NAudio.Wasapi
3.0.0-preview.4
See the version list below for details.
dotnet add package NAudio.Wasapi --version 3.0.0-preview.4
NuGet\Install-Package NAudio.Wasapi -Version 3.0.0-preview.4
<PackageReference Include="NAudio.Wasapi" Version="3.0.0-preview.4" />
<PackageVersion Include="NAudio.Wasapi" Version="3.0.0-preview.4" />
<PackageReference Include="NAudio.Wasapi" />
paket add NAudio.Wasapi --version 3.0.0-preview.4
#r "nuget: NAudio.Wasapi, 3.0.0-preview.4"
#:package NAudio.Wasapi@3.0.0-preview.4
#addin nuget:?package=NAudio.Wasapi&version=3.0.0-preview.4&prerelease
#tool nuget:?package=NAudio.Wasapi&version=3.0.0-preview.4&prerelease
NAudio.Wasapi
WASAPI, Media Foundation, and DMO support for NAudio. Windows-only (net9.0-windows10.0.19041.0).
What's included
- WASAPI playback —
WasapiOut(shared and exclusive mode, event-driven callbacks) - WASAPI capture —
WasapiCapturefor microphone/line-in capture andWasapiLoopbackCapturefor recording system audio - Device enumeration —
MMDeviceEnumerator,MMDevice, per-device volume, mute, peak/RMS metering, notification callbacks - Media Foundation —
MediaFoundationReaderandMediaFoundationEncoderfor MP3, AAC/MP4, WMA and any installed MFT codec;MediaFoundationResampler - DMO —
ResamplerDmoStream, DMO effect wrappers, and the DMO MP3 decoder - Audio Session API — per-session volume, mute, and metering
When to use it
Use this package whenever you want modern Windows audio APIs: low-latency playback, loopback capture of the system mixer, per-application volume, or codec support via Media Foundation. The package is being actively modernized to use GeneratedComInterface and source-generated COM interop.
See the NAudio GitHub repository for full documentation and tutorials.
License
MIT.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0-windows10.0.19041 is compatible. net10.0-windows was computed. |
-
net9.0-windows10.0.19041
- NAudio.Core (>= 3.0.0-preview.4)
NuGet packages (34)
Showing the top 5 NuGet packages that depend on NAudio.Wasapi:
| Package | Downloads |
|---|---|
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NAudio
NAudio, an audio library for .NET |
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VisioForge.DotNet.Core
VisioForge .Net products for video capture, editing and playback (Video Capture SDK, Media Player SDK, Video Edit SDK). Core package. |
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VisioForge.DotNet.VideoCapture
.Net-based SDK that integrates video capturing and processing functions into software. Implements video and audio playback and capture from a broad range of sources including TV tuners, USB web cams, DV/HDV camcorders, PCI capture cards and IP cameras. Supports AVI, WMV, DV, MPEG-1/2, MP4, FLV and WebM output formats. Samples - https://github.com/visioforge/.Net-SDK-s-samples . |
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VisioForge Media Player SDK .Net allows programmers to easily integrate video, audio and DVD playback into their software applications. It also allows you to draw overlay bitmap and text over the video with effects. System codecs, FFMPEG and VLC codecs can be used to play video. Samples - https://github.com/visioforge/.Net-SDK-s-samples . |
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VisioForge.DotNet.VideoEdit
VisioForge Video Edit SDK .Net allows programmers to easily integrate video editing and processing capabilities into their software applications. SDK allows you to create your own movie out of any audio and video files. You can add various effects to it and transition effects between tracks. Video Edit SDK .Net supports the most popular video formats, such as AVI, WMV, MP4, WebM, Matroska, FLV and MPEG-1/2/4. In addition, you can take advantages of other formats using third-party DirectShow filters. It is possible to export audio to the most popular formats - MP3, AAC/M4A, OGG Vorbis, Windows Media Audio and WAV (with and without compression). Samples - https://github.com/visioforge/.Net-SDK-s-samples . |
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Lightweight Lenovo Vantage and Hotkeys replacement for Lenovo Legion laptops.
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Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
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Belphemur/SoundSwitch
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jayfunc/BetterLyrics
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Xeno-RAT is an open-source remote access tool (RAT) developed in C#, providing a comprehensive set of features for remote system management. Has features such as HVNC, live microphone, reverse proxy, and much much more!
