Novolis.Rendering.Planar 2026.1.1.82

dotnet add package Novolis.Rendering.Planar --version 2026.1.1.82
                    
NuGet\Install-Package Novolis.Rendering.Planar -Version 2026.1.1.82
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Rendering.Planar" Version="2026.1.1.82" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Rendering.Planar" Version="2026.1.1.82" />
                    
Directory.Packages.props
<PackageReference Include="Novolis.Rendering.Planar" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Rendering.Planar --version 2026.1.1.82
                    
#r "nuget: Novolis.Rendering.Planar, 2026.1.1.82"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Rendering.Planar@2026.1.1.82
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Rendering.Planar&version=2026.1.1.82
                    
Install as a Cake Addin
#tool nuget:?package=Novolis.Rendering.Planar&version=2026.1.1.82
                    
Install as a Cake Tool

Novolis

Novolis · Docs · Source

Novolis.Rendering.Planar

Host-neutral 2D scene model for orthographic platformers (Mario-style): backgrounds, sprite animation, static polygons with colliders, HUD, and menus.

Install

dotnet add package Novolis.Rendering.Planar

Prerequisites: .NET 10 SDK (net10.0).

Quick start

var scene = new PlanarScene();
var texture = scene.Textures.Register(pixels, width, height, "hero.png");
var sheet = PlanarScenePrimitives.CreateSpriteSheet(scene, texture, 32, 32);
var run = PlanarAnimationClip.FromRow(sheet, row: 0, startColumn: 0, count: 4);

scene.AnimatedSprites.Add(new PlanarAnimatedSprite { Clip = run, Transform = { Position = Vector3PlanarExtensions.Xz(4, 2) } });
scene.AddPlatform(0, 0, 20, 1, Rgba32.Chartreuse);

scene.Hud.AddText("MARIO 000000", screenX: 16, screenY: 16);
scene.Menus.Push(new PlanarMenuScreen("SUPER NOVOLIS", [
    new PlanarMenuItem("1 PLAYER", tag: "start"),
    new PlanarMenuItem("OPTIONS", tag: "options"),
]));

Draw by tessellating into Math and submitting through a Silk host:

using Novolis.Rendering.Planar;
using Novolis.Silk;

var scene = new PlanarScene();
SilkGame.Run("Platformer", 800, 600, frame =>
{
    scene.Update(frame.DeltaSeconds);
    frame.Submit(scene.Tessellate(frame.Width, frame.Height));
});

Packages

Package Role
Novolis.Rendering.Planar Scene, collision, HUD, menus, tessellate to PlanarDrawList
Novolis.Silk GLFW / OpenGL host (Submit / Blit) — compose in apps and labs

In-memory layered grids (tests / debug)

Rasterize a scene to per-layer DenseGrid<Rgba32> without a GPU:

var grids = scene.ToLayeredGrids(PlanarGridRasterOptions.WorldCells(
    cellSize: 1f,
    worldBounds: new PlanarWorldBounds(0f, 0f, 40f, 40f)));

var ascii = grids.ToAscii(PlanarDrawLayer.World);
var merged = grids.CompositedToAscii();
Mode Cell meaning
WorldCells One cell per world XZ slab (CellSize world units)
ScreenPixels One cell per framebuffer pixel

Layers: Background, World, Foreground, Hud, Menu, plus Composited in draw order.

Conventions

  • World space uses BCL Vector3 on the XZ plane (Y = 0).
  • Screen-space HUD/menu uses pixel coordinates (origin top-left).
  • Textures are registered in PlanarTextureRegistry; PNG loading is provided by the Silk backend.
Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on Novolis.Rendering.Planar:

Package Downloads
Novolis.Avalonia.Rendering

Avalonia hosts for Novolis.Rendering.Planar (OpenGL) and CPU RGBA frames.

Novolis.Game.Scenes

Host-agnostic game scene helpers over Rendering. Games take this plus a host (Silk, Avalonia, MAUI, Web).

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.1.1.82 55 10/12/2026
2026.1.1.80 38 10/12/2026
2026.1.1.79 43 10/12/2026
2026.1.1.78 58 10/11/2026