Syllabore 2.3.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package Syllabore --version 2.3.1                
NuGet\Install-Package Syllabore -Version 2.3.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Syllabore" Version="2.3.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Syllabore --version 2.3.1                
#r "nuget: Syllabore, 2.3.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Syllabore as a Cake Addin
#addin nuget:?package=Syllabore&version=2.3.1

// Install Syllabore as a Cake Tool
#tool nuget:?package=Syllabore&version=2.3.1                

Nuget

alternate text is missing from this package README image

What is this?
  • Syllabore is a procedural name generator and does not use pre-made lists of names
  • It can be embedded into a .NET program and used 100% offline
How are names generated?
  • Syllabore first constructs syllables out of characters (graphemes)
  • Then it sequences syllables into names

Table of Contents

  1. Quick Start
  2. Tailoring Characters
  3. Filtering
  4. Transformations
  5. Installation
  6. Compatibility
  7. License

Quick Start

Use the NameGenerator class to generate names. Call Next() to get a new name. By default, a subset of consonants and vowels from the English language will be used.

var g = new NameGenerator();
Console.WriteLine(g.Next());

This will return names like:

Pheras
Domar
Teso

Tailoring Characters

For simple generators, you can supply the vowels and consonants to use through the constructor:

var g = new NameGenerator("ae", "srnl");   

Names from this generator will only ever have the characters a and e for vowels, and the characters s r n and l for consonants. Calls to Next() will produce names like:

Lena
Salna
Rasse

See the wiki for more examples on how to control things like vowel sequences, consonant positioning, and more!

Filtering Output

Each NameGenerator can be configured to prevent specific substrings or patterns from showing up in names. Filtering is completely optional, but is useful in avoiding awkward sounding combinations of characters.

Here is a basic example of preventing substrings from appearing:

var g = new NameGenerator()
        .DoNotAllow("ist") // Will prevent names like "Misty"
        .DoNotAllow("ck"); // Will prevent names like "Brock"

See the wiki for additional examples.

Transformations

A Transform is a mechanism for changing a source name into a new, modified name. Call UsingTransform() on a NameGenerator to specify one or more transformations:

var g = new NameGenerator()
        .UsingTransform(x => x
            .ReplaceSyllable(0, "zo") // Replace the first syllable
            .AppendSyllable("ri"));   // Adds a new syllable to end of name

Calling Next() produces names like:

Zocari
Zoshari
Zojiri

See the wiki for additional examples.

Installation

.NET apps

Syllabore is available as a NuGet package. You can install it from your NuGet package manager in Visual Studio (search for "Syllabore") or by running the following command in your NuGet package manager console:

Install-Package Syllabore

Godot

Edit your .csproj file and add a PackageReference to Syllabore. Your file should look something like this:

<Project Sdk="Godot.NET.Sdk/4.0.1">
  ...
  <ItemGroup>
    <PackageReference Include="Syllabore" Version="2.0.2" />
  </ItemGroup>
  ...
</Project>

Compatibility

Syllabore was created as a .NET Standard 2.0 class library. This means it will be immediately compatible with applications using:

  • .NET 5.0 and higher
  • .NET Core 2.0 and higher
  • .NET Framework 4.6.1 through 4.8.1
  • Mono 5.4, 6.4

Syllabore has been tested and known to work in the following game engines:

  • Godot 4 (Use the .NET version and reference Syllabore in your .csproj file)

Syllabore should work in the following game engines, but I have not done adequate testing yet:

  • Unity

License

MIT License

Copyright (c) 2019-2023 Kevin Sacro

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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