NAudio.Wasapi 3.0.0-preview.9

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This is a prerelease version of NAudio.Wasapi.
dotnet add package NAudio.Wasapi --version 3.0.0-preview.9
                    
NuGet\Install-Package NAudio.Wasapi -Version 3.0.0-preview.9
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NAudio.Wasapi" Version="3.0.0-preview.9" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NAudio.Wasapi" Version="3.0.0-preview.9" />
                    
Directory.Packages.props
<PackageReference Include="NAudio.Wasapi" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NAudio.Wasapi --version 3.0.0-preview.9
                    
#r "nuget: NAudio.Wasapi, 3.0.0-preview.9"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NAudio.Wasapi@3.0.0-preview.9
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NAudio.Wasapi&version=3.0.0-preview.9&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=NAudio.Wasapi&version=3.0.0-preview.9&prerelease
                    
Install as a Cake Tool

NAudio.Wasapi

Nuget

WASAPI and Media Foundation support for NAudio. Windows-only (net9.0-windows10.0.19041.0).

What's included

  • WASAPI playbackWasapiOut (shared and exclusive mode, event-driven callbacks), plus the modern WasapiPlayer / WasapiPlayerBuilder
  • WASAPI captureWasapiCapture for microphone/line-in capture, WasapiLoopbackCapture for system audio, plus the modern WasapiRecorder / WasapiRecorderBuilder
  • Device enumerationMMDeviceEnumerator, MMDevice, per-device volume, mute, peak/RMS metering, notification callbacks
  • Media FoundationMediaFoundationReader and MediaFoundationEncoder for MP3, AAC/MP4, WMA and any installed MFT codec; MediaFoundationResampler
  • Audio Session API — per-session volume, mute, and metering

For DMO effects (echo, chorus, reverb, etc.), the DMO MP3 decoder, the DMO resampler, and DirectSoundOut, see the separate NAudio.Dmo package.

When to use it

Use this package whenever you want modern Windows audio APIs: low-latency playback, loopback capture of the system mixer, per-application volume, or codec support via Media Foundation. The package is being actively modernized to use GeneratedComInterface and source-generated COM interop.

See the NAudio GitHub repository for full documentation and tutorials.

License

MIT.

Product Compatible and additional computed target framework versions.
.NET net9.0-windows10.0.19041 is compatible.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (34)

Showing the top 5 NuGet packages that depend on NAudio.Wasapi:

Package Downloads
NAudio

NAudio is an open source .NET audio library — playback and recording, file readers and writers, MIDI, DSP and effects, with platform-specific backends auto-selected by target framework.

VisioForge.DotNet.Core

VisioForge .Net products for video capture, editing and playback (Video Capture SDK, Media Player SDK, Video Edit SDK). Core package.

VisioForge.DotNet.VideoCapture

.Net-based SDK that integrates video capturing and processing functions into software. Implements video and audio playback and capture from a broad range of sources including TV tuners, USB web cams, DV/HDV camcorders, PCI capture cards and IP cameras. Supports AVI, WMV, DV, MPEG-1/2, MP4, FLV and WebM output formats. Samples - https://github.com/visioforge/.Net-SDK-s-samples .

VisioForge.DotNet.MediaPlayer

VisioForge Media Player SDK .Net allows programmers to easily integrate video, audio and DVD playback into their software applications. It also allows you to draw overlay bitmap and text over the video with effects. System codecs, FFMPEG and VLC codecs can be used to play video. Samples - https://github.com/visioforge/.Net-SDK-s-samples .

VisioForge.DotNet.VideoEdit

VisioForge Video Edit SDK .Net allows programmers to easily integrate video editing and processing capabilities into their software applications. SDK allows you to create your own movie out of any audio and video files. You can add various effects to it and transition effects between tracks. Video Edit SDK .Net supports the most popular video formats, such as AVI, WMV, MP4, WebM, Matroska, FLV and MPEG-1/2/4. In addition, you can take advantages of other formats using third-party DirectShow filters. It is possible to export audio to the most popular formats - MP3, AAC/M4A, OGG Vorbis, Windows Media Audio and WAV (with and without compression). Samples - https://github.com/visioforge/.Net-SDK-s-samples .

