Gondwana 2.0.0
See the version list below for details.
dotnet add package Gondwana --version 2.0.0
NuGet\Install-Package Gondwana -Version 2.0.0
<PackageReference Include="Gondwana" Version="2.0.0" />
<PackageVersion Include="Gondwana" Version="2.0.0" />
<PackageReference Include="Gondwana" />
paket add Gondwana --version 2.0.0
#r "nuget: Gondwana, 2.0.0"
#:package Gondwana@2.0.0
#addin nuget:?package=Gondwana&version=2.0.0
#tool nuget:?package=Gondwana&version=2.0.0
Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
- Source Code — https://github.com/isthimius/gondwana
- Engine Architecture & Guides — https://github.com/Isthimius/Gondwana/wiki
- API Reference (Doxygen) — https://isthimius.github.io/Gondwana/
License
MIT License — see LICENSE for details.
Third-Party Libraries Gondwana uses Skia (© Google) via SkiaSharp (© Microsoft and contributors), licensed under the BSD 3-Clause license.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
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net8.0
- Microsoft.Extensions.Configuration (>= 10.0.1)
- Microsoft.Extensions.Configuration.Binder (>= 10.0.1)
- Microsoft.Extensions.Configuration.Json (>= 10.0.1)
- Microsoft.Extensions.Logging.Console (>= 10.0.1)
- Microsoft.Extensions.Logging.Debug (>= 10.0.1)
- NAudio (>= 2.2.1)
- Newtonsoft.Json (>= 13.0.4)
- SharpZipLib (>= 1.4.2)
- SkiaSharp (>= 3.119.1)
- SkiaSharp.HarfBuzz (>= 3.119.1)
NuGet packages (9)
Showing the top 5 NuGet packages that depend on Gondwana:
| Package | Downloads |
|---|---|
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Gondwana.Hosting
Hosting and application bootstrap utilities for the Gondwana Game Engine, including base game host class for lifecycle management, and integration wiring for rendering, input, and audio adapters. |
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Gondwana.WinForms
WinForms-based platform support for the Gondwana Game Engine, providing rendering, input, and audio integration for Windows desktop applications. |
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Gondwana.WinForms.Hosting
Windows-specific hosting implementation for the Gondwana Game Engine using WinForms, providing a Windows-specific game host for application startup, lifecycle management, and adapter integration. |
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Gondwana.Audio.Midi
MIDI audio playback support for the Gondwana Game Engine, including integration for loading and playing MIDI files through the engine's audio system. |
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Gondwana.Avalonia
Avalonia-based platform support for the Gondwana Game Engine, providing rendering, input, and adapter integration for cross-platform applications including desktop, WASM, Android, iOS, and macOS. |
GitHub repositories
This package is not used by any popular GitHub repositories.