2/18/2021
5.1.5 930 2/10/2021
5.1.4 9,028 2/4/2021
5.1.3 34,005 10/15/2020
5.1.3-prerelease0004 2,594 11/19/2020
5.1.3-prerelease0003 10,924 10/22/2020
5.1.3-prerelease0002 5,161 10/15/2020
5.1.3-prerelease0001 3,037 10/13/2020
5.1.2 52,953 7/28/2020
5.1.1 17,593 7/28/2020
5.1.0 1,070 7/28/2020
5.0.4 39,419 6/13/2020
5.0.3 1,274 5/16/2020
5.0.2 1,316 4/6/2020
5.0.1 1,128 4/6/2020
5.0.0 62,343 3/9/2020
5.0.0-prerelease0006 8,480 3/5/2020
5.0.0-prerelease0005 8,513 2/21/2020
5.0.0-prerelease0004 15,116 1/18/2020
5.0.0-prerelease0003 605 1/18/2020
5.0.0-prerelease0002 689 1/16/2020
5.0.0-prerelease0001 630 1/14/2020
4.3.10-prerelease0001 938 11/26/2019
4.3.9 187,692 8/1/2019
4.3.8 12,973 7/25/2019
4.3.7 21,942 7/17/2019
4.3.6 101,379 4/18/2019
4.3.5 28,470 3/15/2019
4.3.4 79,029 2/7/2019
4.3.3 1,240 1/31/2019
4.3.2 1,213 1/28/2019
4.3.1 51,883 12/10/2018
4.3.0 1,310 12/10/2018
4.2.25 11,589 11/12/2018
4.2.24 1,473 10/30/2018
4.2.23 1,295 10/30/2018
4.2.22 1,418 10/1/2018
4.2.21 46,225 10/3/2018
4.1.21 6,002 10/3/2018
4.1.20 1,374 10/3/2018
4.1.19 4,990 8/31/2018
4.1.18 1,458 8/17/2018
4.1.17 1,530 8/2/2018
4.1.16 6,787 10/3/2018
4.1.14 1,536 7/19/2018
4.1.13 29,002 7/19/2018
4.1.12 1,654 7/18/2018
4.1.11 1,477 7/18/2018
4.1.10 12,008 7/17/2018
4.1.9 1,668 7/17/2018
4.1.8 9,521 7/17/2018
4.1.7 1,656 7/16/2018
4.1.6 1,477 7/16/2018
4.1.5 3,330 7/14/2018
4.1.4 1,684 7/13/2018
4.1.3 1,510 7/13/2018
4.1.2 1,608 7/13/2018
4.1.1 1,669 7/13/2018
4.1.0 1,679 7/12/2018
4.0.16 1,614 7/10/2018
4.0.15 1,536 7/10/2018
4.0.14 1,710 7/9/2018
4.0.13 1,447 7/9/2018
4.0.12 1,667 7/9/2018
4.0.11 1,700 7/7/2018
4.0.10 18,828 6/28/2018
4.0.9 1,395 10/3/2018
4.0.8 1,389 10/3/2018
4.0.7 1,344 10/3/2018
4.0.6 1,403 10/3/2018
4.0.5 1,412 10/3/2018
4.0.4 1,387 10/3/2018
4.0.3 1,353 10/3/2018
4.0.2 84,419 10/3/2018
4.0.1 1,351 10/3/2018
4.0.0 39,898 4/12/2018
3.4.4 10,006 10/3/2018
3.4.3 1,590 10/3/2018
3.4.2 28,597 10/3/2018
3.4.1 1,581 10/3/2018
3.4.0 1,590 10/3/2018
3.3.25 21,035 3/22/2018
3.3.24 9,134 10/3/2018
3.3.23 9,260 10/3/2018
3.3.22 9,347 10/3/2018
3.3.21 1,587 10/3/2018
3.3.20 14,834 10/3/2018
3.3.19 12,218 10/3/2018
3.3.18 1,671 10/3/2018
3.3.17 19,060 10/3/2018
3.3.16 1,605 10/3/2018
3.3.15 1,770 12/18/2017
3.3.14 1,628 10/3/2018
3.3.13 9,163 10/3/2018
3.3.12 1,632 10/3/2018
3.3.11 1,651 10/3/2018
3.3.10 1,650 10/3/2018
3.3.9 1,611 10/3/2018
3.3.7 5,905 10/3/2018
3.3.6 1,627 10/3/2018
3.3.5 3,702 11/18/2017
3.3.4 1,322 10/3/2018
3.3.3 1,356 10/3/2018
3.3.2 4,544 10/3/2018
3.3.1 1,338 10/3/2018
3.3.0 1,385 10/3/2018
3.2.13 1,439 10/3/2018
3.2.12 11,411 10/17/2017
3.2.11 15,407 10/7/2017
3.2.10 1,604 10/1/2017
3.2.9 1,357 10/3/2018
3.2.8 1,411 10/3/2018
3.2.7 1,523 9/22/2017
3.2.6 1,620 9/15/2017
3.2.5 27,203 9/5/2017
3.2.4 1,393 10/3/2018
3.2.3 1,335 10/3/2018
3.2.2 2,898 10/3/2018
3.2.1 14,476 10/3/2018
3.2.0 14,710 10/3/2018
3.1.6 5,910 10/3/2018
3.1.5 1,372 10/3/2018
3.1.4 1,310 10/3/2018
3.1.3 1,360 10/3/2018
3.1.2 1,648 4/12/2017
3.1.1 1,344 10/3/2018
3.1.0 13,851 3/29/2017
3.0.8 1,409 10/3/2018
3.0.7 9,890 10/3/2018
3.0.6 1,407 10/3/2018
3.0.5 2,634 10/3/2018
3.0.4 1,398 10/3/2018
3.0.3 1,335 10/3/2018
3.0.2 1,326 10/3/2018
3.0.1 1,382 10/3/2018
3.0.0 1,360 10/3/2018

- Added KeepCall attribute to image setters
- [Optimizer] Added step for simplifying raytracing writes
- [Optimizer] Fixed issue with dead-code elimination and utility functions
- [Optimizer] Prevent HitObject declaration from being inlined
- [Raytracing] Added Thread.Reorder overloads with int parameters