UrhoSharp 1.8.60

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.

Requires NuGet 2.8.1 or higher.

dotnet add package UrhoSharp --version 1.8.60                
NuGet\Install-Package UrhoSharp -Version 1.8.60                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UrhoSharp" Version="1.8.60" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add UrhoSharp --version 1.8.60                
#r "nuget: UrhoSharp, 1.8.60"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install UrhoSharp as a Cake Addin
#addin nuget:?package=UrhoSharp&version=1.8.60

// Install UrhoSharp as a Cake Tool
#tool nuget:?package=UrhoSharp&version=1.8.60                

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (https://urho3d.github.io/), a game engine that has been under development for more than a decade.   All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

Product Compatible and additional computed target framework versions.
.NET net6.0-android was computed.  net7.0-android was computed.  net8.0-android was computed. 
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid is compatible. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Xamarin.iOS xamarinios10 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on UrhoSharp:

Package Downloads
UrhoSharp.Wpf

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.WinForms

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.Cocoa

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.ARCore

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on UrhoSharp:

Repository Stars
proepkes/UnityLockstep
Deterministic Lockstep with clientside prediction and rollback
xamarin/urho
Code to integrate with the Urho3D engine
xamarin/urho-samples
Samples for the Urho bindings
convertersystems/opc-ua-samples
Sample HMIs using OPC Unified Architecture (OPC UA) and Visual Studio.
Version Downloads Last updated
1.9.67 57,966 12/4/2018
1.8.93 5,429 3/21/2018
1.8.91 2,085 3/5/2018
1.8.90 1,834 3/5/2018
1.8.71 15,226 2/27/2018
1.8.65 1,720 2/26/2018
1.8.60 1,830 2/24/2018
1.8.51 4,129 2/22/2018
1.8.50 10,547 2/21/2018
1.7.3-pre 3,003 10/24/2017
1.7.0-pre 2,557 9/19/2017
1.5.22 6,632 9/19/2017
1.5.20 2,553 8/24/2017
1.5.10 2,082 8/5/2017
1.5.2 7,818 8/4/2017
1.5.1-beta 1,383 8/3/2017
1.4.47 2,964 5/14/2017
1.4.38 1,796 5/9/2017
1.4.18 5,284 5/1/2017
1.4.4 5,780 4/28/2017
1.3.0 4,056 4/7/2017
1.2.21 5,960 12/5/2016
1.2.8 2,099 12/1/2016
1.1.265-pre2 1,666 11/9/2016
1.1.265-pre1 1,599 11/9/2016
1.1.214 3,807 10/15/2016
1.1.211 1,887 10/13/2016
1.1.125 3,134 8/6/2016
1.1.124 1,922 8/6/2016
1.1.121 2,329 8/4/2016
1.1.120 2,075 8/3/2016
1.1.112 2,412 7/29/2016
1.1.91 3,061 7/21/2016
1.1.89 1,978 7/21/2016
1.0.557 3,477 5/26/2016
1.0.556 1,510 5/26/2016
1.0.500 2,761 5/5/2016
1.0.454-beta 1,570 4/22/2016
1.0.410 4,305 3/26/2016
1.0.381 1,526 3/14/2016
1.0.360 1,722 3/9/2016
1.0.307 2,241 1/27/2016
1.0.264 1,826 12/17/2015
1.0.237 2,983 12/2/2015

- Fixed UWP app validation error
- ARCore updated to 1.0
- Added Randoms.NextBoolean and GetRandomElement
- app.Platform returns UWP instead of Windows for UWP