OpenTK.Compute 5.0.0-pre.15

Prefix Reserved
This is a prerelease version of OpenTK.Compute.
dotnet add package OpenTK.Compute --version 5.0.0-pre.15
                    
NuGet\Install-Package OpenTK.Compute -Version 5.0.0-pre.15
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Compute" Version="5.0.0-pre.15" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenTK.Compute" Version="5.0.0-pre.15" />
                    
Directory.Packages.props
<PackageReference Include="OpenTK.Compute" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenTK.Compute --version 5.0.0-pre.15
                    
#r "nuget: OpenTK.Compute, 5.0.0-pre.15"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OpenTK.Compute@5.0.0-pre.15
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OpenTK.Compute&version=5.0.0-pre.15&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=OpenTK.Compute&version=5.0.0-pre.15&prerelease
                    
Install as a Cake Tool

OpenTK.Compute

OpenCL Compute Bindings for dotnet from the Khronos OpenCL C Library.

Read more about how to use OpenTK at: https://opentk.net/

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on OpenTK.Compute:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
5.0.0-pre.15 47 8/24/2025
5.0.0-pre.14 519 7/11/2025
5.0.0-pre.13 6,277 11/11/2024
5.0.0-pre.12 1,996 9/25/2024
5.0.0-pre.11 1,444 8/9/2024
5.0.0-pre.10 5,035 3/7/2024
5.0.0-pre.9 3,082 10/16/2023
5.0.0-pre.8 16,794 10/28/2022
5.0.0-pre.7 9,160 4/19/2022
5.0.0-pre.6 4,369 6/16/2021
5.0.0-pre.5 633 5/29/2021
5.0.0-pre.4 561 5/22/2021
5.0.0-pre.3 8,627 3/10/2021
5.0.0-pre.2 448 3/9/2021
5.0.0-pre.1 928 3/8/2021
4.9.4 39,474 3/17/2025
4.9.3 30,348 12/10/2024
4.9.2 585 12/10/2024
4.9.1 3,302 12/2/2024
4.8.2 164,548 12/2/2023
4.8.1 22,949 9/27/2023
4.8.0 43,101 7/17/2023
4.7.7 66,034 2/23/2023
4.7.6 7,392 2/22/2023
4.7.5 83,226 9/8/2022
4.7.4 39,238 6/17/2022
4.7.3 5,414 6/17/2022
4.7.2 2,059,834 5/3/2022
4.7.1 30,270 2/17/2022
4.7.0 5,161 2/16/2022
4.6.7 84,415 9/13/2021
4.6.6 5,095 9/13/2021
4.6.5 4,902 9/13/2021
4.6.4 45,547 5/28/2021
4.6.3 17,493 3/27/2021
4.6.2 7,100 3/19/2021
4.6.1 6,921 3/19/2021
4.6.0 8,282 3/18/2021
4.5.0 82,650 2/14/2021
4.4.0 25,298 12/16/2020
4.3.0 172,241 11/21/2020
4.2.0 6,255 11/12/2020
4.1.0 7,674 11/6/2020
4.0.6 10,351 10/18/2020
4.0.5 5,688 10/18/2020
4.0.4 5,876 10/17/2020
4.0.3 5,900 10/14/2020
4.0.2 6,173 10/11/2020
4.0.1 7,164 10/6/2020
4.0.0 14,759 10/2/2020
4.0.0-pre9.10 614 10/1/2020
4.0.0-pre9.9 490 9/30/2020
4.0.0-pre9.8 507 9/29/2020

Optimize vector and matrix indexers so they are actually inlined correctly. (@BoyBaykiller)
Changed `Matrix4.Invert` to throw using a throw helper method. (@BoyBaykiller)
Remove unecessary aggressive inlining hint from internal functions `Matrix4.InvertSee3` and `Matrix4.InvertFallback`. (@BoyBaykiller)
OpenAL bindings changes**:
Introduces new generated bindings for the entire OpenAL API. (@NogginBops)
Vulkan bindings changes**:
Version constants are now correctly typed as `uint` again. (@NogginBops)
OpenGL bindings changes**:
Bindings have been modified to be more compatible with trimming, allowing most of the bindings to be trimmed where they wouldn't be able to before. (@BoyBaykiller)
PAL2 changes**:
Added `Toolkit.OpenGL.GetContextValues` to get the actually selected OpenGL context settings. (@NogginBops)
Add `defaultFileName` argument to `Toolkit.Dialog.OpenSaveDialog` to prefill/suggest a file name to the user. (@NogginBops)
Add `OpenGLGraphicsApiHints.Stereo` and `ContextValues.Stereo` to be able to enumerate and select context settings that allow stereoscopic rendering. (@NogginBops)
win32:
Add `DisplayComponent.GetColorInfo` for getting display color volume and HDR info. (@NogginBops)
x11:
Fix crash when unfocusing a window when using non-IME input (@NogginBops)
Fix issue where `ContextValues.DepthBits` and `ContextValues.StencilBits` where not set correctly causing enumeration to select context values that are not the requested values. (@NogginBops)