GitHub repositories (50)

Showing the top 20 popular GitHub repositories that depend on NAudio.Wasapi:

Repository Stars
seerge/g-helper
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Lightweight Lenovo Vantage and Hotkeys replacement for Lenovo Legion laptops.
Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
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C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
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Xeno-RAT is an open-source remote access tool (RAT) developed in C#, providing a comprehensive set of features for remote system management. Has features such as HVNC, live microphone, reverse proxy, and much much more!
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Lenovo Legion Toolkit (LLT) is a Windows desktop utility created for Lenovo gaming laptops that replaces Lenovo Vantage, Legion Zone, and Legion Space.
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dorisoy/Dorisoy.Pan
Dorisoy.Pan 是基于 .NET 10 的跨平台文档管理系统,使用 MS SQL 2012 / MySQL 8.0(或更高版本)后端数据库,您可以在 Windows、Linux 或 Mac 上运行它。项目中的所有方法都是异步的,支持 JWT 令牌身份验证,项目体系结构遵循 CQRS + MediatR 模式和最佳安全实践。源代码完全可定制,热插拔且清晰的体系结构,使开发定制功能和遵循任何业务需求变得容易。
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Version Downloads Last Updated
3.0.0-preview.9 60 5/27/2026
3.0.0-preview.8 93 5/22/2026
3.0.0-preview.7 62 5/21/2026
3.0.0-preview.6 60 5/21/2026
3.0.0-preview.5 133 5/11/2026
3.0.0-preview.4 65 5/11/2026
3.0.0-preview.3 62 5/11/2026
3.0.0-preview.2 82 5/10/2026
2.3.0 204,910 3/12/2026
2.2.1 3,991,329 9/4/2023
2.1.0 1,315,196 5/14/2022
2.1.0-beta.1 1,487 4/30/2022
2.0.0 801,638 2/6/2021
2.0.0-beta2 2,159 1/9/2021
2.0.0-beta1 2,891 12/12/2020

