ShadowDusk.HLSL
0.2.0
dotnet add package ShadowDusk.HLSL --version 0.2.0
NuGet\Install-Package ShadowDusk.HLSL -Version 0.2.0
<PackageReference Include="ShadowDusk.HLSL" Version="0.2.0" />
<PackageVersion Include="ShadowDusk.HLSL" Version="0.2.0" />
<PackageReference Include="ShadowDusk.HLSL" />
paket add ShadowDusk.HLSL --version 0.2.0
#r "nuget: ShadowDusk.HLSL, 0.2.0"
#:package ShadowDusk.HLSL@0.2.0
#addin nuget:?package=ShadowDusk.HLSL&version=0.2.0
#tool nuget:?package=ShadowDusk.HLSL&version=0.2.0
ShadowDusk HLSL front-end: FX9 pre-parse, preprocessor, and DXC integration (HLSL to SPIR-V/DXIL via Vortice.Dxc). Part of the ShadowDusk.Compiler cross-platform MonoGame/KNI shader compiler.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- ShadowDusk.Core (>= 0.2.0)
- Vortice.D3DCompiler (>= 3.3.4)
- Vortice.Direct3D11 (>= 3.3.4)
- Vortice.Direct3D12 (>= 3.5.0)
- Vortice.Dxc (>= 3.3.4)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on ShadowDusk.HLSL:
| Package | Downloads |
|---|---|
|
ShadowDusk.Compiler
Cross-platform, self-contained HLSL Effect compiler for MonoGame and KNI. Compiles .fx shaders to .mgfx binaries in memory at runtime — on Linux, macOS, or Windows — with no Wine, Windows SDK, fxc.exe, or mgfxc required. Add the package and call EffectCompiler.CompileAsync; feed the bytes to new Effect(gd, bytes). Pulls the ShadowDusk.* set and the native DXC + SPIRV-Cross binaries transitively. |
GitHub repositories
This package is not used by any popular GitHub repositories.