ShadowDusk.GLSL 0.7.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package ShadowDusk.GLSL --version 0.7.0
                    
NuGet\Install-Package ShadowDusk.GLSL -Version 0.7.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ShadowDusk.GLSL" Version="0.7.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ShadowDusk.GLSL" Version="0.7.0" />
                    
Directory.Packages.props
<PackageReference Include="ShadowDusk.GLSL" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ShadowDusk.GLSL --version 0.7.0
                    
#r "nuget: ShadowDusk.GLSL, 0.7.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ShadowDusk.GLSL@0.7.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ShadowDusk.GLSL&version=0.7.0
                    
Install as a Cake Addin
#tool nuget:?package=ShadowDusk.GLSL&version=0.7.0
                    
Install as a Cake Tool

ShadowDusk.GLSL

The GLSL back half of the ShadowDusk cross-platform shader compiler: SPIR-V → GLSL transpilation via the SPIRV-Cross C API, plus the MojoShader-dialect rewriter that makes the output load and render in MonoGame's and KNI's OpenGL/WebGL runtimes exactly like mgfxc's (uniform naming, posFixup, legacy attribute/varying I/O, Reach + HiDef in one artifact).

This is a building block consumed by the other ShadowDusk.* packages. To compile shaders, install ShadowDusk.Compiler (in-process library), ShadowDusk.Cli (dotnet tool), or ShadowDusk.Wasm (in-browser) instead — each pulls this package transitively.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on ShadowDusk.GLSL:

Package Downloads
ShadowDusk.Compiler

Cross-platform, self-contained HLSL Effect compiler for MonoGame, KNI, and FNA. Compiles .fx shaders to .mgfx binaries (MonoGame/KNI) or D3D9 fx_2_0 .fxb binaries (FNA) in memory at runtime — on Linux, macOS, or Windows — with no Wine, Windows SDK, fxc.exe, or mgfxc required. Add the package and call EffectCompiler.CompileAsync; feed the bytes to new Effect(gd, bytes). Pulls the ShadowDusk.* set and the native DXC + SPIRV-Cross + vkd3d-shader binaries transitively.

GitHub repositories

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Version Downloads Last Updated
0.9.0 78 6/22/2026
0.8.0 577 6/18/2026
0.7.0 125 6/15/2026
0.6.0 116 6/14/2026
0.5.1 118 6/13/2026
0.5.0 113 6/13/2026
0.4.0 112 6/11/2026
0.3.0 115 6/11/2026
0.2.0 136 6/8/2026
0.1.1 122 6/7/2026
0.1.0 122 6/7/2026