RetroSharp.Sdk.Frontend
0.0.425
See the version list below for details.
dotnet add package RetroSharp.Sdk.Frontend --version 0.0.425
NuGet\Install-Package RetroSharp.Sdk.Frontend -Version 0.0.425
<PackageReference Include="RetroSharp.Sdk.Frontend" Version="0.0.425" />
<PackageVersion Include="RetroSharp.Sdk.Frontend" Version="0.0.425" />
<PackageReference Include="RetroSharp.Sdk.Frontend" />
paket add RetroSharp.Sdk.Frontend --version 0.0.425
#r "nuget: RetroSharp.Sdk.Frontend, 0.0.425"
#:package RetroSharp.Sdk.Frontend@0.0.425
#addin nuget:?package=RetroSharp.Sdk.Frontend&version=0.0.425
#tool nuget:?package=RetroSharp.Sdk.Frontend&version=0.0.425
Package Description
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- RetroSharp.Core (>= 0.0.425)
- RetroSharp.Parser (>= 0.0.425)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on RetroSharp.Sdk.Frontend:
| Package | Downloads |
|---|---|
|
RetroSharp.NES
Package Description |
|
|
RetroSharp.GameBoy
Package Description |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.0.432 | 0 | 8/6/2026 |
| 0.0.431 | 0 | 8/6/2026 |
| 0.0.430 | 0 | 8/6/2026 |
| 0.0.429 | 0 | 8/6/2026 |
| 0.0.428 | 0 | 8/6/2026 |
| 0.0.427 | 0 | 8/6/2026 |
| 0.0.426 | 0 | 8/6/2026 |
| 0.0.425 | 0 | 8/6/2026 |
| 0.0.424 | 0 | 8/6/2026 |
| 0.0.423 | 0 | 8/6/2026 |
| 0.0.422 | 0 | 8/6/2026 |
| 0.0.421 | 0 | 8/6/2026 |
| 0.0.420 | 0 | 8/6/2026 |
| 0.0.419 | 0 | 8/6/2026 |
| 0.0.418 | 0 | 8/6/2026 |
| 0.0.417 | 0 | 8/6/2026 |
| 0.0.416 | 0 | 8/6/2026 |
| 0.0.415 | 0 | 8/6/2026 |
| 0.0.414 | 0 | 8/6/2026 |
| 0.0.413 | 0 | 8/6/2026 |
# Changelog 0.0.425
## Changes (initial history)
- #551: unificar la geometría target-neutral de los importadores Tiled (#559) (`a38c0cb`)
- #550: unify symbol serialization and WorldPack inspection in Core (#558) (`ec04035`)
- #548: decompose CliRunner.Run into named types (#557) (`4cf108b`)
- #549: unify GB/NES SDK stream readers into a shared Core.Sdk reader (#556) (`fb0f5f3`)
- #543: remove dead RetroSharp.SemanticAnalysis project (#555) (`8e12b36`)
- runner: stop the wall from charging the speed meter (#538) (`7fc8491`)
- Fix #505: preserve runner motion momentum across blocked steps and in air (#537) (`5405fc4`)
- #509 D2: make the banked-execution bank observer able to fail (#534) (`34ad401`)
- #509 D2: guard that NES interrupt handlers stay fixed-resident and bank-neutral (#533) (`2eed06d`)
- #529: report NES PRG capacity and phase placement from a build (#532) (`ebb0a3a`)
- NES: guard that banked phase growth propagates forward only (#509 C4) (#531) (`8333c28`)
- #514: measure the frame-time cost and byte payoff of outlining hot functions (#530) (`cd66b9e`)
- #514: measure the computed-argument outlining prize before building a frame (#528) (`b184121`)
- NES: fit the packed column commit and OAM publication inside one VBlank (#525) (#527) (`252ca73`)
- NES: outline cold and one-shot user functions (#524) (#526) (`5e98c65`)
- NES: report per-function call accounting (#521) (#523) (`f4088dd`)
- NES: assign phase placement units to R6 banks (#520) (#522) (`1dd3361`)
- NES: split the movable program into phase placement units (#518) (#519) (`a5e1041`)
- NES: represent the movable program as named placement units (#513) (#517) (`0975460`)
- NES: adopt per-subroutine SDK streams (stacked stream reader) (#516) (`a7ac398`)
- NES: parameterize the MMC3 cartridge layout by PRG size (128/256/512 KiB) (#515) (`aa6e3e3`)
- NES: share fixed-resident subroutines for repeated collision-probe SDK operations (#508) (`576a58f`)
- chore: regenerate NES runner ROM (`baaf32b`)
- Fix NES code-banked WorldPack frame load (#504) (`fee2b82`)
- feat(nes): add automatic executable PRG banking (#502) (`d879cc3`)
- feat(runner): add Actor Framework Goomba stomp (#501) (`6e0480b`)
- feat(samples): add falling blocks game (#500) (`65fdc28`)
- feat(runner): add walking Goomba (#499) (`4979996`)
- Refresh tracked NES sample ROMs (#494) (#498) (`a80866f`)
- Make runner camera dead-zone viewport-relative (#495) (#497) (`e2f3c80`)
- Fix GameBoyTestCpu logical register opcodes (#496) (`f2bc5c5`)
- Fix Game Boy background corruption during diagonal streaming (#492) (`20f8a40`)
- Fix NES background corruption on tall packed-camera worlds (#491) (`a4b2ba4`)
- feat: add stage1 diagonal scroll speed sweep (`797baa3`)
- Update runner stage collision (#490) (`025d220`)
- Update runner stage map (#489) (`9eb86b0`)
- Decouple runner from stable validation contracts (#488) (`c918286`)
- feat: load Tiled world maps directly from TMX (#487) (`330512f`)
- Eliminate NES WorldPack gameplay stalls (#485) (`e468b8d`)
- Runner: allow SMB3-style midair reversal (#484) (`d8e5525`)
- Export MCP debugger symbols for GB and NES (#483) (`783b5a2`)
- Add stable one-way-platform runtime coverage (#439) (#482) (`73aa518`)
- samples: feature-name the diagonal streaming sample title (#481) (`ed20c70`)
- test: reduce brittleness (exact pins -> tolerances) and split RomCompiler monoliths (#480) (`3b27f65`)
- docs: debloat agent context root (dedup startup pair + rename orphan glossary) (#479) (`a8bf687`)
- fix(nes): amortize packed column prefetch (#478) (`e943797`)
- docs: break perceptual-acceptance deadlock and de-duplicate agent guidance (#472) (`e623215`)
- chore(tools): reduce Python bloat to managed-.NET-first tooling (#471) (`76a48e8`)
- docs: prioritize perceptual gameplay acceptance (#469) (`e27e002`)
- Add SMB3-style acceleration to the runner (#468) (`2d26bc9`)