Kaltinril
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- 67,163 total downloads
- last updated 6/7/2026
- Latest version: 0.15.0
Generate BMFont-compatible bitmap font atlases from TTF/OTF/WOFF files. Reads and writes BMFont .bmfc and Hiero .hiero (libGDX) configuration formats. Features layered effects (outline, fill color, gradient,... More information -
- 6,060 total downloads
- last updated 6/7/2026
- Latest version: 0.15.0
FreeType rasterizer backend for KernSmith. Cross-platform. Supports color fonts, variable fonts, SDF, and outline effects. -
- 4,835 total downloads
- last updated 6/7/2026
- Latest version: 0.15.0
Bridges KernSmith bitmap font generation with Gum's BmfcSave font descriptor. Provides shared mapping logic used by platform-specific packages (KernSmith.MonoGameGum, KernSmith.KniGum, etc.) to generate fonts... More information -
- 4,070 total downloads
- last updated 6/7/2026
- Latest version: 0.15.0
Runtime bitmap font generation for MonoGame + Gum games using KernSmith. Generates BitmapFont instances entirely in memory — no disk I/O required. Wire up with one line:... More information -
- 3,957 total downloads
- last updated 6/7/2026
- Latest version: 0.15.0
Runtime bitmap font generation for KNI + Gum games using KernSmith. Generates BitmapFont instances entirely in memory — no disk I/O required. -
- 1,277 total downloads
- last updated 6/7/2026
- Latest version: 0.15.0
DirectWrite rasterizer backend for KernSmith using TerraFX.Interop.Windows. Windows-only. Supports color fonts and variable fonts. -
- 1,281 total downloads
- last updated 6/7/2026
- Latest version: 0.15.0
GDI rasterizer backend for KernSmith. Windows-only. Matches BMFont output for pixel-perfect parity. -
- 891 total downloads
- last updated 6/7/2026
- Latest version: 0.15.0
StbTrueType rasterizer backend for KernSmith. Pure C#, cross-platform. No native dependencies. Ideal for Blazor WASM, iOS AOT, and serverless. -
- 44 total downloads
- last updated 6/8/2026
- Latest version: 0.2.0
ShadowDusk GLSL back-end: SPIR-V to GLSL transpilation via SPIRV-Cross and the MonoGame/MojoShader GLSL dialect rewriter. Part of the ShadowDusk.Compiler cross-platform MonoGame/KNI shader compiler. -
- 44 total downloads
- last updated 6/8/2026
- Latest version: 0.2.0
ShadowDusk HLSL front-end: FX9 pre-parse, preprocessor, and DXC integration (HLSL to SPIR-V/DXIL via Vortice.Dxc). Part of the ShadowDusk.Compiler cross-platform MonoGame/KNI shader compiler. -
- 42 total downloads
- last updated 6/8/2026
- Latest version: 0.2.0
Cross-platform, self-contained HLSL Effect compiler for MonoGame and KNI. Compiles .fx shaders to .mgfx binaries in memory at runtime — on Linux, macOS, or Windows — with no Wine, Windows SDK, fxc.exe, or mgfxc... More information -
- 40 total downloads
- last updated 6/8/2026
- Latest version: 0.2.0
Cross-platform drop-in replacement for MonoGame's mgfxc shader compiler. -
- 39 total downloads
- last updated 6/8/2026
- Latest version: 0.2.0
In-browser (WebAssembly / Blazor net8.0-browser) HLSL Effect compiler for MonoGame and KNI. Add the package to a net8.0-browser app, call WasmShaderCompiler.CompileAsync, and feed the .mgfx bytes to new... More information -
- 46 total downloads
- last updated 6/8/2026
- Latest version: 0.2.0
ShadowDusk core types (IShaderCompiler, Result, ShaderError, CompilerOptions, IR, SPIR-V reflection). Part of the ShadowDusk.Compiler cross-platform MonoGame/KNI shader compiler.