Excalibur 0.5.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package Excalibur --version 0.5.1                
NuGet\Install-Package Excalibur -Version 0.5.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Excalibur" Version="0.5.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Excalibur --version 0.5.1                
#r "nuget: Excalibur, 0.5.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Excalibur as a Cake Addin
#addin nuget:?package=Excalibur&version=0.5.1

// Install Excalibur as a Cake Tool
#tool nuget:?package=Excalibur&version=0.5.1                

Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.30.3 89 1/2/2025
0.30.2 83 12/26/2024
0.30.1 115 12/13/2024
0.29.3 162 5/5/2024
0.29.2 183 4/7/2024
0.29.1 192 2/23/2024
0.29.0 189 2/20/2024
0.28.7 214 1/27/2024
0.28.6 194 1/13/2024
0.28.5 228 1/6/2024
0.28.4 213 12/22/2023
0.28.3 197 12/12/2023
0.28.2 219 12/2/2023
0.28.0 307 8/11/2023
0.25.3 630 2/6/2022
0.25.2 500 1/22/2022
0.25.1 561 11/6/2021
0.25.0 485 10/4/2021
0.24.5 801 9/7/2020
0.24.4 702 9/3/2020
0.24.3 708 5/10/2020
0.24.1 606 4/24/2020
0.24.0 644 4/24/2020
0.23.0 798 6/8/2019
0.22.0 788 4/6/2019
0.21.0 964 2/2/2019
0.20.0 962 12/23/2018
0.19.1 956 10/23/2018
0.19.0 1,006 10/13/2018
0.18.0 1,068 8/4/2018
0.17.0 1,126 6/16/2018
0.16.0 1,193 4/6/2018
0.15.0 991 2/17/2018
0.14.0 1,153 12/2/2017
0.13.0 1,077 10/7/2017
0.12.0 1,166 8/12/2017
0.11.0 1,249 6/10/2017
0.10.0 1,209 4/8/2017
0.9.0 1,228 2/10/2017
0.8.0 1,156 12/4/2016
0.7.1 1,355 10/4/2016
0.7.0 1,391 8/30/2016
0.6.0 1,615 1/20/2016
0.5.1 1,407 6/26/2015
0.5.0 1,374 6/4/2015
0.2.2 1,754 4/16/2014
0.2.1 1,593 4/16/2014
0.2.0 1,613 4/10/2014
0.1.1-alpha 1,229 12/19/2013
0.1.0-alpha 1,319 12/12/2013

## New Features

Actors can now recursively check the containment of their children (#453)
RotateTo and RotateBy now support ShortestPath, LongestPath, Clockwise, and Counterclockwise rotation (#461)

## Bug Fixes

Actor.contains() did not work for child actors (#147)
Unexpected placement occasionally occurred for Actors with certain collision types (#319)
Velocity wasn’t updating properly when fixed and active Actors collided (#454)
Actors removed with actor.kill() were not being removed from the draw tree (#458)
RotateTo and RotateBy weren’t using the shortest angle by default (#282)
Sprite width and height didn’t take scaling into account (#437)
Fixed error message when calling Actor.setDrawing() on a non-existent key (#456)