Aardvark.Application.OpenVR.Vulkan
5.6.10
See the version list below for details.
dotnet add package Aardvark.Application.OpenVR.Vulkan --version 5.6.10
NuGet\Install-Package Aardvark.Application.OpenVR.Vulkan -Version 5.6.10
<PackageReference Include="Aardvark.Application.OpenVR.Vulkan" Version="5.6.10" />
<PackageVersion Include="Aardvark.Application.OpenVR.Vulkan" Version="5.6.10" />
<PackageReference Include="Aardvark.Application.OpenVR.Vulkan" />
paket add Aardvark.Application.OpenVR.Vulkan --version 5.6.10
#r "nuget: Aardvark.Application.OpenVR.Vulkan, 5.6.10"
#:package Aardvark.Application.OpenVR.Vulkan@5.6.10
#addin nuget:?package=Aardvark.Application.OpenVR.Vulkan&version=5.6.10
#tool nuget:?package=Aardvark.Application.OpenVR.Vulkan&version=5.6.10
Aardvark is an open-source platform for visual computing, real-time graphics and visualization.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
- Aardvark.Application (= 5.6.10)
- Aardvark.Application.OpenVR (= 5.6.10)
- Aardvark.Base.Essentials (>= 5.3.27 && < 5.4.0)
- Aardvark.Base.Incremental (>= 5.3.27 && < 5.4.0)
- Aardvark.Rendering (= 5.6.10)
- Aardvark.Rendering.Vulkan (= 5.6.10)
- Aardvark.SceneGraph (= 5.6.10)
- FShade.Core (>= 5.7.16 && < 5.8.0)
- FShade.GLSL (>= 5.7.16)
- FSharp.Core (>= 8.0.300)
- Unofficial.OpenVR (>= 1.1.0 && < 1.2.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Aardvark.Application.OpenVR.Vulkan:
| Package | Downloads |
|---|---|
|
Aardvark.Application.Utilities
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
Aardvark.VR
A virtual reality extension for the open source Aardvark rendering engine. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.0-prerelease0052 | 180 | 7/10/2026 |
| 5.7.0-prerelease0051 | 162 | 7/10/2026 |
| 5.7.0-prerelease0050 | 170 | 7/9/2026 |
| 5.7.0-prerelease0049 | 162 | 7/9/2026 |
| 5.7.0-prerelease0048 | 159 | 7/8/2026 |
| 5.7.0-prerelease0047 | 162 | 7/8/2026 |
| 5.7.0-prerelease0046 | 154 | 7/7/2026 |
| 5.7.0-prerelease0045 | 163 | 7/7/2026 |
| 5.7.0-prerelease0044 | 166 | 7/7/2026 |
| 5.7.0-prerelease0043 | 158 | 7/7/2026 |
| 5.7.0-prerelease0042 | 160 | 7/6/2026 |
| 5.7.0-prerelease0041 | 159 | 7/6/2026 |
| 5.7.0-prerelease0040 | 158 | 7/6/2026 |
| 5.7.0-prerelease0039 | 158 | 7/6/2026 |
| 5.7.0-prerelease0038 | 163 | 7/5/2026 |
| 5.7.0-prerelease0037 | 161 | 7/5/2026 |
| 5.6.10 | 76 | 10/6/2026 |
| 5.6.9 | 199 | 7/27/2026 |
| 5.6.8 | 182 | 7/9/2026 |
| 5.6.7 | 178 | 7/7/2026 |
- Fixed adaptive texture-attachment size metadata to track the selected mip level and texture changes rather than reporting the base-level extent.
- Fixed geometry unions to concatenate only live per-vertex attribute prefixes, preventing trailing padding from becoming another operand's vertex data.
- Fixed struct-uniform property getters to use value-type addresses without boxing, while preserving reference getter dispatch and field access.
- Enforced overflow-safe logical bounds for buffer-range transfers and vector slices, including empty and reversed views.
- Prevent signed-integer overflow from bypassing shared texture slice, mip-level, and window bounds validation ([#143](https://github.com/aardvark-platform/aardvark.rendering/issues/143)).
- Fixed BC1/BC2/BC3 encoding to preserve color variation when the initial endpoint-estimation direction lies in the covariance matrix's nullspace.
- Fixed BC2/BC3 decoding for ascending or equal RGB endpoints by always using the four-color palette.
- Fixed BC volume layout and DDS mip payloads (#171)
- Fixed adaptive texture and texture-array replacement failures to forget successfully disposed handles, preventing their reuse or repeated disposal during retries and release.
- Fixed line and triangle strip conversion to preserve source geometries and handle empty or underfilled strips.
- Fixed orthographic picking to use parallel unit rays from pixel positions on the near plane rather than the camera location.
- Fixed `BufferView.getCount` and automatic draw counts to honor byte strides, count only complete elements, and return zero for exhausted storage.
- Fixed `Task.bind` to complete when its mapping function throws synchronously or returns a null task.
- Made `ManagedBuffer` range filling overflow-safe.
- Fixed `Trie` preorder links for prefix and sibling updates, while preserving comparer and insertion ordering. Replaced, removed, and cleared `Trie` values are now detached cleanly from their trie-owned links.
- Fixed indirect draw array/list/sequence range validation to reject integer overflow while preserving exact-end empty ranges and array reuse.
- Fixed array/span buffer creation to release newly allocated buffers when initial upload fails.
- Fixed `Arr` uniform writes to truncate surplus values, zero-fill missing target storage, and remain within shader-array bounds.
- Fixed phi/theta sphere tessellation to keep latitude rings between the explicit poles, eliminating degenerate triangles and zero-length wire segments without changing output counts.
- Fixed `ChunkedMemoryManager` reallocation of freed handles to adopt replacement backing storage while preserving the caller's block identity.
- Made `ChunkedMemoryManager` frees idempotent under contention, preventing duplicate waiters from retiring backing chunks that still contain live allocations.
- Fixed `MemoryManager` and `ChunkedMemoryManager` shrinking to update the surviving block size before releasing its tail, preventing overlapping reported live ranges.
- Made array-backed ray-tracing geometry subranges overflow-safe and restricted the all-remaining sentinel to -1; `Box3d` bounding-box subranges now convert only selected elements into compact storage.
- Amortized `ASet.compact` storage resizing without retaining removed keys (#173)
- [Sg] Build line and triangle attributes in one source pass without per-primitive temporary arrays (#177)
- [Sg] Separate weak buffer-cache representations and atomically publish concurrent misses (#180)
- [Sg] Correct tapered-cylinder and cone side normals while reducing normal-buffer allocation (#186)
- [Sg] Fixed automatic picking to honor `DrawCallInfo` ranges and indexed `BaseVertex` offsets.
- [Sg] Made render-object bounding-box caching caller-scope aware, fixing reused render-object sets beneath distinct transforms while retaining weak, allocation-free cache hits.
- [Text] Make ShapeList.concat linear while preserving layout and enumeration semantics (#175)
- [Application] Fix camera orbiting around nonzero world-space centers and avoid an intermediate view (#42)
- [Application] Cancel held keyboard and mouse input on focus loss without generating click gestures or preserving double-click history.
- [GL] Explicitly disable GL_EXT_debug_printf