Kaltinril
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- 142,539 total downloads
- last updated 6/16/2026
- Latest version: 0.15.1
Generate BMFont-compatible bitmap font atlases from TTF/OTF/WOFF files. Reads and writes BMFont .bmfc and Hiero .hiero (libGDX) configuration formats. Features layered effects (outline, fill color, gradient,... More information -
- 10,946 total downloads
- last updated 6/16/2026
- Latest version: 0.15.1
FreeType rasterizer backend for KernSmith. Cross-platform. Supports color fonts, variable fonts, SDF, and outline effects. -
- 7,915 total downloads
- last updated 6/26/2026
- Latest version: 2026.6.26.1
Bridges KernSmith bitmap font generation with Gum's BmfcSave font descriptor. Provides shared mapping logic used by platform-specific packages (KernSmith.MonoGameGum, KernSmith.KniGum, etc.) to generate fonts... More information -
- 5,834 total downloads
- last updated 6/26/2026
- Latest version: 2026.6.26.1
Runtime bitmap font generation for MonoGame + Gum games using KernSmith. Generates BitmapFont instances entirely in memory — no disk I/O required. Wire up with one line:... More information -
- 5,703 total downloads
- last updated 6/26/2026
- Latest version: 2026.6.26.1
Runtime bitmap font generation for KNI + Gum games using KernSmith. Generates BitmapFont instances entirely in memory — no disk I/O required. -
- 2,468 total downloads
- last updated 6/28/2026
- Latest version: 0.10.0
ShadowDusk core types (IShaderCompiler, Result, ShaderError, CompilerOptions, IR, SPIR-V reflection). Part of the ShadowDusk.Compiler cross-platform MonoGame/KNI shader compiler. -
- 2,062 total downloads
- last updated 6/28/2026
- Latest version: 0.10.0
ShadowDusk HLSL front-end: FX9 pre-parse, preprocessor, DXC integration (HLSL to SPIR-V/DXIL via Vortice.Dxc), and the vkd3d-shader DXBC backend (HLSL to SM1–5 D3D bytecode for the DirectX and FNA targets;... More information -
- 2,038 total downloads
- last updated 6/28/2026
- Latest version: 0.10.0
ShadowDusk GLSL back-end: SPIR-V to GLSL transpilation via SPIRV-Cross and the MonoGame/MojoShader GLSL dialect rewriter. Part of the ShadowDusk.Compiler cross-platform MonoGame/KNI shader compiler. -
- 1,830 total downloads
- last updated 6/28/2026
- Latest version: 0.10.0
Cross-platform, self-contained HLSL Effect compiler for MonoGame, KNI, and FNA. Compiles .fx shaders to .mgfx binaries (MonoGame/KNI) or D3D9 fx_2_0 .fxb binaries (FNA) in memory at runtime — on Linux, macOS,... More information -
- 1,512 total downloads
- last updated 6/16/2026
- Latest version: 0.15.1
GDI rasterizer backend for KernSmith. Windows-only. Matches BMFont output for pixel-perfect parity. -
- 1,499 total downloads
- last updated 6/16/2026
- Latest version: 0.15.1
DirectWrite rasterizer backend for KernSmith using TerraFX.Interop.Windows. Windows-only. Supports color fonts and variable fonts. -
- 1,242 total downloads
- last updated 6/16/2026
- Latest version: 0.15.1
StbTrueType rasterizer backend for KernSmith. Pure C#, cross-platform. No native dependencies. Ideal for Blazor WASM, iOS AOT, and serverless. -
- 1,165 total downloads
- last updated 6/28/2026
- Latest version: 0.10.0
In-browser (WebAssembly / Blazor net8.0-browser) HLSL Effect compiler for MonoGame, KNI, and FNA. Add the package to a net8.0-browser app, call WasmShaderCompiler.CompileAsync, and feed the .mgfx bytes to new... More information -
- 1,107 total downloads
- last updated 6/28/2026
- Latest version: 0.10.0
Cross-platform drop-in replacement for MonoGame's mgfxc shader compiler — compiles .fx to .mgfx (MonoGame/KNI) and D3D9 fx_2_0 .fxb (FNA), self-contained on Linux, macOS, and Windows. -
- 56 total downloads
- last updated 6/28/2026
- Latest version: 0.10.0
ShadowDusk ShaderToy front-end: a pure-managed, zero-native converter that translates a ShaderToy / plain-GLSL fragment shader into a self-contained HLSL .fx source (ShaderToyConverter.Convert). The .fx then... More information