Ultz.Native.SDL
2.0.14
Prefix Reserved
See the version list below for details.
dotnet add package Ultz.Native.SDL --version 2.0.14
NuGet\Install-Package Ultz.Native.SDL -Version 2.0.14
<PackageReference Include="Ultz.Native.SDL" Version="2.0.14" />
<PackageVersion Include="Ultz.Native.SDL" Version="2.0.14" />
<PackageReference Include="Ultz.Native.SDL" />
paket add Ultz.Native.SDL --version 2.0.14
#r "nuget: Ultz.Native.SDL, 2.0.14"
#:package Ultz.Native.SDL@2.0.14
#addin nuget:?package=Ultz.Native.SDL&version=2.0.14
#tool nuget:?package=Ultz.Native.SDL&version=2.0.14
Multi-platform native library for SDL.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET Framework | net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
.NETFramework 4.6.1
- No dependencies.
-
.NETStandard 2.0
- No dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Ultz.Native.SDL:
| Package | Downloads |
|---|---|
|
Silk.NET.SDL
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
|
Sinkers.Veldrid
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications. |
|
|
SimpleGraphicsLib
Package Description |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Ultz.Native.SDL:
| Repository | Stars |
|---|---|
|
ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.32.10 | 3,088 | 1/23/2026 |
| 2.30.8 | 64,940 | 11/5/2024 |
| 2.30.1 | 60,383 | 4/23/2024 |
| 2.28.4 | 59,751 | 10/21/2023 |
| 2.24.3.1 | 35,864 | 4/6/2023 |
| 2.0.14.1 | 80,810 | 7/3/2021 |
| 2.0.14 | 1,798 | 5/7/2021 |
| 2.0.12 | 58,692 | 1/2/2021 |
| 2.0.12-pre2 | 4,602 | 8/12/2020 |
| 2.0.12-pre1 | 1,714 | 8/12/2020 |
Silk.NET May 2021 Update
- Add As methods to all Maths types & other miscellaneous API additions
- Add support for provisional Vulkan Video encoding & decoding extensions
- Update to latest OpenGL specification
- Update to latest OpenCL specification
- Update to Vulkan 1.2.177
- Update to OpenXR 1.0.15
- Fix ImGui robustness
- Fix disposal and reset robustness
- Fix SDL input backend not respecting deadzones
- Fix GLFW input backend not respecting start-up state
- Fix Vulkan device function pointer loader bugs
- Fix BSTR GlobalMemory issues
- Fix Vulkan codegen issues
- Fix bitfield codegen for Vulkan & clang-generated bindings
- Miscellaneous windowing & input bugfixes