OpenTK.Audio.OpenAL 5.0.0-pre.9

Prefix Reserved
This is a prerelease version of OpenTK.Audio.OpenAL.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package OpenTK.Audio.OpenAL --version 5.0.0-pre.9                
NuGet\Install-Package OpenTK.Audio.OpenAL -Version 5.0.0-pre.9                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Audio.OpenAL" Version="5.0.0-pre.9" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Audio.OpenAL --version 5.0.0-pre.9                
#r "nuget: OpenTK.Audio.OpenAL, 5.0.0-pre.9"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Audio.OpenAL as a Cake Addin
#addin nuget:?package=OpenTK.Audio.OpenAL&version=5.0.0-pre.9&prerelease

// Install OpenTK.Audio.OpenAL as a Cake Tool
#tool nuget:?package=OpenTK.Audio.OpenAL&version=5.0.0-pre.9&prerelease                

OpenAL bindings for dotnet from the Khronos openAL c library.

Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on OpenTK.Audio.OpenAL:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

SharpGDX.Desktop

C# Port of Java's libGDX (Desktop).

FxEngine

3D game engine

Eyu.Audio

Package Description

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on OpenTK.Audio.OpenAL:

Repository Stars
GreemDev/Ryujinx
Experimental Switch emulator written in C#
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
Version Downloads Last updated
5.0.0-pre.13 0 11/11/2024
5.0.0-pre.12 1,489 9/25/2024
5.0.0-pre.11 1,570 8/9/2024
5.0.0-pre.10 4,829 3/7/2024
5.0.0-pre.9 3,880 10/16/2023
4.8.2 180,050 12/2/2023
4.8.1 27,940 9/27/2023
4.8.0 31,822 7/17/2023

Merged PAL2 into OpenTK 5.0. Platform Abstraction Layer 2.0 is an experimental api that represents the future of windowing in OpenTK. (@NogginBops, @utkumaden)
To learn more visit: https://nogginbops.github.io/opentk.net/learn/pal2/Introduction.html (will be https://opentk.net/learn/pal2/Introduction.html in the future).
Merged OpenTK  4.8.1 onto 5.0-pre.9. (@NogginBops)
This means that all changes make between 4.7.6 to 4.8.1 are also in this release.
BREAKING: Disabled generation of typesafe handles by default. (@NogginBops)
They are still available optionally when running the generator, but will not be part of the nuget package.
API: Lots of GL functions are now properly overloaded with math types. (@NogginBops)
API: Where applicable `System.Numerics` overloads have been added to GL functions. (@NogginBops)
FIX: `LinearMipmapLinear` is no longer a member in `TextureWrapMode`. (@NogginBops)
FIX: `GL.CreateShaderProgram` now properly returns an `int`. (@NogginBops)
API: Added `GL.TransformFeedbackVaryings(int, int, string[], TransformFeedbackBufferMode)` manual overload. (@NogginBops)
API: Implemented `IEquatable&lt;&gt;` on all typesafe handle types. (@NogginBops)
FIX: Started using `OperatingSystem.Is*` internally instead of `RuntimeInformation.IsOSPlatform`. (@O1L)
API: Added `Wgl` and `Glx` bindings (automatic loading the symbols for these APIs is broken, but will be fixed in the next preview). (@NogginBops)
API: Made all function pointers directly accessibly in `GLPointers`, `GLXPointers`, and `WGLPointers` classes. (@NogginBops)