GeometryHelper 13.6.0

dotnet add package GeometryHelper --version 13.6.0
                    
NuGet\Install-Package GeometryHelper -Version 13.6.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GeometryHelper" Version="13.6.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GeometryHelper" Version="13.6.0" />
                    
Directory.Packages.props
<PackageReference Include="GeometryHelper" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GeometryHelper --version 13.6.0
                    
#r "nuget: GeometryHelper, 13.6.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GeometryHelper@13.6.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GeometryHelper&version=13.6.0
                    
Install as a Cake Addin
#tool nuget:?package=GeometryHelper&version=13.6.0
                    
Install as a Cake Tool

GeometryHelper

NuGet Version License: MIT

Geometry for engineering drawings and models, in two dimensions and in three, with the label placement that runs on the 2D half. Written in C# and targeting netstandard2.0, so it loads into the .NET Framework hosts that Tekla Structures and AutoCAD provide as well as into modern .NET.

Every comparison that floating point error can affect takes a Tolerance, because coordinates that come out of a BIM model are never exact.

Use the default tolerance. The overloads without a tolerance read Tolerance.Global, which starts as Tolerance.Default: a thousandth of a millimetre for points and for flatness, in a model in millimetres. That is as exact as the corners of a modelled part are: two parts a hundredth apart are apart, and a thin overlap holds what it holds. A finer tolerance cuts as slivers the few ten-thousandths a modeller's rounding leaves faces off flat and parts apart, many times slower; a coarser one, passed to the call that needs it, takes what touches within it for touching. Never new Tolerance(): made so, every threshold is 0. For parts drawn against each other, as a model's are, cut with a SolidBooleanOptions whose Contact takes faces a hundredth apart for touching, and take a part's net body with TrySubtractAll: within a thousandth alone, a part keeps a skin of itself where a cutter's face stood a few thousandths inside it. A body read open, by copies of an edge a hair apart or by a face left out, is closed by TryClose within a gap of its own, a hole filled only where asked, with a report of what it changed or why it would not.

Installation

dotnet add package GeometryHelper

Quick start

using GeometryHelper;            // Tolerance, Angle, OffsetOptions
using GeometryHelper.Enums;      // LineEnd, OffsetJoin, PointLocation
using GeometryHelper.Geometry;   // every Geo type, 2D and 3D
using GeometryHelper.Core;       // every operation

// In the plane: grow a slab, then cut an opening out of it.
var slab = new GeoPolygon2(new GeoPoint2(0, 0), new GeoPoint2(4000, 0),
                           new GeoPoint2(4000, 2000), new GeoPoint2(0, 2000));
var duct = new GeoPolygon2(new GeoPoint2(1000, 500), new GeoPoint2(1400, 500),
                           new GeoPoint2(1400, 900), new GeoPoint2(1000, 900));

GeoPolygon2 grown = slab.Offset(50.0)[0];                 // 4100 x 2100
GeoFace2 pierced = Boolean2.Subtract(grown, duct)[0];     // one face, one hole

// In space: a beam trimmed where it runs into a wall.
var beam = new GeoLine3(new GeoPoint3(0, 0, 0), new GeoPoint3(3000, 0, 0));
var wall = new GeoPlane3(new GeoPoint3(2500, 0, 0), GeoVector3.XAxis);
beam.TryTrimTo(wall, LineEnd.End, out GeoLine3 cut);      // (0,0,0) -> (2500,0,0)

What is inside

Namespace Holds
GeometryHelper Tolerance, Angle, OffsetOptions, GeometryHelperLog, MassProperties3, MeasureComparison3
GeometryHelper.Enums PointLocation, PlaneSide, LineSide, LineEnd, LineExtension, OffsetJoin, VolumeMethod, AreaMethod
GeometryHelper.Geometry 30 immutable shapes: GeoPoint2 … GeoFace2 in the plane, GeoPoint3 … GeoSolid3 in space, arcs and the chains that carry them, and a transformation and a local coordinate system for each dimension
GeometryHelper.Core 35 operation classes, each dimension mirroring the other: Boolean2/Boolean3, Offset2/Offset3, Distance2/Distance3, … plus Arc2, Corner2 for chamfering and rounding, PlanarMap, which carries flat shapes between the two, and Measure3, a body's volume, mass and area read more than one way
GeometryHelper.Spatial GeoBvh2 and GeoBvh3, the bounding volume hierarchies for large chains and meshes
GeometryHelper.Extension turning raw point lists into geometry
GeometryHelper.Arranging label placement: Arranger, ArrangeItem, ArrangeResult, ArrangeOptions, one greedy placement
GeometryHelper.Meshing closed shapes of the plane and flat shapes of space broken into triangles, grids, strips or convex pieces, and bodies cut into the cells of a grid: GeoMesh2, Mesh2, GeoMesh3, Mesh3, MeshKind, MeshOptions, MeshPlacement3, GeoCellGrid3, GeoCell3, CellOptions3, CellAxis, GridAlignment
GeometryHelper.Packing boxes onto sheets of paper: SheetPacker, Sheet, PackOptions, PackResult
GeometryHelper.Export shapes written as OBJ, SVG and WKT: ObjWriter, SvgWriter, Wkt
GeometryHelper.Dxf DXF files read into shapes (DxfReader, DxfDocument, DxfShape), shapes written (DxfWriter), and a drawing edited with AutoCAD's classes and members, Dxf in front: DxfDatabase, its tables and records, DxfBlockTableRecord, DxfEntity and every entity class

