Excalibur 0.5.1
See the version list below for details.
dotnet add package Excalibur --version 0.5.1
NuGet\Install-Package Excalibur -Version 0.5.1
<PackageReference Include="Excalibur" Version="0.5.1" />
paket add Excalibur --version 0.5.1
#r "nuget: Excalibur, 0.5.1"
// Install Excalibur as a Cake Addin #addin nuget:?package=Excalibur&version=0.5.1 // Install Excalibur as a Cake Tool #tool nuget:?package=Excalibur&version=0.5.1
Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.30.3 | 89 | 1/2/2025 |
0.30.2 | 83 | 12/26/2024 |
0.30.1 | 115 | 12/13/2024 |
0.29.3 | 162 | 5/5/2024 |
0.29.2 | 183 | 4/7/2024 |
0.29.1 | 192 | 2/23/2024 |
0.29.0 | 189 | 2/20/2024 |
0.28.7 | 214 | 1/27/2024 |
0.28.6 | 194 | 1/13/2024 |
0.28.5 | 228 | 1/6/2024 |
0.28.4 | 213 | 12/22/2023 |
0.28.3 | 197 | 12/12/2023 |
0.28.2 | 219 | 12/2/2023 |
0.28.0 | 307 | 8/11/2023 |
0.25.3 | 630 | 2/6/2022 |
0.25.2 | 500 | 1/22/2022 |
0.25.1 | 561 | 11/6/2021 |
0.25.0 | 485 | 10/4/2021 |
0.24.5 | 801 | 9/7/2020 |
0.24.4 | 702 | 9/3/2020 |
0.24.3 | 708 | 5/10/2020 |
0.24.1 | 606 | 4/24/2020 |
0.24.0 | 644 | 4/24/2020 |
0.23.0 | 798 | 6/8/2019 |
0.22.0 | 788 | 4/6/2019 |
0.21.0 | 964 | 2/2/2019 |
0.20.0 | 962 | 12/23/2018 |
0.19.1 | 956 | 10/23/2018 |
0.19.0 | 1,006 | 10/13/2018 |
0.18.0 | 1,068 | 8/4/2018 |
0.17.0 | 1,126 | 6/16/2018 |
0.16.0 | 1,193 | 4/6/2018 |
0.15.0 | 991 | 2/17/2018 |
0.14.0 | 1,153 | 12/2/2017 |
0.13.0 | 1,077 | 10/7/2017 |
0.12.0 | 1,166 | 8/12/2017 |
0.11.0 | 1,249 | 6/10/2017 |
0.10.0 | 1,209 | 4/8/2017 |
0.9.0 | 1,228 | 2/10/2017 |
0.8.0 | 1,156 | 12/4/2016 |
0.7.1 | 1,355 | 10/4/2016 |
0.7.0 | 1,391 | 8/30/2016 |
0.6.0 | 1,615 | 1/20/2016 |
0.5.1 | 1,407 | 6/26/2015 |
0.5.0 | 1,374 | 6/4/2015 |
0.2.2 | 1,754 | 4/16/2014 |
0.2.1 | 1,593 | 4/16/2014 |
0.2.0 | 1,613 | 4/10/2014 |
0.1.1-alpha | 1,229 | 12/19/2013 |
0.1.0-alpha | 1,319 | 12/12/2013 |
## New Features
Actors can now recursively check the containment of their children (#453)
RotateTo and RotateBy now support ShortestPath, LongestPath, Clockwise, and Counterclockwise rotation (#461)
## Bug Fixes
Actor.contains() did not work for child actors (#147)
Unexpected placement occasionally occurred for Actors with certain collision types (#319)
Velocity wasn’t updating properly when fixed and active Actors collided (#454)
Actors removed with actor.kill() were not being removed from the draw tree (#458)
RotateTo and RotateBy weren’t using the shortest angle by default (#282)
Sprite width and height didn’t take scaling into account (#437)
Fixed error message when calling Actor.setDrawing() on a non-existent key (#456)