Gondwana 2.2.0
See the version list below for details.
dotnet add package Gondwana --version 2.2.0
NuGet\Install-Package Gondwana -Version 2.2.0
<PackageReference Include="Gondwana" Version="2.2.0" />
<PackageVersion Include="Gondwana" Version="2.2.0" />
<PackageReference Include="Gondwana" />
paket add Gondwana --version 2.2.0
#r "nuget: Gondwana, 2.2.0"
#:package Gondwana@2.2.0
#addin nuget:?package=Gondwana&version=2.2.0
#tool nuget:?package=Gondwana&version=2.2.0
Gondwana Game Engine
Gondwana is a 2D and 2.5D game engine for C# / .NET 8 focused on tile-based worlds, layered rendering, and practical engine architecture.
It provides fine-grained control over rendering, timing, and scene composition while remaining lightweight and straightforward to integrate into .NET applications.
Features
- Tile and sprite rendering
- Layered scenes with z-ordering
- Parallax support
- Camera / view system
- Collision detection
- Particle effects
- SkiaSharp-based rendering
- NAudio-based audio playback
- Cross-platform architecture
Installation
dotnet add package Gondwana
Documentation
Source Code
https://github.com/isthimius/GondwanaArchitecture & Guides
https://github.com/isthimius/Gondwana/wikiAPI Reference (Doxygen)
https://isthimius.github.io/Gondwana/
Related Packages
Gondwana.Audio.Midi--- MIDI playback and sequencing supportGondwana.Hosting--- Standard platform-agnostic scaffolding for initializing and running Gondwana gamesGondwana.Input.SDL2--- SDL2-based input handlingGondwana.Video--- Video playback supportGondwana.WinForms--- WinForms rendering and input adaptersGondwana.WinForms.Hosting--- WinForms-specific game host that integrates rendering and input into the Gondwana lifecycle
License
MIT
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
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net8.0
- Microsoft.Extensions.Configuration (>= 10.0.6)
- Microsoft.Extensions.Configuration.Binder (>= 10.0.6)
- Microsoft.Extensions.Configuration.Json (>= 10.0.6)
- Microsoft.Extensions.Logging.Console (>= 10.0.6)
- Microsoft.Extensions.Logging.Debug (>= 10.0.6)
- NAudio (>= 2.3.0)
- Newtonsoft.Json (>= 13.0.4)
- SharpZipLib (>= 1.4.2)
- SkiaSharp (>= 3.119.2)
- SkiaSharp.HarfBuzz (>= 3.119.2)
NuGet packages (9)
Showing the top 5 NuGet packages that depend on Gondwana:
| Package | Downloads |
|---|---|
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Gondwana.Hosting
Hosting and application bootstrap utilities for the Gondwana Game Engine, including base game host class for lifecycle management, and integration wiring for rendering, input, and audio adapters. |
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Gondwana.WinForms
WinForms-based platform support for the Gondwana Game Engine, providing rendering, input, and audio integration for Windows desktop applications. |
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Gondwana.WinForms.Hosting
Windows-specific hosting implementation for the Gondwana Game Engine using WinForms, providing a Windows-specific game host for application startup, lifecycle management, and adapter integration. |
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Gondwana.Audio.Midi
MIDI audio playback support for the Gondwana Game Engine, including integration for loading and playing MIDI files through the engine's audio system. |
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Gondwana.Input.SDL2
SDL2-based input support for the Gondwana Game Engine, including gamepad and controller integration through the engine's input system. |
GitHub repositories
This package is not used by any popular GitHub repositories.