Ultz.Native.SDL
2.0.12
Prefix Reserved
See the version list below for details.
Requires NuGet 2.12 or higher.
dotnet add package Ultz.Native.SDL --version 2.0.12
NuGet\Install-Package Ultz.Native.SDL -Version 2.0.12
<PackageReference Include="Ultz.Native.SDL" Version="2.0.12" />
<PackageVersion Include="Ultz.Native.SDL" Version="2.0.12" />
<PackageReference Include="Ultz.Native.SDL" />
paket add Ultz.Native.SDL --version 2.0.12
#r "nuget: Ultz.Native.SDL, 2.0.12"
#:package Ultz.Native.SDL@2.0.12
#addin nuget:?package=Ultz.Native.SDL&version=2.0.12
#tool nuget:?package=Ultz.Native.SDL&version=2.0.12
Multi-platform native library for SDL.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.6.1
- No dependencies.
-
.NETStandard 2.0
- No dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Ultz.Native.SDL:
| Package | Downloads |
|---|---|
|
Silk.NET.SDL
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
|
Sinkers.Veldrid
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications. |
|
|
SimpleGraphicsLib
Package Description |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Ultz.Native.SDL:
| Repository | Stars |
|---|---|
|
ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.32.10 | 3,059 | 1/23/2026 |
| 2.30.8 | 64,905 | 11/5/2024 |
| 2.30.1 | 60,368 | 4/23/2024 |
| 2.28.4 | 59,743 | 10/21/2023 |
| 2.24.3.1 | 35,862 | 4/6/2023 |
| 2.0.14.1 | 80,807 | 7/3/2021 |
| 2.0.14 | 1,798 | 5/7/2021 |
| 2.0.12 | 58,692 | 1/2/2021 |
| 2.0.12-pre2 | 4,602 | 8/12/2020 |
| 2.0.12-pre1 | 1,714 | 8/12/2020 |