Aardvark.SceneGraph
5.3.0-prerelease0004
See the version list below for details.
dotnet add package Aardvark.SceneGraph --version 5.3.0-prerelease0004
NuGet\Install-Package Aardvark.SceneGraph -Version 5.3.0-prerelease0004
<PackageReference Include="Aardvark.SceneGraph" Version="5.3.0-prerelease0004" />
<PackageVersion Include="Aardvark.SceneGraph" Version="5.3.0-prerelease0004" />
<PackageReference Include="Aardvark.SceneGraph" />
paket add Aardvark.SceneGraph --version 5.3.0-prerelease0004
#r "nuget: Aardvark.SceneGraph, 5.3.0-prerelease0004"
#:package Aardvark.SceneGraph@5.3.0-prerelease0004
#addin nuget:?package=Aardvark.SceneGraph&version=5.3.0-prerelease0004&prerelease
#tool nuget:?package=Aardvark.SceneGraph&version=5.3.0-prerelease0004&prerelease
Aardvark is an open-source platform for visual computing, real-time graphics and visualization.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
- Aardvark.Base.Incremental (>= 5.2.11 && < 5.3.0)
- Aardvark.Rendering (= 5.3.0-prerelease0004)
- FShade.Core (>= 5.3.0-prerelease0003 && < 5.4.0-prerelease)
- FShade.GLSL (>= 5.3.0-prerelease0003)
- FSharp.Core (>= 5.0.0)
NuGet packages (30)
Showing the top 5 NuGet packages that depend on Aardvark.SceneGraph:
| Package | Downloads |
|---|---|
|
Aardvark.Rendering.Text
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
Aardvark.Application.OpenVR
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.SceneGraph.IO
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.OpenVR.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
Aardvark.UI
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.0-prerelease0001 | 423 | 4/2/2026 |
| 5.6.5 | 285 | 4/28/2026 |
| 5.6.4 | 3,641 | 4/2/2026 |
| 5.6.3 | 454 | 3/19/2026 |
| 5.6.2 | 516 | 1/21/2026 |
| 5.6.1 | 728 | 1/8/2026 |
| 5.6.0 | 2,246 | 11/17/2025 |
| 5.6.0-prerelease0010 | 829 | 10/21/2025 |
| 5.6.0-prerelease0009 | 527 | 8/27/2025 |
| 5.6.0-prerelease0008 | 546 | 8/26/2025 |
| 5.6.0-prerelease0007 | 472 | 8/4/2025 |
| 5.6.0-prerelease0006 | 323 | 7/28/2025 |
| 5.6.0-prerelease0005 | 587 | 7/20/2025 |
| 5.6.0-prerelease0004 | 497 | 6/23/2025 |
| 5.6.0-prerelease0003 | 474 | 5/26/2025 |
| 5.6.0-prerelease0002 | 547 | 4/14/2025 |
| 5.6.0-prerelease0001 | 611 | 3/27/2025 |
| 5.5.17 | 2,782 | 5/6/2025 |
| 5.5.16 | 1,261 | 2/21/2025 |
| 5.3.0-prerelease0004 | 837 | 9/20/2022 |
- [Vulkan] Implemented RaytracingTask.Update
- [Vulkan] Implemented CommandTask.PerformUpdate
- [Vulkan] Reworked resource manager to prevent disposal of resources in use
- [Vulkan] Use separate device tokens for graphics and compute families
- [Vulkan] Lock pending set during update loop of ResourceLocationSet
- [Vulkan] Added basic support for validation features
- [Raytracing] Fixed issue with acceleration structure building and device tokens
- [GL] Fixed memory usage tracking for imported resources
- Added IRenderTask.Update overloads
- Updated to FShade 5.3 prerelease