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CXWorld/CapFrameX
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这是一个 BepInEx 插件,用于增强《Chill With You》游戏. 包括音乐功能扩展和 wallpaper engine 兼容
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Dorisoy.Pan 是基于 .NET 10 的跨平台文档管理系统,使用 MS SQL 2012 / MySQL 8.0(或更高版本)后端数据库,您可以在 Windows、Linux 或 Mac 上运行它。项目中的所有方法都是异步的,支持 JWT 令牌身份验证,项目体系结构遵循 CQRS + MediatR 模式和最佳安全实践。源代码完全可定制,热插拔且清晰的体系结构,使开发定制功能和遵循任何业务需求变得容易。
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akon47/ScreenRecorder
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| Version | Downloads | Last Updated |
|---|---|---|
| 3.0.0-preview.5 | 91 | 5/11/2026 |
| 3.0.0-preview.4 | 56 | 5/11/2026 |
| 3.0.0-preview.3 | 55 | 5/11/2026 |
| 3.0.0-preview.2 | 71 | 5/10/2026 |
| 2.3.0 | 153,786 | 3/12/2026 |
| 2.2.1 | 3,840,820 | 9/4/2023 |
| 2.1.0 | 1,306,761 | 5/14/2022 |
| 2.1.0-beta.1 | 1,480 | 4/30/2022 |
| 2.0.0 | 797,156 | 2/6/2021 |
| 2.0.0-beta2 | 2,154 | 1/9/2021 |
| 2.0.0-beta1 | 2,887 | 12/12/2020 |
<!--
Bullets land here as PRs merge. The maintainer renames this section to
"### 3.0.0 (date)" at release time. See CLAUDE.md and
Docs/Architecture/ReleaseStrategy.md for the release-notes process.
-->
#### Breaking changes
* `IWaveProvider.Read` signature changed from `Read(byte[], int, int)` to `Read(Span<byte>)`. Existing callers with `byte[]` migrate via `source.Read(buffer.AsSpan(offset, count))`; implementations override `Read(Span<byte>)`
* `ISampleProvider.Read` signature changed from `Read(float[], int, int)` to `Read(Span<float>)` (same migration pattern)
* `MidiIn`, `MidiOut`, `MidiInCapabilities`, and `MidiOutCapabilities` moved from `NAudio.Midi` to `NAudio.WinMM` — all `winmm.dll` interop now lives in one assembly
* `MmResult`, `MmException`, and `Manufacturers` moved from `NAudio.Core` to `NAudio.WinMM`
* `DirectSoundOut` moved from `NAudio.Core` to `NAudio.Wasapi` (DirectSound has always been Windows-only)
* `NAudio.Midi` is now cross-platform — its `net9.0` target no longer P/Invokes `winmm.dll`
* `WasapiOut`, `WasapiCapture`, and `WasapiLoopbackCapture` are now `[Obsolete]` in favour of the new `WasapiPlayer` / `WasapiRecorder` APIs (the legacy types still ship and continue to work)
* `WaveOut` and `WaveIn` now default to event-driven callbacks; the legacy window-based variants are renamed `WaveOutWindow` / `WaveInWindow` and live in `NAudio.WinForms`
* `WaveInEventArgs` now fires one event per WASAPI packet (previously batched). A new `BufferSpan` property exposes the data without copying through the existing `Buffer` byte array
* Several `Mf*` Media Foundation wrapper types are now `internal` — only `MfActivate` and `MediaType` remain public
* `BufferedWaveProvider` buffer duration is now set in the constructor (default 5 seconds); `BufferLength` and `BufferDuration` are read-only
* `WaveBuffer` is deprecated — use `MemoryMarshal.Cast` instead
* `MMDevice.AudioClient` is `[Obsolete]` because it created a new instance per access; use `MMDevice.CreateAudioClient()`
* `PropertyStore[int]` now resolves `PropVariant` values safely; the indexer that returned the raw `PropVariant` is `[Obsolete]`
* Minimum target framework is now `net9.0` (previously supported legacy .NET Framework and .NET Standard 2.0)
* `CueWaveFileReader` removed - use `new WaveFileReader(...).Chunks.ReadCueList()` to get a `CueList`
#### New features
* **WASAPI:** new high-level `WasapiPlayer` and `WasapiRecorder` classes, built via `WasapiPlayerBuilder` / `WasapiRecorderBuilder`. Adds `IAudioClient3` low-latency support, MMCSS thread priority, `IAsyncDisposable`, zero-copy buffer access, and process-specific loopback via `WasapiRecorderBuilder.WithProcessLoopback()`
* **ASIO:** new `AsioDevice` class replacing `AsioOut` as the primary ASIO interface. Adds explicit `InitPlayback` / `InitRecording` / `InitDuplex` modes, non-contiguous channel selection, per-channel `Span<float>` callbacks, `Reinitialize()` for driver-reset recovery, and per-buffer timing fields (`SamplePosition`, `SystemTimeNanoseconds`, `Speed`, SMPTE `TimeCode`)
* **ASIO events:** `LatenciesChanged` and `ResyncOccurred` surfaced separately; buffer-size changes routed through `DriverResetRequest`
* **Media Foundation:** `MediaFoundationEncoder.EncodeToFlac` for lossless FLAC output. The FLAC/ALAC selector now falls back correctly on rate + channels
* **WinForms:** `WaveOutWindow` and `WaveInWindow` available as window-callback variants of the modernised event-driven `WaveOut` / `WaveIn`
* **DSP:** new `FftProcessor` with real-input specialisation and precomputed windowing
* **WAV chunks:** new `IWaveChunkInterpreter<T>` extension point, with built-in interpreters for cue lists, BWF `bext` (v1 and v2), and LIST/INFO metadata. RF64 promotion is now an explicit `WaveFileWriterOption`
