Aardvark.SceneGraph
5.7.0-prerelease0022
See the version list below for details.
dotnet add package Aardvark.SceneGraph --version 5.7.0-prerelease0022
NuGet\Install-Package Aardvark.SceneGraph -Version 5.7.0-prerelease0022
<PackageReference Include="Aardvark.SceneGraph" Version="5.7.0-prerelease0022" />
<PackageVersion Include="Aardvark.SceneGraph" Version="5.7.0-prerelease0022" />
<PackageReference Include="Aardvark.SceneGraph" />
paket add Aardvark.SceneGraph --version 5.7.0-prerelease0022
#r "nuget: Aardvark.SceneGraph, 5.7.0-prerelease0022"
#:package Aardvark.SceneGraph@5.7.0-prerelease0022
#addin nuget:?package=Aardvark.SceneGraph&version=5.7.0-prerelease0022&prerelease
#tool nuget:?package=Aardvark.SceneGraph&version=5.7.0-prerelease0022&prerelease
Aardvark is an open-source platform for visual computing, real-time graphics and visualization.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
- Aardvark.Base.Incremental (>= 5.3.23 && < 5.4.0)
- Aardvark.Geometry (>= 5.3.23 && < 5.4.0)
- Aardvark.Rendering (= 5.7.0-prerelease0022)
- FShade.Core (>= 5.7.9 && < 5.8.0)
- FShade.GLSL (>= 5.7.9)
- FSharp.Core (>= 8.0.300)
NuGet packages (31)
Showing the top 5 NuGet packages that depend on Aardvark.SceneGraph:
| Package | Downloads |
|---|---|
|
Aardvark.Rendering.Text
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
Aardvark.Application.OpenVR
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.SceneGraph.IO
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.OpenVR.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.OpenVR.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.0-prerelease0052 | 800 | 7/10/2026 |
| 5.7.0-prerelease0051 | 796 | 7/10/2026 |
| 5.7.0-prerelease0050 | 802 | 7/9/2026 |
| 5.7.0-prerelease0049 | 792 | 7/9/2026 |
| 5.7.0-prerelease0048 | 790 | 7/8/2026 |
| 5.7.0-prerelease0047 | 789 | 7/8/2026 |
| 5.7.0-prerelease0046 | 787 | 7/7/2026 |
| 5.7.0-prerelease0045 | 787 | 7/7/2026 |
| 5.7.0-prerelease0044 | 795 | 7/7/2026 |
| 5.7.0-prerelease0043 | 786 | 7/7/2026 |
| 5.7.0-prerelease0042 | 1,993 | 7/6/2026 |
| 5.7.0-prerelease0041 | 804 | 7/6/2026 |
| 5.7.0-prerelease0040 | 1,090 | 7/6/2026 |
| 5.7.0-prerelease0039 | 793 | 7/6/2026 |
| 5.7.0-prerelease0038 | 789 | 7/5/2026 |
| 5.7.0-prerelease0037 | 793 | 7/5/2026 |
| 5.7.0-prerelease0022 | 808 | 6/19/2026 |
| 5.6.9 | 1,702 | 7/27/2026 |
| 5.6.8 | 1,913 | 7/9/2026 |
| 5.6.7 | 1,098 | 7/7/2026 |
- [Sg] Heap: the per-slot derived-uniform / trafo-stack-collapse compute pass gained a **df32** (double-float = two float32) path, so it runs on backends with no shader `double` type (MoltenVK/Metal). `composeModel`/`composeModelInv`/`composeDerived` have df32 variants that read each constituent as a `(hi,lo)` pair from the f32 arena and fold in df32 (Veltkamp-split TwoProduct + fma-guarded sums); the CPU packs constituents and chain links as `(hi,lo)` to match. The path is chosen per bucket from the new `IRuntime.ShaderDouble`: real fp64 (M44d) where the backend has shaderFloat64, df32 where it does not — or forced everywhere via `Heap.ForceDf32` / the `AARDVARK_HEAP_DF32` env var (for desktop validation). The fp64 path is UNCHANGED and remains the default on desktop; with df32 forced on desktop Vulkan the heap golden suite is byte-identical to fp64 (maxDelta=0, sgheap/livechain/sgchain/… all pass). NOTE: df32 is desktop-validated (algorithm + FShade→SPIR-V lowering); validation on an actual Metal/MoltenVK device (fast-math / contraction survival of the error-free transforms) is still pending. A shader that requests a uniform at `double` precision DIRECTLY (in-shader `M44d`/`V3d` read) is unaffected and stays desktop-fp64-only for now.
- [Rendering] Added `IRuntime.ShaderDouble : bool` — whether shaders can use 64-bit floats (Vulkan = `shaderFloat64`; GL = GLSL ≥ 4.0; false on MoltenVK). Lets consumers branch on shader double support (the heap uses it to pick its df32 vs fp64 derive path).