ShadowDusk.Core
0.1.1
See the version list below for details.
dotnet add package ShadowDusk.Core --version 0.1.1
NuGet\Install-Package ShadowDusk.Core -Version 0.1.1
<PackageReference Include="ShadowDusk.Core" Version="0.1.1" />
<PackageVersion Include="ShadowDusk.Core" Version="0.1.1" />
<PackageReference Include="ShadowDusk.Core" />
paket add ShadowDusk.Core --version 0.1.1
#r "nuget: ShadowDusk.Core, 0.1.1"
#:package ShadowDusk.Core@0.1.1
#addin nuget:?package=ShadowDusk.Core&version=0.1.1
#tool nuget:?package=ShadowDusk.Core&version=0.1.1
ShadowDusk core types (IShaderCompiler, Result, ShaderError, CompilerOptions, IR, SPIR-V reflection). Part of the ShadowDusk.Compiler cross-platform MonoGame/KNI shader compiler.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
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net8.0
- No dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on ShadowDusk.Core:
| Package | Downloads |
|---|---|
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ShadowDusk.GLSL
ShadowDusk GLSL back-end: SPIR-V to GLSL transpilation via SPIRV-Cross and the MonoGame/MojoShader GLSL dialect rewriter. Part of the ShadowDusk.Compiler cross-platform MonoGame/KNI shader compiler. |
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ShadowDusk.HLSL
ShadowDusk HLSL front-end: FX9 pre-parse, preprocessor, and DXC integration (HLSL to SPIR-V/DXIL via Vortice.Dxc). Part of the ShadowDusk.Compiler cross-platform MonoGame/KNI shader compiler. |
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ShadowDusk.Compiler
Cross-platform, self-contained HLSL Effect compiler for MonoGame and KNI. Compiles .fx shaders to .mgfx binaries in memory at runtime — on Linux, macOS, or Windows — with no Wine, Windows SDK, fxc.exe, or mgfxc required. Add the package and call EffectCompiler.CompileAsync; feed the bytes to new Effect(gd, bytes). Pulls the ShadowDusk.* set and the native DXC + SPIRV-Cross binaries transitively. |
GitHub repositories
This package is not used by any popular GitHub repositories.