Wulferis
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- 32,035 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
A production-ready UI widget library built on Prowl.Paper. Provides buttons, sliders, dropdowns, property grids, docking, modals, toasts, tooltips, tree views, color pickers, curve editors, and more with a... More information -
- 18,557 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
A 32-bit and 64-bit Vector Mathematics Library. Built for the Prowl game engine. -
- 15,537 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
A high-performance .NET serializer with source generation. Supports complex object graphs, circular references, polymorphism, collections, and 470+ tests. Serializes to an in-memory graph that can be inspected,... More information -
- 14,525 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
A Hardware-Accelerated Anti-Aliased Vector Graphics Library made with .NET -
- 12,817 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
A powerful immediate mode .net UI Library powering the Prowl Game Engine! -
- 11,267 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
TrueType font parser, glyph layout engine and dynamic atlas packing. -
- 5,025 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
A low-level, hardware-accelerated graphics and compute library for .NET, with a Vulkan backend. Graphite can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical... More information -
- 4,690 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
A cross-platform managed wrapper for the Slang shader compiler. Can be used to cross-compile Slang shaders to many Graphics API shader formats. -
- 4,393 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
The ShaderDef language spec and variant runtime for Prowl.Graphite. -
- 3,782 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
3D model importing library for the Prowl Game Engine. Loads glTF2 / GLB / VRM, OBJ, and FBX (binary + ASCII) into a read-only Model graph with a configurable post-process pipeline (triangulation, tangent... More information -
- 3,713 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
A lightweight, backend-agnostic localization library for .NET. Static API, named interpolation, CLDR pluralization, gender variants, and pluggable providers. -
- 3,600 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
Mesh UV unwrapper for the Prowl Game Engine. Produces lightmap-style atlases from arbitrary triangle meshes and packs the charts into [0,1]². Two methods: a box-projection unwrapper (default) that charts by... More information -
- 3,565 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
CPU lightmap baker for the Prowl Game Engine. Imperative builder API: direct + indirect path-traced lighting baked to per-instance UV1 atlas pages. BVH4 + AVX2 SIMD acceleration, progressive accumulation, and a... More information -
- 3,413 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
A lightweight tokenizer for C#. -
- 3,254 total downloads
- last updated 9/15/2026
- Latest version: 3.5.0
Package Description -
Prowl.
by: WulferisWicked - 2,812 total downloads
- last updated 9/15/2026
- Latest version: 3.5.0
Lightweight C# networking library with IL-weaved RPCs, SyncVars, and client-server architecture. -
- 2,735 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
The Slang-based shader parser and compiler for Prowl.Graphite.ShaderDef. -
- 2,059 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
The dependency-free, AOT-safe attributes and lifecycle interfaces shared between Prowl.Ember (the hot reload engine) and the code being reloaded. Reference this from your runtime and game assemblies; reference... More information -
- 1,852 total downloads
- last updated 7/7/2026
- Latest version: 2.4.0
The Slang-based shader compiler for Prowl.Graphite. -
- 1,823 total downloads
- last updated 9/19/2026
- Latest version: 3.5.6
In-place assembly state migration for hot reload. Both assemblies stay loaded, so correctness never depends on the previous one unloading.
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