Syllabore 2.0.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package Syllabore --version 2.0.2                
NuGet\Install-Package Syllabore -Version 2.0.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Syllabore" Version="2.0.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Syllabore --version 2.0.2                
#r "nuget: Syllabore, 2.0.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Syllabore as a Cake Addin
#addin nuget:?package=Syllabore&version=2.0.2

// Install Syllabore as a Cake Tool
#tool nuget:?package=Syllabore&version=2.0.2                

Nuget

alternate text is missing from this package README image

What is this?
  • Syllabore is a procedural name generator and does not use pre-made lists of names
  • It can be embedded into a .NET program and used 100% offline
How are names generated?
  • Syllabore first constructs syllables out of characters (graphemes)
  • Then it sequences syllables into names

Table of Contents

  1. Quick Start
  2. Tailoring Characters
  3. Transformations
  4. Filtering
  5. Putting It All Together
  6. Serialization
  7. Installation
  8. Compatibility
  9. License

Quick Start

Use the NameGenerator class to generate names. Call Next() to get a new name. By default, all consonants and vowels in the English language will be used in syllables.

var g = new NameGenerator();
Console.WriteLine(g.Next());

This will return names like:

Taigla
Zoren
Ocri

Tailoring Characters

Each NameGenerator uses a SyllableProvider internally. You can specify the characters (graphemes) to use in name generation by supplying your own SyllableProvider:

var g = new NameGenerator()
        .UsingProvider(x => x
            .WithVowels("ae")
            .WithConsonants("strmnl"));     

This example will create names like:

Lena
Salna
Rasse

See the wiki for more examples on how to customize consonant positioning, vowel/consonant sequences, and grapheme weights!

Transformations

A NameTransformer can be used to apply a transformation to a name during the generation process. This is optional and a vanilla NameGenerator will not have one by default.

Here's an example of transforming names to have specific suffixes:

var g = new NameGenerator()
        .UsingSyllableCount(1, 2)
        .UsingTransformer(x => x
            .WithTransform(x => x.AppendSyllable("gard"))
            .WithTransform(x => x.AppendSyllable("llia")));

This produces names like:

Togard
Heshigard
Vallia

See the wiki for more information and additional examples.

Filtering Output

You can use a NameFilter to prevent specific substrings or patterns from occurring during name generation. Filters are optional and a vanilla NameGenerator will not have one by default.

Here is an example to avoid names that start or end with certain characters:

var g = new NameGenerator()
        .UsingFilter(x => x
            .DoNotAllowStart("x", "z")
            .DoNotAllowEnding("j", "p", "q"));

A NameGenerator using this filter will not produce names like "Xula" or "Tesoj".

See the wiki for more information and additional examples.

Putting It All Together

Here is a more complicated name generator that could be suitable for naming cities:

var g = new NameGenerator()
        .UsingProvider(p => p
            .WithVowels("aeoy")
            .WithLeadingConsonants("vstlr") // Only used to start a syllable
            .WithTrailingConsonants("zrt")  // Only used to end a syllable
            .WithVowelSequences("ey", "ay", "oy"))
        .UsingTransformer(m => m
            .Select(1).Chance(0.99) // 99% chance to choose 1 transform
            .WithTransform(x => x.ReplaceSyllable(0, "Gran"))
            .WithTransform(x => x.ReplaceSyllable(0, "Bri"))
            .WithTransform(x => x.InsertSyllable(0, "Deu").AppendSyllable("gard")).Weight(2)
            .WithTransform(x => x.When(-2, "[aeoyAEOY]$").ReplaceSyllable(-1, "opolis"))
            .WithTransform(x => x.When(-2, "[^aeoyAEOY]$").ReplaceSyllable(-1, "polis")))
        .UsingFilter(v => v
            .DoNotAllow("yv", "yt", "zs")
            .DoNotAllowPattern(
                @".{12,}",
                @"(\w)\1\1",              // Prevents any letter from occuring three times in a row
                @".*([y|Y]).*([y|Y]).*",  // Prevents double y
                @".*([z|Z]).*([z|Z]).*")) // Prevents double z
        .UsingSyllableCount(2, 4);

This example would create names like:

Resepolis
Varosy
Grantero

Check out the wiki for more guides!

Serialization

The easiest way to preserve name generator settings is to just serialize a NameGenerator object into a json file. You can use the NameGeneratorSerializer class for this purpose which has a method of dealing with polymorphic deserialization:

var g = new NameGenerator();
var s = new NameGeneratorSerializer();

// Write the name generator to disk
s.Serialize(g, "name-generator.json");

Then when you're ready, you can load from the json file you created earlier:

var generator = s.Deserialize("name-generator.json");
Console.WriteLine(generator.Next());

Installation

Syllabore is available as a NuGet package. You can install it from your NuGet package manager in Visual Studio (search for "Syllabore") or by running the following command in your NuGet package manager console:

Install-Package Syllabore

Compatibility

Syllabore was created as a .NET Standard 2.0 class library. This means it will be immediately compatible with applications using:

  • .NET 5.0 and higher
  • .NET Core 2.0 and higher
  • .NET Framework 4.6.1 through 4.8.1
  • Mono 5.4, 6.4

Syllabore should work in the following game engines, but I have not done adequate testing yet:

  • Unity
  • Godot

License

MIT License

Copyright (c) 2019-2023 Kevin Sacro

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
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