SharpGLTF.Toolkit
1.0.0-alpha0018
Prefix Reserved
See the version list below for details.
dotnet add package SharpGLTF.Toolkit --version 1.0.0-alpha0018
NuGet\Install-Package SharpGLTF.Toolkit -Version 1.0.0-alpha0018
<PackageReference Include="SharpGLTF.Toolkit" Version="1.0.0-alpha0018" />
<PackageVersion Include="SharpGLTF.Toolkit" Version="1.0.0-alpha0018" />
<PackageReference Include="SharpGLTF.Toolkit" />
paket add SharpGLTF.Toolkit --version 1.0.0-alpha0018
#r "nuget: SharpGLTF.Toolkit, 1.0.0-alpha0018"
#:package SharpGLTF.Toolkit@1.0.0-alpha0018
#addin nuget:?package=SharpGLTF.Toolkit&version=1.0.0-alpha0018&prerelease
#tool nuget:?package=SharpGLTF.Toolkit&version=1.0.0-alpha0018&prerelease
Relevant changes since last version:
- Improved MaterialBuilder's compatibility.
- Faster validation when loading and saving.
Note: In this version there's some minor API breaking changes:
- Some obsolete methods have been finally removed in favour of the newer methods.
- Texture images along all the library are now handled using MemoryImage as arguments.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- SharpGLTF.Core (>= 1.0.0-alpha0018)
NuGet packages (19)
Showing the top 5 NuGet packages that depend on SharpGLTF.Toolkit:
| Package | Downloads |
|---|---|
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Fantome.Libraries.League
Library for Parsing and Editing file formats from League of Legends |
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ValveResourceFormat
Parser, decompiler, and exporter for Valve's Source 2 resource file formats. Supports models, textures, materials, maps, particles, and more. |
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LeagueToolkit
Library for Parsing and Editing file formats from League of Legends |
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DEM.Net.glTF
Package Description |
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LeagueToolkit.IO.Extensions
Extension package that provides various glTF conversions |
GitHub repositories (14)
Showing the top 14 popular GitHub repositories that depend on SharpGLTF.Toolkit:
| Repository | Stars |
|---|---|
|
ValveResourceFormat/ValveResourceFormat
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
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WolvenKit/WolvenKit
Community Mod editor/creator for REDengine games.
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riperiperi/FreeSO
Re-implementation of The Sims Online.
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Norbyte/lslib
Tools for manipulating Divinity Original Sin and Baldur's Gate 3 files
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xivdev/Penumbra
FINAL FANTASY XIV modding, but actually good this time
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FabianFG/CUE4Parse
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Geodan/pg2b3dm
Tool for creating 3D Tiles from PostGIS geometries
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BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
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dem-net/DEM.Net
Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
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MeltyPlayer/MeltyTool
Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.
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Greavesy1899/MafiaToolkit
Open source toolkit for Mafia games. (Mafia II, Mafia III, Mafia DE)
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CeSun/Aura3D
Aura3D is a lightweight, extensible, and high-performance 3D rendering control
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LeagueToolkit/LeagueToolkit
LeagueToolkit is a library for parsing and editing assets from League of Legends
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qian-o/Zenith.NET
Zenith.NET is a modern, cross-platform graphics and compute library for .NET. It provides a unified GPU programming interface supporting DirectX12, Metal, and Vulkan backends.
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| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.6 | 8,464 | 12/30/2025 |
| 1.0.5 | 49,032 | 7/19/2025 |
| 1.0.4 | 9,746 | 5/14/2025 |
| 1.0.3 | 78,627 | 10/9/2024 |
| 1.0.2 | 28,765 | 9/6/2024 |
| 1.0.1 | 35,168 | 7/13/2024 |
| 1.0.0 | 28,060 | 5/31/2024 |
| 1.0.0-Alpha0032 | 285 | 5/31/2024 |
| 1.0.0-alpha0031 | 53,258 | 1/27/2024 |
| 1.0.0-alpha0030 | 83,342 | 7/17/2023 |
| 1.0.0-alpha0029 | 23,886 | 4/29/2023 |
| 1.0.0-alpha0028 | 20,172 | 2/19/2023 |
| 1.0.0-alpha0027 | 42,524 | 9/29/2022 |
| 1.0.0-alpha0026 | 29,895 | 4/11/2022 |
| 1.0.0-alpha0025 | 18,637 | 12/18/2021 |
| 1.0.0-alpha0023 | 38,480 | 5/16/2021 |
| 1.0.0-alpha0022 | 10,980 | 3/23/2021 |
| 1.0.0-alpha0021 | 9,143 | 2/18/2021 |
| 1.0.0-alpha0018 | 8,965 | 6/21/2020 |