#### Breaking changes

* `IWaveProvider.Read` signature changed from `Read(byte[], int, int)` to `Read(Span<byte>)`. Existing callers with `byte[]` migrate via `source.Read(buffer.AsSpan(offset, count))`; implementations override `Read(Span<byte>)`
* `ISampleProvider.Read` signature changed from `Read(float[], int, int)` to `Read(Span<float>)` (same migration pattern)
* `MidiIn`, `MidiOut`, `MidiInCapabilities`, and `MidiOutCapabilities` moved from `NAudio.Midi` to `NAudio.WinMM` — all `winmm.dll` interop now lives in one assembly
* `MmResult`, `MmException`, and `Manufacturers` moved from `NAudio.Core` to `NAudio.WinMM`
* `DirectSoundOut` moved from `NAudio.Core` to `NAudio.Dmo` (DirectSound has always been Windows-only)
* **New `NAudio.Dmo` package.** DMO effects (echo, chorus, reverb, etc.), the DMO MP3 decoder (`DmoMp3FrameDecompressor`), the DMO resampler (`ResamplerDmoStream`), and `DirectSoundOut` carved out of `NAudio.Wasapi`. Namespaces preserved (`NAudio.Dmo`, `NAudio.Dmo.Effect`, `NAudio.Wave` for `DirectSoundOut`). Meta-package consumers see no change — `NAudio.Dmo` comes in transitively. Direct `NAudio.Wasapi` consumers who use the DMO/DirectSound types now need an explicit `<PackageReference Include="NAudio.Dmo" />`.
* `NAudio.Midi` is now cross-platform — its `net9.0` target no longer P/Invokes `winmm.dll`
* `MidiInMessageEventArgs.Timestamp` and `MidiInSysexMessageEventArgs.Timestamp` are now `TimeSpan` (previously `int` milliseconds) — preserves full WinRT 100 ns resolution on the WinRT backend
* `MidiIn.CreateSysexBuffers` removed — `MidiIn` now allocates sysex receive buffers automatically inside `Start()`
* `WasapiOut`, `WasapiCapture`, and `WasapiLoopbackCapture` are now `[Obsolete]` in favour of the new `WasapiPlayer` / `WasapiRecorder` APIs (the legacy types still ship and continue to work)
* `WasapiOut`'s embedded DMO resampler removed. Exclusive-mode callers whose source format is not natively supported now get a `NotSupportedException` from `Init` instead of silent on-the-fly resampling. Resample upstream (e.g. with `MediaFoundationResampler`), use shared mode (which still auto-converts via `AutoConvertPcm`), or switch to `WasapiPlayerBuilder`. Removes `NAudio.Wasapi`'s only intra-assembly dependency on DMO.
* `WaveOut` and `WaveIn` now default to event-driven callbacks; the legacy window-based variants are renamed `WaveOutWindow` / `WaveInWindow` and live in `NAudio.WinForms`
* `WaveInEventArgs` now fires one event per WASAPI packet (previously batched). A new `BufferSpan` property exposes the data without copying through the existing `Buffer` byte array
* Several `Mf*` Media Foundation wrapper types are now `internal` — only `MfActivate` and `MediaType` remain public
* `BufferedWaveProvider` buffer duration is now set in the constructor (default 5 seconds); `BufferLength` and `BufferDuration` are read-only
* `WaveBuffer` is deprecated — use `MemoryMarshal.Cast` instead
* `MMDevice.AudioClient` is `[Obsolete]` because it created a new instance per access; use `MMDevice.CreateAudioClient()`
* `PropertyStore[int]` now resolves `PropVariant` values safely; the indexer that returned the raw `PropVariant` is `[Obsolete]`
* Minimum target framework is now `net9.0` (previously supported legacy .NET Framework and .NET Standard 2.0)
* `CueWaveFileReader` removed - use `new WaveFileReader(...).Chunks.ReadCueList()` to get a `CueList`
* `StreamMediaFoundationReader` now throws `ArgumentException` for non-readable or non-seekable streams instead of failing later (#1288)
* Corrected `HResult.E_INVALIDARG` to `0x80070057` (was the legacy `0x80000003`) and deprecated `HResult.MAKE_HRESULT` in favour of `MakeHResult` (#1288)