Every operation is reachable both ways: the static form names the larger shape first, and the instance form sits on whichever of the two reads better where you are calling from.

Because both dimensions are one assembly, a flat shape in space can be laid out in its own plane, worked on with the whole 2D half of the library, and put back:

GeoCoordinateSystem3 frame = plate.GetFrame();
GeoFace2 flat = plate.ProjectToFace2(frame);
GeoFace3 back = flat.Subtract(openings)[0].ToFace3(frame);

Guides

The whole of it, searchable, with every type and member: https://nguyenthanguth.github.io/GeometryHelper/.

Guide Covers
Shared types Tolerance, Angle, the enumerations, OffsetOptions, GeometryHelperLog; reading, writing and editing DXF files, the editing with AutoCAD's classes and members; a drawing edited step by step and the points to check in AutoCAD
Geometry in the plane points to polygons and faces; extending, trimming, offsetting, combining regions
Meshing the plane triangles, grids of panels or tiles with joints and alignment, strips and convex pieces, edge to edge
Geometry in space points to solids; splitting, boolean bodies, meshes, local frames
Meshing in space flat shapes of space in panels, tiles, strips and triangles; bodies and boxes cut into blocks, bays and lifts; the cases, drawn and checked
Label placement labels placed greedily, clear of each other and of blocked regions
Packing boxes onto sheets drawing views onto A0 to A4 sheets or sheets of a size of their own, a new sheet when one is full

Coverage

dotnet test tests/GeometryHelper.UnitTest --collect:"XPlat Code Coverage"

writes a Cobertura file under TestResults. Only this library is counted.

Build and Test

dotnet build src/GeometryHelper/GeometryHelper.csproj
dotnet test  tests/GeometryHelper.UnitTest/GeometryHelper.UnitTest.csproj

Warnings are errors in CI, and every public member is documented, so a missing XML comment or a stale cref fails the build rather than landing quietly. Every example printed in the guides is also a test.

Licence

MIT. The clipping engine of Clipper2, by Angus Johnson, which is compiled into this package and resolves regions in the plane, is under the Boost Software License 1.0; THIRD-PARTY-NOTICES.md in the package holds its notice.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on GeometryHelper:

Package Downloads
GeometryHelper.IfcConvert

Converts geometry between IFC (via xBIM) and GeometryHelper: points, vectors, matrices, faces, and solids.

GeometryHelper.CadConvert

Converts geometry between AutoCAD and GeometryHelper: points, vectors, lines, polylines, polygons, circles, and bounding boxes.

GeometryHelper.TeklaConvert.2020

Converts geometry between Tekla Structures 2020 and GeometryHelper: points, vectors, segments, planes, coordinate systems, bounding boxes, transformation matrices, and the faces and loops of a Tekla solid. Also reads the objects of IFC reference models into solids placed where Tekla shows them, through GeometryHelper.IfcConvert. Built for Tekla Structures 2020; install the package whose year matches your Tekla.

GeometryHelper.TeklaConvert.2025

Converts geometry between Tekla Structures 2025 and GeometryHelper: points, vectors, segments, planes, coordinate systems, bounding boxes, transformation matrices, and the faces and loops of a Tekla solid. Also reads the objects of IFC reference models into solids placed where Tekla shows them, through GeometryHelper.IfcConvert. Built for Tekla Structures 2025; install the package whose year matches your Tekla.