* **`Span<T>` overloads:** added on `BiQuadFilter.Transform`, `ALawDecoder.Decode`, `MuLawDecoder.Decode`, and `IMp3FrameDecompressor.DecompressFrame` (default interface method preserves backward compatibility with `NLayer` and other third-party decoders)
* **WPF demos:** spectrum analyser rewritten with corrected dB formula (20·log₁₀), log-frequency mapping, real-input full-scale calibration, bars instead of polylines, peak-decay markers, and per-band smoothing. New `LiveWaveformControl` with configurable render styles, vertical scaling, and fill-between rendering
* **WAV recording demo:** added loopback support and a multi-API device combo with provenance embedding
#### Performance
* Vectorised mix-add and volume kernels via `System.Numerics.Tensors` — significantly faster on AVX2 hardware for typical buffer sizes
* Eliminated per-`Read` allocations in `SmbPitchShiftingSampleProvider`
* `WaveStream.Read(Span<byte>)` overridden directly on every concrete reader (no intermediate byte-array copy)
* `WasapiCapture` capture path is now zero-copy via the native WASAPI buffer span
* `BiQuadFilter` state and coefficient fields hoisted to locals in batch loops for register retention
* `Mp3FileReader` now builds its table-of-contents lazily on first seek instead of eagerly during construction; the `Position` setter no longer blocks; rapid scrub seeks debounce and silence output
#### Reliability and bug fixes
* `AcmInterop`: serialised all `msacm32` P/Invokes process-wide via a reentrant lock — fixes process-killing access violations under concurrent ACM access
* `AcmStream`: fixed double-close in finalizer by zeroing the handle field before close
* `MediaFoundationReader`: informational source-reader flags (`STREAMTICK`, `NEWSTREAM`, `NativeMediaTypeChanged`, `AllEffectsRemoved`) are now non-fatal instead of aborting reads
* `MediaFoundationReader.Reposition`: fixed using a stale field instead of the parameter (seeks would default to stream start)
* `MediaFoundationEncoder`: unselected `MediaType` instances are now disposed to prevent finalizer-thread COM ref leaks
* `Mp3FileReader`: fixed false sample-rate-change errors near end of file
* MP3 frame parsing: more robust against false frame detections from album art and trailing metadata
* `MidiFile`: preserved running-status across meta events (fixes "Read too far" errors when meta events interrupt running-status sequences)
* `WaveStream.CurrentTime` setter: now lands on a block boundary, preventing garbage audio on seek in custom readers
* `IconExtractor.Extract`: now guards against null icon handles from `ExtractIconEx`
* `DirectSoundOut.InitializeDirectSound`: wrapped notification setup in try/finally to prevent COM ref leak on `SetNotificationPositions` failure
* ASIO: implemented missing `Asio64Bit` conversions (Int24LSB and Float32LSB output sample types)
* ASIO: fixed byte-order bug in `AsioDriver.GetSamplePosition` for `Asio64Bit` reassembly
* `WdlResampler`: backported three upstream Cockos WDL bug fixes (latency calculation, `ResampleOut` clamping, Blackman-Harris window correction)
* `MediaBufferLease`: hardened against out-of-order disposal
* Added finalizers to DMO `MediaBuffer` and the `Mf*` wrappers that hold (RCW, IntPtr) pairs to prevent COM ref leaks
* Clarified `BiQuadFilter` `q` parameter docs (#1264)
#### Modernisation (Native AOT, source-generated COM)
* `NAudio.Core`, `NAudio.Midi`, and `NAudio.Wasapi` are now `IsAotCompatible=true`. AOT compatibility is exercised end-to-end by `NAudioAotSmokeTest` in CI
* Most COM interop migrated from `[ComImport]` to `[GeneratedComInterface]` / `ComWrappers`. Affected interfaces include the WASAPI / Core Audio activation chain (`IActivateAudioInterfaceCompletionHandler`, `IMMNotificationClient`, `IAudioSessionNotification`, `IAudioSessionEvents`, `IAudioEndpointVolumeCallback`, `IAgileObject`, `IPropertyStore`), the Media Foundation cascade, the DMO interfaces, DirectSound, and the `ComStream` CCW (now source-generated `IStream`)
* DirectSound P/Invokes migrated to `[LibraryImport]` with `[UnmanagedCallersOnly]` thunks; `BufferDescription` and `BufferCaps` converted from class to struct
* `AcmDriver` ported from legacy `NativeMethods` to `NativeLibrary`
* Most `MediaFoundationInterop` blittable P/Invokes migrated to `[LibraryImport]`
#### Packaging and dependencies
* Each NAudio package now ships its own README in the NuGet payload
* Replaced vendored NSpeex (deprecated) with Opus (Concentus) in the network chat demo; added round-trip unit tests
* Test project migrated from VSTest to `Microsoft.Testing.Platform`
* Migrated to the modern `.slnx` solution format
* Renamed `license.txt` to `LICENSE` for GitHub license detection; refreshed copyright year to 2008–2026