#### New features

* **NAudio.SoundFile:** new cross-platform `SoundFileReader` / `SoundFileWriter` wrapping libsndfile — reads and writes WAV/AIFF/FLAC/Ogg-Vorbis/Opus/MP3 on Linux, macOS and Windows (the first cross-platform FLAC/Vorbis/Opus *encoder* in NAudio). `SoundFileReader` is a `WaveStream` and `ISampleProvider`; both reader and writer also work over a `System.IO.Stream`. Requires a system libsndfile; `SoundFileCapabilities` reports which codecs the build supports (#1289)
* **WASAPI:** new high-level `WasapiPlayer` and `WasapiRecorder` classes, built via `WasapiPlayerBuilder` / `WasapiRecorderBuilder`. Adds `IAudioClient3` low-latency support, MMCSS thread priority, `IAsyncDisposable`, zero-copy buffer access, and process-specific loopback via `WasapiRecorderBuilder.WithProcessLoopback()`
* **ASIO:** new `AsioDevice` class replacing `AsioOut` as the primary ASIO interface. Adds explicit `InitPlayback` / `InitRecording` / `InitDuplex` modes, non-contiguous channel selection, per-channel `Span<float>` callbacks, `Reinitialize()` for driver-reset recovery, and per-buffer timing fields (`SamplePosition`, `SystemTimeNanoseconds`, `Speed`, SMPTE `TimeCode`)
* **ASIO events:** `LatenciesChanged` and `ResyncOccurred` surfaced separately; buffer-size changes routed through `DriverResetRequest`
* **Media Foundation:** `MediaFoundationEncoder.EncodeToFlac` for lossless FLAC output. The FLAC/ALAC selector now falls back correctly on rate + channels
* **WinForms:** `WaveOutWindow` and `WaveInWindow` available as window-callback variants of the modernised event-driven `WaveOut` / `WaveIn`
* **DSP:** new `FftProcessor` with real-input specialisation and precomputed windowing
* **WAV chunks:** new `IWaveChunkInterpreter<T>` extension point, with built-in interpreters for cue lists, BWF `bext` (v1 and v2), and LIST/INFO metadata. RF64 promotion is now an explicit `WaveFileWriterOption`
* **`Span<T>` overloads:** added on `BiQuadFilter.Transform`, `ALawDecoder.Decode`, `MuLawDecoder.Decode`, and `IMp3FrameDecompressor.DecompressFrame` (default interface method preserves backward compatibility with `NLayer` and other third-party decoders)
* **MIDI:** new `WinRTMidiIn` / `WinRTMidiOut` classes in `NAudio.Wasapi` backed by `Windows.Devices.Midi`, with `MidiMessageConverter` for interop with the WinRT MIDI types. New `IMidiInput` / `IMidiOutput` interfaces (with a `Send(MidiEvent)` extension) let callers write backend-agnostic code; legacy `MidiIn` / `MidiOut` also implement them
* **MIDI:** `MidiFile` now reads RIFF-RMID (`.rmi`) files by unwrapping the RIFF container and parsing the embedded standard MIDI file (#1236)
* **ALSA (Linux):** new `NAudio.Alsa` package — `AlsaOut` (`IWavePlayer`) and `AlsaIn` (`IWaveIn`) backed by `libasound`, plus `AlsaDeviceEnumerator`. Linux-only (`[SupportedOSPlatform("linux")]`, AOT-compatible `[LibraryImport]`); reference it explicitly, it is not part of the `NAudio` meta-package (#1182)
* **Docs:** added `WasapiPlayer` and `WasapiRecorder` tutorials; the legacy `WasapiOut` and `WasapiLoopbackCapture` docs now point to them
* **Core:** `NAudio.Utils.HResult` gained constants for common COM/storage HRESULTs plus an `IsError` helper (#1288)
* **Sample providers:** new `ChannelMixerSampleProvider` remixes a source's channels through an arbitrary mixing matrix (downmix, upmix, weighted routing), with ready-made matrices in `ChannelMixMatrix` (mono↔stereo, stereo→5.1, etc.). Thanks to @antiduh (#982)

#### Demo apps and Test Harnesses

* **NAudioConsoleTest:** new CLI test harness for driving various NAudio features without the need for GUI. Includes `run-batch` for JSON-driven test plans and `diagnose` for capturing a structured host audio snapshot (OS, ASIO drivers, WASAPI/WinMM/DirectSound devices, NAudio assembly versions).
* **WPF demos:** spectrum analyser rewritten with corrected dB formula (20·log₁₀), log-frequency mapping, real-input full-scale calibration, bars instead of polylines, peak-decay markers, and per-band smoothing. New `LiveWaveformControl` with configurable render styles, vertical scaling, and fill-between rendering
* **WAV recording demo:** added loopback support and a multi-API device combo with provenance embedding
* **MIDI In demo:** Refresh button for hot-plugged devices, device combos disabled while in use, test MIDI Out plays on channel 1 (was 2), Filter Auto-Sensing on by default, stopping test output now sends note-off so notes don't hang, and cleaner panel disposal
* **MfStressTest:** Reliability tests for the new Media Foundation interop implementation in NAudio 3.
* Replaced vendored NSpeex (deprecated) with Opus (Concentus) in the network chat demo; added round-trip unit tests

#### Performance

* Vectorised mix-add and volume kernels via `System.Numerics.Tensors` — significantly faster on AVX2 hardware for typical buffer sizes
* Eliminated per-`Read` allocations in `SmbPitchShiftingSampleProvider`
* `WaveStream.Read(Span<byte>)` overridden directly on every concrete reader (no intermediate byte-array copy)
* `WasapiCapture` capture path is now zero-copy via the native WASAPI buffer span
* `BiQuadFilter` state and coefficient fields hoisted to locals in batch loops for register retention
* `Mp3FileReader` now builds its table-of-contents lazily on first seek instead of eagerly during construction; the `Position` setter no longer blocks; rapid scrub seeks debounce and silence output
* Eliminated per-`Read` allocations in `ResamplerDmoStream` and `DmoMp3FrameDecompressor` (cached input buffer and output-buffer array) (#971)