GeometryHelper.TeklaConvert.2026

Converts geometry between Tekla Structures 2026 and GeometryHelper: points, vectors, segments, planes, coordinate systems, bounding boxes, transformation matrices, and the faces and loops of a Tekla solid. Also reads the objects of IFC reference models into solids placed where Tekla shows them, through GeometryHelper.IfcConvert. Built for Tekla Structures 2026; install the package whose year matches your Tekla.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
13.6.0 0 11/3/2026
13.5.0 49 11/3/2026
13.4.0 128 11/2/2026
13.3.0 127 11/2/2026
13.2.0 118 11/1/2026
13.1.0 159 10/29/2026
13.0.0 182 10/28/2026
12.3.0 263 10/23/2026
12.2.0 269 10/14/2026
12.1.0 245 10/12/2026
12.0.0 260 10/7/2026
11.2.0 243 10/6/2026
11.1.0 258 10/6/2026
11.0.1 262 10/5/2026
11.0.0 278 10/5/2026
10.0.0 272 10/3/2026
9.0.2 272 10/1/2026
9.0.1 259 10/1/2026
9.0.0 267 10/1/2026
8.0.0 265 9/30/2026
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NEW IN 13.6.0

     A minor release: no public member added, removed or renamed. Its fixes are to solids far out, the cut of openings,
     the weld of booleans and the meshing of faces, and its speed is in Clipper2; the results callers will see change
     are those that were wrong.

     FIXED, solids
     - TryCutOpenings, GetVolume, TryGetVolume, GetSurfaceArea, GetCentroid, GetMassProperties, Section and
       Mesh3.ToCells of a body far out are worked out near the origin, as its booleans are since 13.5.0: a body
       reaching more than 2^20 out and more than 1 024 times the size of its box is moved by whole coordinates, with
       its openings, a section's plane or a grid's origin, and the answer moved back; a corner kept comes back as it
       was given, to the bit. Of 617 prisms with two or three openings ten million to a thousand million out, wrong
       answers at a thousandth 745 -> 8 and at a hundredth 853 -> 8. Within a million of the origin nothing changed, to
       the bit. Far out these take 4 to 12 per cent longer at a thousandth and a hundredth, 10 to 13 per cent less at a
       millionth.
     - The cut of a solid's openings no longer leaves a sheet inside the material where walls of two openings stand a
       fraction of the tolerance apart: a strip still lying against a face once the gluing has taken what it could is
       read again with that face, and what they share goes from both. Of 4 500 prisms with two or three such openings,
       areas wrong at a hundredth and at a thousandth 576 -> 2, at a millionth 579 -> 0, and none that was right moved.
       The booleans glue their cells the same way: of 25 200 unions, common parts and differences of such prisms and
       boxes, 3 not worked out are right now; 13 ten million to a thousand million out, asked below the far frame's
       gate, that were right come out wrong.
     - A union, a common part or a difference welded closed takes, of the corners that move the volume by nothing but
       rounding, the one tilting the faces round the others least, where it took the first met. A cube of 100 and a
       block 40 by 30 running 0.001 into its top held 1.39 less than the two less their overlap and holds 0.39 less. Of
       210 797 booleans of the gate corpora, 5 that were wrong are right and none is made wrong; given the same bodies,
       .NET 10 and .NET Framework 4.8 work them alike, to the bit. They take as long as they did.

     FIXED, meshing
     - GeoFace3.TriangulateSurface covers what the face covers, to rounding, where its corners stand within the
       tolerance of edges they are not on: the rings of a face cut into strips are read within rounding, where corners
       closer than the tolerance were merged. Of 48 904 faces with steps, notches, spikes, dents and holes 1E-6 to 0.02
       across, 24 622 areas wrong at a hundredth, 20 293 at a thousandth and 392 at a millionth are right, and none
       that was right moved. A loop thinner than the tolerance is still a seam with no triangle: one plate a thousand
       million out, whose cut keeps sheets 0.00018 thick, holds 0.057 too much read as the triangles in its faces.

     CHANGED, Clipper2
     - Shapes Clipper2 joins into one path one after another unite without slowing with the square of their number:
       50 000 squares of side 10 standing on a strip took 10.6 seconds to unite with Boolean2.Union on .NET 10, 9.8 of
       them in Clipper2, and take 1.1, 0.3 in Clipper2.
     - Clipper2 builds a polytree of many holes in one path, or of shapes joined one after another, in time growing
       with their number: 20 000 teeth standing on a strip, each with a hole and an island, took 33 seconds to unite
       into a polytree on .NET 10 and take 0.44. Small clips take as long as they did. Of 80 000 sets of random paths,
       combs, zigzags, rows of squares, lattices and strips under every fill rule, no answer moves by a bit.

     Details in CHANGELOG.md.

     Earlier releases: https://github.com/nguyenthanguth/GeometryHelper/blob/main/CHANGELOG.md