Sparkle 1.0.1
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Sparkle --version 1.0.1
NuGet\Install-Package Sparkle -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Sparkle" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Sparkle --version 1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Sparkle, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Sparkle as a Cake Addin #addin nuget:?package=Sparkle&version=1.0.1 // Install Sparkle as a Cake Tool #tool nuget:?package=Sparkle&version=1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
A fast, Cross-platform .NET 7 C# 11 game engine
🪙 Installation - Nuget
dotnet add package Sparkle --version 1.0.1
📚 Libraries (https://www.nuget.org/packages)
🌋 Graphic Engine
💡 Features
Audio
Texture
Model
Font
3D Camera
Material
Overlay
GUI
Scene
Entity
Directed/Pointed Light
Content Manager
Config
Physic
🖥️ Example
public class GameTest : Game {
public GameTest(GameSettings settings, Scene scene) : base(settings, scene) {
// Create your own config file!
Config config = new ConfigBuilder("config", "test")
.Add("Hello", "Hello World!")
.Add("Bye", 1000)
.Build();
Logger.Info(config.GetValue<string>("Hello"));
}
protected override void Init() {
base.Init();
// Simple logger.
Logger.Debug("Debug text!");
Logger.Info("Info text!");
Logger.Warn("Warn text!");
Logger.Error("Error text!");
// Simple time.
double deltaTime = Time.DeltaTime;
double totalTime = Time.TotalTime;
// Stop the time!
Time.WaitTime(10);
// Load resources.
Texture2D texture = this.Content.Load<Texture2D>("icon.png");
// Create your own Scene.
SceneManager.SetScene(new TestScene("earth"));
// Open a url.
this.OpenURL("https://www.youtube.com/");
// Take a screenshot
this.Window.TakeScreenshot("path");
}
// Just runs when !Game.Headless [Support for servers!]
protected override void Draw() {
base.Draw();
// Draw circle if "A" down and way more simple options to draw!
if (Input.IsKeyDown(KeyboardKey.KEY_A)) {
this.Graphics.ShapeRenderer.DrawCircle(new Vector2(50, 50), 20, Color.BLUE);
}
}
}
💸 Sponsors
Please consider SPONSOR me to further help development and to allow faster issue triaging and new features to be implemented.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net7.0
- BepuPhysics (>= 2.5.0-beta.12)
- Newtonsoft.Json (>= 13.0.3)
- Raylib-cs (>= 4.5.0.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.