Prowl.Scribe
3.5.0
See the version list below for details.
dotnet add package Prowl.Scribe --version 3.5.0
NuGet\Install-Package Prowl.Scribe -Version 3.5.0
<PackageReference Include="Prowl.Scribe" Version="3.5.0" />
<PackageVersion Include="Prowl.Scribe" Version="3.5.0" />
<PackageReference Include="Prowl.Scribe" />
paket add Prowl.Scribe --version 3.5.0
#r "nuget: Prowl.Scribe, 3.5.0"
#:package Prowl.Scribe@3.5.0
#addin nuget:?package=Prowl.Scribe&version=3.5.0
#tool nuget:?package=Prowl.Scribe&version=3.5.0
<img src="Samples/RaylibTest/ProwlLogo.png" width="100%" alt="Scribe logo image">
Scribe is under active development. APIs may change and it hasn't yet proven itself in production.
<p align="center">Join our Discord server! 🎉</p>
<p align="center">A Fast & Flexible Font System for .NET</p>
<p align="center">📚 Documentation: Coming Soon 📚</p>
<span id="readme-top"></span>
<p align="center">Table of Contents</p>
<span align="center">📝 About The Project 📝</span>
Scribe is an open-source, MIT-licensed TrueType font parser and rasterizer for .NET. It powers text rendering in the Prowl game engine but is designed to work in any environment that can provide an IFontRenderer.
<span align="center">✨ Features ✨</span>
- TrueType font parsing and glyph rasterization
- Font Families
- Dynamic atlas packing with optional expansion
- Flexible text layout engine with cursor hit testing
- Fonts, sizes, spacing, decoration and even substitution for each character, with kerning and wrapping intact
- Draw hooks on every glyph for animated text
- Pluggable rendering backend through
IFontRenderer - Optional layout caching with LRU eviction
- TTF Loader and Rasterizer Based Upon STBTrueType
- Unicode codepoint mapping, full glyph metrics (advance, bearings, bounds, vertical metrics) and kerning pairs
- Extracts glyph outlines and rasterizes to 8-bit alpha bitmaps
<span align="center">🚀 Getting Started 🚀</span>
Installation
Add the package via NuGet:
dotnet add package Prowl.Scribe
Basic Usage
var renderer = new MyFontRenderer(); // implements IFontRenderer
var scribe = new FontSystem(renderer);
// Load fonts, Will load all System Fonts with the passed FontFamilies as Priority
scribe.LoadSystemFonts("Arial");
// or: var font = scribe.AddFont(File.ReadAllBytes("path/to/font.ttf"));
// If you use SystemFonts its recommended to add priorities also for different platforms
// Not all operating systems have the same fonts. This is the priority list used in the Samples:
// "Segoe UI", "Arial", "Liberation Sans", "Consola", "Menlo", "Liberation Mono"
// Draw text will attempt to use preferredFont if available
var preferredFont = scribe.GetFont(fontFamily, FontStyle.Bold);
scribe.DrawText("Hello World!", position, FontColor.Blue, pixelSize, preferredFont)
Customizing Glyphs
A GlyphCustomizer runs once per character while text is laid out. Whatever it
sets is what Scribe shapes, kerns, measures and wraps with, so a bold or larger
run is part of the layout rather than stretched afterwards.
var settings = TextLayoutSettings.Default;
settings.Font = font;
settings.Customizer = (ref GlyphStyle g) =>
{
if (g.CharIndex < 5) g.Font = bold;
g.Underline = g.CharIndex >= 6;
// g.PixelSize, g.LetterSpacing, g.WordSpacing and g.Codepoint can all change too.
};
var layout = new TextLayout();
scribe.UpdateLayout(layout, "Hello world", settings);
A GlyphModifier runs once per glyph while a layout is drawn, and can move each
of its four corners, recolour it or hide it. The layout itself is untouched, so
animating text costs nothing but the modifier.
scribe.DrawLayout(layout, position, FontColor.White, (ref GlyphDraw g) =>
{
if (g.IsDecoration) return;
float lift = MathF.Sin(time + g.CharIndex) * 2f;
g.SetCorners(g.TopLeft + new Float2(0, lift), g.TopRight + new Float2(0, lift),
g.BottomLeft + new Float2(0, lift), g.BottomRight + new Float2(0, lift));
});
<span align="center">🤝 Contributing 🤝</span>
Contributions, issues and feature requests are welcome! Feel free to fork this repository and submit a pull request.
<span align="center">📄 License 📄</span>
Distributed under the MIT License. See LICENSE for details.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Prowl.Vector (>= 3.5.0)
-
net10.0
- Prowl.Vector (>= 3.5.0)
-
net8.0
- Prowl.Vector (>= 3.5.0)
-
net9.0
- Prowl.Vector (>= 3.5.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Prowl.Scribe:
| Package | Downloads |
|---|---|
|
Prowl.Quill
A Hardware-Accelerated Anti-Aliased Vector Graphics Library made with .NET |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 3.5.6 | 69 | 9/19/2026 |
| 3.5.5 | 51 | 9/19/2026 |
| 3.5.4 | 58 | 9/19/2026 |
| 3.5.2 | 48 | 9/19/2026 |
| 3.5.1 | 58 | 9/18/2026 |
| 3.5.0 | 131 | 9/15/2026 |
| 3.4.0 | 224 | 9/11/2026 |
| 3.3.0 | 409 | 8/30/2026 |
| 3.2.1 | 179 | 8/26/2026 |
| 3.1.0 | 234 | 8/10/2026 |
| 3.0.5 | 172 | 8/9/2026 |
| 3.0.4 | 192 | 8/9/2026 |
| 3.0.1 | 255 | 8/4/2026 |
| 3.0.0 | 206 | 8/2/2026 |
| 2.9.3 | 204 | 7/30/2026 |
| 2.9.2 | 187 | 7/30/2026 |
| 2.9.1 | 202 | 7/30/2026 |
| 2.8.6 | 204 | 7/25/2026 |
| 2.8.5 | 222 | 7/24/2026 |
| 2.8.3 | 200 | 7/24/2026 |