OpenTK.Compute 5.0.0-pre.10

Prefix Reserved
This is a prerelease version of OpenTK.Compute.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package OpenTK.Compute --version 5.0.0-pre.10                
NuGet\Install-Package OpenTK.Compute -Version 5.0.0-pre.10                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Compute" Version="5.0.0-pre.10" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Compute --version 5.0.0-pre.10                
#r "nuget: OpenTK.Compute, 5.0.0-pre.10"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Compute as a Cake Addin
#addin nuget:?package=OpenTK.Compute&version=5.0.0-pre.10&prerelease

// Install OpenTK.Compute as a Cake Tool
#tool nuget:?package=OpenTK.Compute&version=5.0.0-pre.10&prerelease                

OpenCL Compute Bindings for dotnet from the Khronos OpenCL C Library.

Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net7.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on OpenTK.Compute:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
5.0.0-pre.13 383 11/11/2024
5.0.0-pre.12 1,227 9/25/2024
5.0.0-pre.11 1,286 8/9/2024
5.0.0-pre.10 3,687 3/7/2024
5.0.0-pre.9 2,948 10/16/2023
5.0.0-pre.8 15,011 10/28/2022
5.0.0-pre.7 8,857 4/19/2022
5.0.0-pre.6 4,114 6/16/2021
5.0.0-pre.5 508 5/29/2021
5.0.0-pre.4 440 5/22/2021
5.0.0-pre.3 8,506 3/10/2021
5.0.0-pre.2 317 3/9/2021
5.0.0-pre.1 751 3/8/2021
4.8.2 95,583 12/2/2023
4.8.1 21,316 9/27/2023
4.8.0 30,961 7/17/2023
4.7.7 58,853 2/23/2023
4.7.6 5,552 2/22/2023
4.7.5 78,908 9/8/2022
4.7.4 34,083 6/17/2022
4.7.3 5,146 6/17/2022
4.7.2 1,124,915 5/3/2022
4.7.1 28,868 2/17/2022
4.7.0 4,829 2/16/2022
4.6.7 71,010 9/13/2021
4.6.6 4,937 9/13/2021
4.6.5 4,752 9/13/2021
4.6.4 43,474 5/28/2021
4.6.3 17,154 3/27/2021
4.6.2 6,836 3/19/2021
4.6.1 6,575 3/19/2021
4.6.0 7,476 3/18/2021
4.5.0 80,119 2/14/2021
4.4.0 24,008 12/16/2020
4.3.0 95,405 11/21/2020
4.2.0 5,942 11/12/2020
4.1.0 7,250 11/6/2020
4.0.6 10,033 10/18/2020
4.0.5 5,462 10/18/2020
4.0.4 5,679 10/17/2020
4.0.3 5,715 10/14/2020
4.0.2 5,775 10/11/2020
4.0.1 6,811 10/6/2020
4.0.0 12,970 10/2/2020
4.0.0-pre9.10 474 10/1/2020
4.0.0-pre9.9 355 9/30/2020
4.0.0-pre9.8 374 9/29/2020

Merged OpenTK 4.8.2 onto 5.0-pre.9. (@NogginBops)
This means that all changes from 4.8.2 are also in this release.
Moved `OpenTK.Color3` to `OpenTK.Mathematics.Color3`. (@NogginBops)
Fix `NativeWindow` so it properly loads OpenGL bindings without crashing. (@NogginBops)
Fix bindings generator locale issue that caused wrong results on certain locales. (@utkumaden)
Changed the name of some enum group to be more like OpenTK 4 groups.
Notable examples are `BufferTargetARB` -&gt; `BufferTarget` and `BlendEquationModeEXT` -&gt; `BlendEquationMode`. (@NogginBops)
Fix WGL and GLX bindings and loading. (@NogginBops)
Change EGL bindings to `DllImport` for `libEGL` instead of `libEGL.dll`. (@NogginBops)
Made bindings generator correctly bind function taking GLX opaque struct pointers like `Display*`. (@NogginBops)
Fixed WGL `GetProcAddress` bindings to correctly marshal strings. (@NogginBops)
Platform Abstraction Layer 2.0 (PAL2):
Removed internal locks from `EventQueue`. (@utkumaden)
Add `IWindowComponent.GetBounds/SetBounds` + client bounds versions. (@NogginBops)
Add functions for getting native handles from PAL2 handles. (@NogginBops)
Added functions and event data for keyboard modifiers. (@NogginBops)
Win32: Fix sticky RightControl, LeftAlt, and RightAlt keys. (@NogginBops)
Win32: Fix duplicate `TextInput` events when using IME. (@NogginBops)
Win32: Fix `CanIncludeInClipboardHistory` and `CanUploadToCloudClipboard`. (@NogginBops)
X11: Implemented `X11KeyboardComponent.GetKeyboardModifiers()`. (@NogginBops)
X11: Implemented `X11MouseComponent.GetMouseState()`. (@NogginBops)
X11: Implemented `X11ShellComponent.GetPreferredTheme()`. (@NogginBops)
X11: Implemented `ClipboardUpdate`, `DisplayConnectionChanged`, `FileDrop`, `KeyDown`, and `KeyUp` events. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.GetIcon/SetIcon`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.SetSize/SetClientSize`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.[Set/Get][Max/Min]ClientSize`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.GetDisplay`. (@NogginBops)
macOS: Implemented window hit test callback for `HitType.Draggable`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.SetCursor`. (@NogginBops)
macOS: Implemented `MacOSMouseComponent.SetPosition`. (@NogginBops)
macOS: Implemented `MacOSDisplayComponent` fully. (@NogginBops)
macOS: Implemented `MacOSCursorComponent` fully. (@NogginBops)
macOS: Implemented basic `KeyDown`/`KeyUp`. (@NogginBops)
macOS: Implemented `MacOSKeyboardComponent.GetKeyboardState/GetKeyboardModifiers`. (@NogginBops)
macOS: Implemented `MacOSIconComponent` fully. (@NogginBops)
macOS: Implemented `MacOSShellComponent` fully. (@NogginBops)
macOS: Implemented `Focus`, `WindowMove`/`WindowResize`, `WindowModeChange`, `MouseEnter`, `KeyDown`/`KeyUp`, `TextInput`, `ThemeChange`, and `DisplayConnectionChanged` events. (@NogginBops)
ANGLE: Made `ANGLEOpenGLComponent` work with the X11 backend. (@NogginBops)