Excalibur 0.7.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Excalibur --version 0.7.0                
NuGet\Install-Package Excalibur -Version 0.7.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Excalibur" Version="0.7.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Excalibur --version 0.7.0                
#r "nuget: Excalibur, 0.7.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Excalibur as a Cake Addin
#addin nuget:?package=Excalibur&version=0.7.0

// Install Excalibur as a Cake Tool
#tool nuget:?package=Excalibur&version=0.7.0                

Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.30.3 89 1/2/2025
0.30.2 83 12/26/2024
0.30.1 115 12/13/2024
0.29.3 162 5/5/2024
0.29.2 183 4/7/2024
0.29.1 192 2/23/2024
0.29.0 189 2/20/2024
0.28.7 214 1/27/2024
0.28.6 194 1/13/2024
0.28.5 228 1/6/2024
0.28.4 213 12/22/2023
0.28.3 197 12/12/2023
0.28.2 219 12/2/2023
0.28.0 307 8/11/2023
0.25.3 630 2/6/2022
0.25.2 500 1/22/2022
0.25.1 561 11/6/2021
0.25.0 485 10/4/2021
0.24.5 801 9/7/2020
0.24.4 702 9/3/2020
0.24.3 708 5/10/2020
0.24.1 606 4/24/2020
0.24.0 644 4/24/2020
0.23.0 798 6/8/2019
0.22.0 788 4/6/2019
0.21.0 964 2/2/2019
0.20.0 962 12/23/2018
0.19.1 956 10/23/2018
0.19.0 1,006 10/13/2018
0.18.0 1,068 8/4/2018
0.17.0 1,126 6/16/2018
0.16.0 1,193 4/6/2018
0.15.0 991 2/17/2018
0.14.0 1,153 12/2/2017
0.13.0 1,077 10/7/2017
0.12.0 1,166 8/12/2017
0.11.0 1,249 6/10/2017
0.10.0 1,209 4/8/2017
0.9.0 1,228 2/10/2017
0.8.0 1,156 12/4/2016
0.7.1 1,355 10/4/2016
0.7.0 1,391 8/30/2016
0.6.0 1,615 1/20/2016
0.5.1 1,407 6/26/2015
0.5.0 1,374 6/4/2015
0.2.2 1,754 4/16/2014
0.2.1 1,593 4/16/2014
0.2.0 1,613 4/10/2014
0.1.1-alpha 1,229 12/19/2013
0.1.0-alpha 1,319 12/12/2013

### Breaking Changes
- Code marked 'Obsolete' has been removed (#625)
 - `Actor`
   - `addEventListener`
   - `getWorldX`, `getWorldY`
   - `clearActions`, `easeTo`, `moveTo`, `moveBy`, `rotateTo`, `rotateBy`, `scaleTo`, `scaleBy`, `blink`, `fade`, `delay`, `die`, `callMethod`, `asPromise`, `repeat`, `repeatForever`, `follow`, `meet`
 - `Class`
   - `addEventListener`, `removeEventListener`
 - `Engine`
   - parameterized constructor
   - `addChild`, `removeChild`
 - `UpdateEvent` removed
- `Scene.addChild` and `Scene.removeChild` are now protected
- Removed ex.Template and ex.Binding (#627)
 
### Added
- New physics system, physical properties for Actors (#557, #472)
- Read The Docs support for documentation (#558)
- Continuous integration builds unstable packages and publishes them (#567)
- Sound and Texture resources can now process data (#574)
- Actors now throw an event when they are killed (#585)
- "Tap to Play" button for iOS to fulfill platform audio requirements (#262)
- Generic lerp/easing functions (#320)
- Whitespace checking for conditional statements (#634)

### Changed
- Upgraded Jasmine testing framework to version 2.4 (#126)
- Updated TypeScript to 1.8 (#596)
- Improved contributing document (#560)
- Improved local and global coordinate tracking for Actors (#60)
- Updated loader image to match new logo and theme (#615)
- Ignored additional files for Bower publishing (#614)

### Fixed
- Actions on the action context threw an error (#564)
- Actor `getLeft()`, `getTop()`, `getBottom()` and `getRight()` did not respect anchors (#568)
- Actor.actions.rotateTo and rotateBy were missing RotationType (#575)
- Actors didn't behave correctly when killed and re-added to game (#586)
- Default fontFamily for Label didn't work with custom FontSize or FontUnit (#471)
- Fixed issues with testing sandbox (#609)
- Issue with camera lerp (#555)
- Issue setting initial opacity on Actors (#511)
- Children were not being updated by their parent Actors (#616)
- Center-anchored Actors were not drawn at the correct canvas coordinates when scaled (#618)