#### Reliability and bug fixes

* `AudioSessionControl`: now supports multiple registered event clients. `RegisterEventClient` no longer leaks a prior registration, and `UnRegisterEventClient` now honours its `eventClient` argument instead of unregistering whichever handler happened to be stored (#1263)
* `CueListInterpreter`: fixed returning null for WAV files with cue points but no labels (e.g. unnamed Wavosaur markers); cues are now returned with empty labels (#549)
* `WaveViewer`: fixed waveform rendering upside-down (#801, #818)
* `AcmInterop`: serialised all `msacm32` P/Invokes process-wide via a reentrant lock — fixes process-killing access violations under concurrent ACM access
* `AcmStream`: fixed double-close in finalizer by zeroing the handle field before close
* `MediaFoundationReader`: informational source-reader flags (`STREAMTICK`, `NEWSTREAM`, `NativeMediaTypeChanged`, `AllEffectsRemoved`) are now non-fatal instead of aborting reads
* `MediaFoundationReader.Reposition`: fixed using a stale field instead of the parameter (seeks would default to stream start)
* `MediaFoundationEncoder`: unselected `MediaType` instances are now disposed to prevent finalizer-thread COM ref leaks
* `StreamMediaFoundationReader` and stream-based `MediaFoundationEncoder` encoding now use a direct managed `IMFByteStream` wrapper instead of the `IStream`→`IMFByteStream` shim, improving reliability of reading and encoding audio through .NET streams (#1288)
* `Mp3FileReader`: fixed false sample-rate-change errors near end of file
* `WaveFormat.Serialize`: PCM formats now write the canonical 16-byte `fmt ` chunk (no `cbSize` field) instead of 18 bytes, matching the `PCMWAVEFORMAT` layout (#934, #1098)
* MP3 frame parsing: more robust against false frame detections from album art and trailing metadata
* `MidiFile`: preserved running-status across meta events (fixes "Read too far" errors when meta events interrupt running-status sequences)
* `WaveStream.CurrentTime` setter: now lands on a block boundary, preventing garbage audio on seek in custom readers
* `BlockAlignReductionStream.Position` setter: now validates the incoming value instead of the stale current position, so a block-aligned seek after an arbitrary-length read no longer wrongly throws "Position must be block aligned" (#368)
* `IconExtractor.Extract`: now guards against null icon handles from `ExtractIconEx`
* `DirectSoundOut.InitializeDirectSound`: wrapped notification setup in try/finally to prevent COM ref leak on `SetNotificationPositions` failure
* ASIO: implemented missing `Asio64Bit` conversions (Int24LSB and Float32LSB output sample types)
* ASIO: fixed byte-order bug in `AsioDriver.GetSamplePosition` for `Asio64Bit` reassembly
* `WdlResampler`: backported three upstream Cockos WDL bug fixes (latency calculation, `ResampleOut` clamping, Blackman-Harris window correction)
* `MediaBufferLease`: hardened against out-of-order disposal
* Added finalizers to DMO `MediaBuffer` and the `Mf*` wrappers that hold (RCW, IntPtr) pairs to prevent COM ref leaks
* `WaveFileChunkReader`: fixed `ArgumentException` parsing WAV files whose odd-length chunks are followed by non-UTF-8 bytes — the word-alignment pad-byte check no longer decodes via `BinaryReader.PeekChar()`, and is now guarded against end-of-stream (#959)
* Clarified `BiQuadFilter` `q` parameter docs (#1264)
* Removed dead `naudio.codeplex.com` links from README, MixDiff Help menu, and source comments (CodePlex was shut down by Microsoft in 2017) (#985)
* `AudioClient.Dispose`: made idempotent and safe against concurrent/re-entrant disposal — fixes an intermittent `NullReferenceException` from the COM interop layer when a WASAPI capture or playback wrapper is disposed more than once (#1183)
* `WaveFileReader` / `AiffFileReader`: malformed headers that declared `BlockAlign=0` now throw `InvalidDataException` from the constructor instead of `DivideByZeroException` from the `Position` setter (#1254)
* `AiffFileReader.Read`: truncated `SSND` chunks no longer trigger `IndexOutOfRangeException` in the byte-swap loop — the read count is rounded down to a whole block (#1254)
* `AudioEndpointVolume.OnVolumeNotification`: fixed per-channel volume notification returning channel 0's volume for every channel — the read pointer was not advanced per channel (#351)
* `MmException`: error messages now append a human-readable description of the `MmResult` via `waveOutGetErrorText`, e.g. `NoDriver calling waveOutSetVolume: No device driver is present` (#1192)
* `Id3v2Tag.ReadTag`: no longer throws and catches a `FormatException` for MP3 streams without an ID3v2 tag — the header check now returns `null` directly (#265)
* `WaveFileReader`: fixed `ArgumentException` reading WAV files whose `fmt` chunk declares more extra (`cbSize`) bytes than the fixed 100-byte buffer holds — the surplus is now discarded instead of throwing (#482)
* `MediaFoundationTransform`: cleanup `finally` blocks no longer leak COM objects when `Unlock`/`RemoveAllBuffers` fails — hresults are captured and thrown only after every buffer/sample has been released (#1293)

