FShade.Imperative
5.7.15
dotnet add package FShade.Imperative --version 5.7.15
NuGet\Install-Package FShade.Imperative -Version 5.7.15
<PackageReference Include="FShade.Imperative" Version="5.7.15" />
<PackageVersion Include="FShade.Imperative" Version="5.7.15" />
<PackageReference Include="FShade.Imperative" />
paket add FShade.Imperative --version 5.7.15
#r "nuget: FShade.Imperative, 5.7.15"
#:package FShade.Imperative@5.7.15
#addin nuget:?package=FShade.Imperative&version=5.7.15
#tool nuget:?package=FShade.Imperative&version=5.7.15
F# embedded shaders
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
- Aardvark.Base (>= 5.3.18 && < 5.4.0)
- Aardvark.Base.FSharp (>= 5.3.18 && < 5.4.0)
- FSharp.Core (>= 8.0.100)
- FsPickler (>= 5.3.2 && < 5.4.0)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on FShade.Imperative:
| Package | Downloads |
|---|---|
|
FShade.Core
F# embedded shaders |
|
|
FShade.GLSL
F# embedded shaders |
|
|
FShade
F# embedded shaders |
|
|
FShade.SpirV
F# embedded shaders |
|
|
FShade.Debug
Debugger and on-the-fly editor for FShade shaders |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.15 | 597 | 7/8/2026 |
| 5.7.14 | 359 | 6/30/2026 |
| 5.7.13 | 308 | 6/30/2026 |
| 5.7.12 | 16,659 | 6/29/2026 |
| 5.7.11 | 6,183 | 6/23/2026 |
| 5.7.10 | 309 | 6/23/2026 |
| 5.7.9 | 21,013 | 5/27/2026 |
| 5.7.8 | 321 | 5/25/2026 |
| 5.7.7 | 341 | 5/24/2026 |
| 5.7.6 | 313 | 5/24/2026 |
| 5.7.5 | 369 | 5/13/2026 |
| 5.7.4 | 612 | 4/27/2026 |
| 5.7.3 | 4,703 | 4/7/2026 |
| 5.7.2 | 345 | 3/19/2026 |
| 5.7.1 | 455 | 1/21/2026 |
| 5.7.0 | 12,761 | 11/12/2025 |
| 5.7.0-prerelease0014 | 1,754 | 10/9/2025 |
| 5.7.0-prerelease0013 | 376 | 7/29/2025 |
| 5.7.0-prerelease0012 | 3,104 | 7/28/2025 |
| 5.7.0-prerelease0011 | 794 | 7/22/2025 |
- GLSL: Vulkan specialization constants via the magic `SpecConstants` uniform scope — members emit `layout(constant_id = N) const` with zero defaults (no descriptor binding), name-keyed ids stable across stages, reported through `GLSLProgramInterface.specConstants`; `Config.specConstants` gates emission (Vulkan on; GL backends fall through to an ordinary uniform buffer).