UrhoSharp 1.0.500
Prefix ReservedSee the version list below for details.
Requires NuGet 2.8.1 or higher.
dotnet add package UrhoSharp --version 1.0.500
NuGet\Install-Package UrhoSharp -Version 1.0.500
<PackageReference Include="UrhoSharp" Version="1.0.500" />
paket add UrhoSharp --version 1.0.500
#r "nuget: UrhoSharp, 1.0.500"
// Install UrhoSharp as a Cake Addin #addin nuget:?package=UrhoSharp&version=1.0.500 // Install UrhoSharp as a Cake Tool #tool nuget:?package=UrhoSharp&version=1.0.500
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (https://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0-android was computed. net7.0-android was computed. net8.0-android was computed. |
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid is compatible. |
Universal Windows Platform | uap was computed. uap10.0 is compatible. |
Xamarin.iOS | xamarinios10 is compatible. |
This package has no dependencies.
NuGet packages (4)
Showing the top 4 NuGet packages that depend on UrhoSharp:
Package | Downloads |
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UrhoSharp.Wpf
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples |
|
UrhoSharp.WinForms
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples |
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UrhoSharp.Cocoa
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples |
|
UrhoSharp.ARCore
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on UrhoSharp:
Repository | Stars |
---|---|
proepkes/UnityLockstep
Deterministic Lockstep with clientside prediction and rollback
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xamarin/urho
Code to integrate with the Urho3D engine
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xamarin/urho-samples
Samples for the Urho bindings
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convertersystems/opc-ua-samples
Sample HMIs using OPC Unified Architecture (OPC UA) and Visual Studio.
|
Version | Downloads | Last updated |
---|---|---|
1.9.67 | 57,905 | 12/4/2018 |
1.8.93 | 5,415 | 3/21/2018 |
1.8.91 | 2,074 | 3/5/2018 |
1.8.90 | 1,823 | 3/5/2018 |
1.8.71 | 15,143 | 2/27/2018 |
1.8.65 | 1,708 | 2/26/2018 |
1.8.60 | 1,818 | 2/24/2018 |
1.8.51 | 4,116 | 2/22/2018 |
1.8.50 | 10,525 | 2/21/2018 |
1.7.3-pre | 2,992 | 10/24/2017 |
1.7.0-pre | 2,546 | 9/19/2017 |
1.5.22 | 6,622 | 9/19/2017 |
1.5.20 | 2,543 | 8/24/2017 |
1.5.10 | 2,072 | 8/5/2017 |
1.5.2 | 7,808 | 8/4/2017 |
1.5.1-beta | 1,373 | 8/3/2017 |
1.4.47 | 2,954 | 5/14/2017 |
1.4.38 | 1,786 | 5/9/2017 |
1.4.18 | 5,273 | 5/1/2017 |
1.4.4 | 5,769 | 4/28/2017 |
1.3.0 | 4,045 | 4/7/2017 |
1.2.21 | 5,949 | 12/5/2016 |
1.2.8 | 2,088 | 12/1/2016 |
1.1.265-pre2 | 1,648 | 11/9/2016 |
1.1.265-pre1 | 1,589 | 11/9/2016 |
1.1.214 | 3,797 | 10/15/2016 |
1.1.211 | 1,877 | 10/13/2016 |
1.1.125 | 3,124 | 8/6/2016 |
1.1.124 | 1,912 | 8/6/2016 |
1.1.121 | 2,319 | 8/4/2016 |
1.1.120 | 2,065 | 8/3/2016 |
1.1.112 | 2,402 | 7/29/2016 |
1.1.91 | 3,051 | 7/21/2016 |
1.1.89 | 1,968 | 7/21/2016 |
1.0.557 | 3,467 | 5/26/2016 |
1.0.556 | 1,500 | 5/26/2016 |
1.0.500 | 2,751 | 5/5/2016 |
1.0.454-beta | 1,560 | 4/22/2016 |
1.0.410 | 4,295 | 3/26/2016 |
1.0.381 | 1,517 | 3/14/2016 |
1.0.360 | 1,713 | 3/9/2016 |
1.0.307 | 2,232 | 1/27/2016 |
1.0.264 | 1,818 | 12/17/2015 |
1.0.237 | 2,975 | 12/2/2015 |
## Features:
PREVIEW: UWP support (x86 only) see samples here.
DirectX11 renderer (UWP and optional for Windows)
[Core] Viewport.SetClearColor - easier way to change Clear Color
[Core] CoreAssets. You can now access all assets from CoreData via code, e.g. Model box = CoreAssets.Models.Box;
[Core] Add RenderPathCommand struct and AddCommand, SetCommand to RenderPath
[Core] Repl namespace, classes needed to work with Urho via Inspector's Workbooks
[Core] RotateAroundBy action (rotates an object around the specified point)
[Android] New architectures: x86_64 and arm64-v8a
## Bugfixes:
[Core] RenderPath - Surface AddCommand, SetCommand
[Core] PhysicsRaycastResult struct missing field
[Core] GetChildrenWithComponent doesn't work with custom components
[Core] Passing matrix4 to shader
[Android] Crash caused by onDestroy
[Android] Crash on input