#### Modernisation (Native AOT, source-generated COM)

* `NAudio.Core`, `NAudio.Midi`, and `NAudio.Wasapi` are now `IsAotCompatible=true`. AOT compatibility is enforced at build-time by `NAudioAotSmokeTest`, which fails CI on any new trim or AOT analyzer warning
* Most COM interop migrated from `[ComImport]` to `[GeneratedComInterface]` / `ComWrappers`. Affected interfaces include the WASAPI / Core Audio activation chain (`IActivateAudioInterfaceCompletionHandler`, `IMMNotificationClient`, `IAudioSessionNotification`, `IAudioSessionEvents`, `IAudioEndpointVolumeCallback`, `IAgileObject`, `IPropertyStore`), the Media Foundation cascade, the DMO interfaces, DirectSound, and the `ComStream` CCW (now source-generated `IStream`)
* `Connector.ConnectTo`: fixed a source-generated COM leftover — it now projects the target connector via `ComWrappers` instead of `Marshal.GetComInterfaceForObject`, which is unsupported for `[GeneratedComInterface]` types and would fail at runtime (SYSLIB1099) (#1311)
* DirectSound P/Invokes migrated to `[LibraryImport]` with `[UnmanagedCallersOnly]` thunks; `BufferDescription` and `BufferCaps` converted from class to struct
* `AcmDriver` ported from legacy `NativeMethods` to `NativeLibrary`
* Most `MediaFoundationInterop` blittable P/Invokes migrated to `[LibraryImport]`

#### Packaging and dependencies

* Each NAudio package now ships its own README in the NuGet payload
* Test project migrated from VSTest to `Microsoft.Testing.Platform`
* `NAudioTests` split into `NAudio.Core.Tests` (cross-platform, `net10.0`) and `NAudio.Windows.Tests` (Windows-only, `net10.0-windows`) — eliminates the dual-TFM double-run on Windows CI and lets non-Windows devs run just the cross-platform suite
* `NAudio.Alsa.Tests` and `NAudio.SoundFile.Tests` now ignore MTP exit codes 8/9 so `dotnet test` succeeds on machines where the suite legitimately runs zero tests (ALSA off-Linux) or self-skips (libsndfile absent)
* Migrated to the modern `.slnx` solution format
* Renamed `license.txt` to `LICENSE` for GitHub license detection; refreshed copyright year to 2008–2026
* Added per-package `<Description>` metadata to every shipping NAudio NuGet package so each clearly identifies itself as part of the NAudio family