Novolis.Game.Scenes 2026.1.1.34

dotnet add package Novolis.Game.Scenes --version 2026.1.1.34
                    
NuGet\Install-Package Novolis.Game.Scenes -Version 2026.1.1.34
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Game.Scenes" Version="2026.1.1.34" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Game.Scenes" Version="2026.1.1.34" />
                    
Directory.Packages.props
<PackageReference Include="Novolis.Game.Scenes" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Game.Scenes --version 2026.1.1.34
                    
#r "nuget: Novolis.Game.Scenes, 2026.1.1.34"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Game.Scenes@2026.1.1.34
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Game.Scenes&version=2026.1.1.34
                    
Install as a Cake Addin
#tool nuget:?package=Novolis.Game.Scenes&version=2026.1.1.34
                    
Install as a Cake Tool

Novolis

Novolis · Docs · Source

Novolis.Game.Scenes

Game-facing scene helpers. Sits on Rendering (peer of Simulation). Window and UI hosts stay in Silk, Avalonia, MAUI, or Web — this package does not take those.

A game lists Novolis.Game.Scenes plus one host, not Math topology / Presentation / Appearance islands.

Install

dotnet add package Novolis.Game.Scenes

Quick start

using Novolis.Game.Scenes;
using Novolis.Rendering.Planar;

var scene = new PlanarScene();
DenseGridPlatforms.AddSolidCells(scene, grid, cellSize: 1f, fillColor);
camera.ApplyTo(scene.Camera, width, height);

The Silk (or Avalonia) host tessellates and submits. Gaming does not take Silk.

API

Type Role
OrthoPanCamera Top-down pan + zoom for a render viewport
ViewportFollow Look-ahead follow + trauma shake
PlanarMove Axis buttons → unit XZ move
ViewportAim Screen cursor → XZ aim delta
FixedStepClock Fixed-tick accumulator
DenseGridPlatforms Occupancy grid → platforms, colliders, square markers
Package When to use
Novolis.Silk GLFW window host — compose at the game
Novolis.Game.MenuFlows Host-agnostic screen stack
Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.1.1.34 48 10/12/2026
2026.1.1.33 61 10/11/2026