RetroSharp.Sdk.Frontend 0.0.418

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.Sdk.Frontend --version 0.0.418
                    
NuGet\Install-Package RetroSharp.Sdk.Frontend -Version 0.0.418
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.Sdk.Frontend" Version="0.0.418" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.Sdk.Frontend" Version="0.0.418" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.Sdk.Frontend" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.Sdk.Frontend --version 0.0.418
                    
#r "nuget: RetroSharp.Sdk.Frontend, 0.0.418"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.Sdk.Frontend@0.0.418
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.Sdk.Frontend&version=0.0.418
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.Sdk.Frontend&version=0.0.418
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on RetroSharp.Sdk.Frontend:

Package Downloads
RetroSharp.NES

Package Description

RetroSharp.GameBoy

Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.432 0 8/6/2026
0.0.431 0 8/6/2026
0.0.430 0 8/6/2026
0.0.429 0 8/6/2026
0.0.428 0 8/6/2026
0.0.427 0 8/6/2026
0.0.426 0 8/6/2026
0.0.425 0 8/6/2026
0.0.424 0 8/6/2026
0.0.423 0 8/6/2026
0.0.422 0 8/6/2026
0.0.421 0 8/6/2026
0.0.420 0 8/6/2026
0.0.419 0 8/6/2026
0.0.418 0 8/6/2026
0.0.417 0 8/6/2026
0.0.416 0 8/6/2026
0.0.415 0 8/6/2026
0.0.414 0 8/6/2026
0.0.413 0 8/6/2026
Loading failed

# Changelog 0.0.418

## Changes (initial history)

- #509 D2: make the banked-execution bank observer able to fail (#534) (`34ad401`)
- #509 D2: guard that NES interrupt handlers stay fixed-resident and bank-neutral (#533) (`2eed06d`)
- #529: report NES PRG capacity and phase placement from a build (#532) (`ebb0a3a`)
- NES: guard that banked phase growth propagates forward only (#509 C4) (#531) (`8333c28`)
- #514: measure the frame-time cost and byte payoff of outlining hot functions (#530) (`cd66b9e`)
- #514: measure the computed-argument outlining prize before building a frame (#528) (`b184121`)
- NES: fit the packed column commit and OAM publication inside one VBlank (#525) (#527) (`252ca73`)
- NES: outline cold and one-shot user functions (#524) (#526) (`5e98c65`)
- NES: report per-function call accounting (#521) (#523) (`f4088dd`)
- NES: assign phase placement units to R6 banks (#520) (#522) (`1dd3361`)
- NES: split the movable program into phase placement units (#518) (#519) (`a5e1041`)
- NES: represent the movable program as named placement units (#513) (#517) (`0975460`)
- NES: adopt per-subroutine SDK streams (stacked stream reader) (#516) (`a7ac398`)
- NES: parameterize the MMC3 cartridge layout by PRG size (128/256/512 KiB) (#515) (`aa6e3e3`)
- NES: share fixed-resident subroutines for repeated collision-probe SDK operations (#508) (`576a58f`)
- chore: regenerate NES runner ROM (`baaf32b`)
- Fix NES code-banked WorldPack frame load (#504) (`fee2b82`)
- feat(nes): add automatic executable PRG banking (#502) (`d879cc3`)
- feat(runner): add Actor Framework Goomba stomp (#501) (`6e0480b`)
- feat(samples): add falling blocks game (#500) (`65fdc28`)
- feat(runner): add walking Goomba (#499) (`4979996`)
- Refresh tracked NES sample ROMs (#494) (#498) (`a80866f`)
- Make runner camera dead-zone viewport-relative (#495) (#497) (`e2f3c80`)
- Fix GameBoyTestCpu logical register opcodes (#496) (`f2bc5c5`)
- Fix Game Boy background corruption during diagonal streaming (#492) (`20f8a40`)
- Fix NES background corruption on tall packed-camera worlds (#491) (`a4b2ba4`)
- feat: add stage1 diagonal scroll speed sweep (`797baa3`)
- Update runner stage collision (#490) (`025d220`)
- Update runner stage map (#489) (`9eb86b0`)
- Decouple runner from stable validation contracts (#488) (`c918286`)
- feat: load Tiled world maps directly from TMX (#487) (`330512f`)
- Eliminate NES WorldPack gameplay stalls (#485) (`e468b8d`)
- Runner: allow SMB3-style midair reversal (#484) (`d8e5525`)
- Export MCP debugger symbols for GB and NES (#483) (`783b5a2`)
- Add stable one-way-platform runtime coverage (#439) (#482) (`73aa518`)
- samples: feature-name the diagonal streaming sample title (#481) (`ed20c70`)
- test: reduce brittleness (exact pins -> tolerances) and split RomCompiler monoliths (#480) (`3b27f65`)
- docs: debloat agent context root (dedup startup pair + rename orphan glossary) (#479) (`a8bf687`)
- fix(nes): amortize packed column prefetch (#478) (`e943797`)
- docs: break perceptual-acceptance deadlock and de-duplicate agent guidance (#472) (`e623215`)
- chore(tools): reduce Python bloat to managed-.NET-first tooling (#471) (`76a48e8`)
- docs: prioritize perceptual gameplay acceptance (#469) (`e27e002`)
- Add SMB3-style acceleration to the runner (#468) (`2d26bc9`)
- chore(samples): regenerate Game Boy ROMs (#467) (`a67c152`)
- fix(gb): smooth diagonal camera scrolling (#466) (`c758ced`)
- fix: prefetch diagonal camera stream edges (#465) (`1694215`)
- chore: clarify tiled sample identities (`5164a8b`)
- docs: testing strategy (RED-first) + context-overflow curation (#464) (`17577db`)
- RPH-6.3: certify runner cadence as not reproduced (#463) (`529d43d`)
- Bound agent validation and retire multi-emulator gates (#462) (`fa71884`)