Novolis.Audio.Abstractions 2026.1.10.104

dotnet add package Novolis.Audio.Abstractions --version 2026.1.10.104
                    
NuGet\Install-Package Novolis.Audio.Abstractions -Version 2026.1.10.104
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Audio.Abstractions" Version="2026.1.10.104" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Audio.Abstractions" Version="2026.1.10.104" />
                    
Directory.Packages.props
<PackageReference Include="Novolis.Audio.Abstractions" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Audio.Abstractions --version 2026.1.10.104
                    
#r "nuget: Novolis.Audio.Abstractions, 2026.1.10.104"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Audio.Abstractions@2026.1.10.104
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Audio.Abstractions&version=2026.1.10.104
                    
Install as a Cake Addin
#tool nuget:?package=Novolis.Audio.Abstractions&version=2026.1.10.104
                    
Install as a Cake Tool

Novolis

Novolis · Docs · Source

Novolis.Audio.Abstractions

Game audio engine contract — load sounds and play one-shots over the miniaudio runtime.

Install

dotnet add package Novolis.Audio.Abstractions

Prerequisites: .NET 10 SDK (net10.0).

Quick start

using Novolis.Audio.Abstractions;

IAudioEngine engine = NullAudioEngine.Instance; // or MiniaudioAudioEngine from Runtime
engine.Start();
var handle = engine.LoadSound(path);
engine.Play(handle);

API

API Purpose
IAudioEngine Start, Stop, LoadSound, Play
ISoundHandle Opaque sound handle
NullAudioEngine, NullSoundHandle Null implementations for tests
Package Notes
Novolis.Audio.Runtime MiniaudioAudioEngine implementation
Novolis.Audio Meta-package bundling runtime + abstractions
Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on Novolis.Audio.Abstractions:

Package Downloads
Novolis.Audio

Cross-platform audio (miniaudio native + manifest codegen). Install this meta package.

Novolis.Audio.Runtime

Generated audio facades and MiniaudioAudioEngine host adapter.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.1.10.104 91 11/10/2026
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