OpenTK.Audio.OpenAL
4.9.4
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Audio.OpenAL --version 4.9.4
NuGet\Install-Package OpenTK.Audio.OpenAL -Version 4.9.4
<PackageReference Include="OpenTK.Audio.OpenAL" Version="4.9.4" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.9.4" />
<PackageReference Include="OpenTK.Audio.OpenAL" />
paket add OpenTK.Audio.OpenAL --version 4.9.4
#r "nuget: OpenTK.Audio.OpenAL, 4.9.4"
#:package OpenTK.Audio.OpenAL@4.9.4
#addin nuget:?package=OpenTK.Audio.OpenAL&version=4.9.4
#tool nuget:?package=OpenTK.Audio.OpenAL&version=4.9.4
OpenTK.Audio.OpenAL
OpenAL bindings for dotnet from the OpenAL c library.
Read more about how to use OpenTK at: https://opentk.net/
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
-
.NETCoreApp 3.1
- OpenTK.Core (>= 4.9.4 && < 4.10.0)
- OpenTK.Mathematics (>= 4.9.4 && < 4.10.0)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on OpenTK.Audio.OpenAL:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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KokoroSharp
**Requires an ONNX Runtime package to function. KokoroSharp is an inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback. |
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SharpGDX.Desktop
C# Port of Java's libGDX (Desktop). |
|
FxEngine
3D game engine |
|
KokoroSharp-android
An inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback. |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on OpenTK.Audio.OpenAL:
Repository | Stars |
---|---|
Lyrcaxis/KokoroSharp
Fast local TTS inference engine in C# with ONNX runtime. Multi-speaker, multi-platform and multilingual. Integrate on your .NET projects using a plug-and-play NuGet package, complete with all voices.
|
|
deanthecoder/ZXSpeculator
Cross-platform ZX Spectrum emulator written in C#
|
Version | Downloads | Last Updated |
---|---|---|
5.0.0-pre.14 | 294 | 7/11/2025 |
5.0.0-pre.13 | 10,297 | 11/11/2024 |
5.0.0-pre.12 | 2,401 | 9/25/2024 |
5.0.0-pre.11 | 1,747 | 8/9/2024 |
5.0.0-pre.10 | 6,173 | 3/7/2024 |
5.0.0-pre.9 | 4,012 | 10/16/2023 |
4.9.4 | 32,337 | 3/17/2025 |
4.9.3 | 35,571 | 12/10/2024 |
4.9.2 | 3,487 | 12/10/2024 |
4.9.1 | 7,240 | 12/2/2024 |
4.8.2 | 330,320 | 12/2/2023 |
4.8.1 | 30,424 | 9/27/2023 |
4.8.0 | 44,076 | 7/17/2023 |
BREAKING: Made `Matrix3/4.CreateFromQuaternion` and `Matrix3x4/4x3.CreateFromQuaternion` produce idential results for non-normalized quaternions. (@NogginBops)
API: Add explicit casts to and from `System.Numerics` types. (@DamienIsPoggers, @NogginBops)
API: Added `VectorN.Round/Ceiling/Floor/Truncate` element-wise functions. (@NogginBops)
API: Add `ShaderStorageBufferBinding`, `ShaderStorageBufferStart`, and `ShaderStorageBufferSize` to `GetIndexedPName`. (@NogginBops)
API: Add `MathHelper.RadToDeg(d)` and `MathHelper.DegToRad(d)` constants for conversion between radians and degrees. (@DamienIsPoggers)
API: Add support for the `ALC_SOFT_loopback` OpenAL extension through `OpenTK.Audio.OpenAL.ALC.Loopback`. (@NogginBops)
FIX: Update `OpenTK.redist.glfw` to GLFW 3.4 so that the GLFW 3.4 apis work properly. (@NogginBops)
FIX: Optimized `VectorN.this[int i]` and `MatrixN.this[int row, int col]` indexers. (@NogginBops)
FIX: Made `Color4.FromHsv` and `Color4.FromHsl` work correctly when hue is `1`. (@NogginBops)
FIX: Updated OpenAL `DllNotFoundException` exception message to mention having to install OpenAL. (@NogginBops)
FIX: The documentation for `NativeWindowSettings.RenderFrequency` now correctly refers to `UpdateFrequency` instead of `UpdateFrame`. (@NogginBops)