OpenTK.Audio.OpenAL
5.0.0-pre.9
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Audio.OpenAL --version 5.0.0-pre.9
NuGet\Install-Package OpenTK.Audio.OpenAL -Version 5.0.0-pre.9
<PackageReference Include="OpenTK.Audio.OpenAL" Version="5.0.0-pre.9" />
paket add OpenTK.Audio.OpenAL --version 5.0.0-pre.9
#r "nuget: OpenTK.Audio.OpenAL, 5.0.0-pre.9"
// Install OpenTK.Audio.OpenAL as a Cake Addin #addin nuget:?package=OpenTK.Audio.OpenAL&version=5.0.0-pre.9&prerelease // Install OpenTK.Audio.OpenAL as a Cake Tool #tool nuget:?package=OpenTK.Audio.OpenAL&version=5.0.0-pre.9&prerelease
OpenAL bindings for dotnet from the Khronos openAL c library.
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
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net7.0
- OpenTK.Core (>= 5.0.0-pre.9 && < 6.0.0-pre)
- OpenTK.Mathematics (>= 5.0.0-pre.9 && < 6.0.0-pre)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on OpenTK.Audio.OpenAL:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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SharpGDX.Desktop
C# Port of Java's libGDX (Desktop). |
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FxEngine
3D game engine |
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Eyu.Audio
Package Description |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on OpenTK.Audio.OpenAL:
Repository | Stars |
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GreemDev/Ryujinx
Experimental Switch emulator written in C#
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ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
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Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
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Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.13 | 0 | 11/11/2024 |
5.0.0-pre.12 | 1,489 | 9/25/2024 |
5.0.0-pre.11 | 1,570 | 8/9/2024 |
5.0.0-pre.10 | 4,829 | 3/7/2024 |
5.0.0-pre.9 | 3,880 | 10/16/2023 |
4.8.2 | 180,050 | 12/2/2023 |
4.8.1 | 27,940 | 9/27/2023 |
4.8.0 | 31,822 | 7/17/2023 |
Merged PAL2 into OpenTK 5.0. Platform Abstraction Layer 2.0 is an experimental api that represents the future of windowing in OpenTK. (@NogginBops, @utkumaden)
To learn more visit: https://nogginbops.github.io/opentk.net/learn/pal2/Introduction.html (will be https://opentk.net/learn/pal2/Introduction.html in the future).
Merged OpenTK 4.8.1 onto 5.0-pre.9. (@NogginBops)
This means that all changes make between 4.7.6 to 4.8.1 are also in this release.
BREAKING: Disabled generation of typesafe handles by default. (@NogginBops)
They are still available optionally when running the generator, but will not be part of the nuget package.
API: Lots of GL functions are now properly overloaded with math types. (@NogginBops)
API: Where applicable `System.Numerics` overloads have been added to GL functions. (@NogginBops)
FIX: `LinearMipmapLinear` is no longer a member in `TextureWrapMode`. (@NogginBops)
FIX: `GL.CreateShaderProgram` now properly returns an `int`. (@NogginBops)
API: Added `GL.TransformFeedbackVaryings(int, int, string[], TransformFeedbackBufferMode)` manual overload. (@NogginBops)
API: Implemented `IEquatable<>` on all typesafe handle types. (@NogginBops)
FIX: Started using `OperatingSystem.Is*` internally instead of `RuntimeInformation.IsOSPlatform`. (@O1L)
API: Added `Wgl` and `Glx` bindings (automatic loading the symbols for these APIs is broken, but will be fixed in the next preview). (@NogginBops)
API: Made all function pointers directly accessibly in `GLPointers`, `GLXPointers`, and `WGLPointers` classes. (@NogginBops)