FShade.Imperative 5.7.9

dotnet add package FShade.Imperative --version 5.7.9
                    
NuGet\Install-Package FShade.Imperative -Version 5.7.9
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FShade.Imperative" Version="5.7.9" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FShade.Imperative" Version="5.7.9" />
                    
Directory.Packages.props
<PackageReference Include="FShade.Imperative" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FShade.Imperative --version 5.7.9
                    
#r "nuget: FShade.Imperative, 5.7.9"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package FShade.Imperative@5.7.9
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=FShade.Imperative&version=5.7.9
                    
Install as a Cake Addin
#tool nuget:?package=FShade.Imperative&version=5.7.9
                    
Install as a Cake Tool

F# embedded shaders

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on FShade.Imperative:

Package Downloads
FShade.Core

F# embedded shaders

FShade.GLSL

F# embedded shaders

FShade

F# embedded shaders

FShade.SpirV

F# embedded shaders

FShade.Debug

Debugger and on-the-fly editor for FShade shaders

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
5.7.9 70 5/27/2026
5.7.8 277 5/25/2026
5.7.7 294 5/24/2026
5.7.6 277 5/24/2026
5.7.5 337 5/13/2026
5.7.4 401 4/27/2026
5.7.3 2,521 4/7/2026
5.7.2 330 3/19/2026
5.7.1 443 1/21/2026
5.7.0 12,372 11/12/2025
5.7.0-prerelease0014 1,736 10/9/2025
5.7.0-prerelease0013 367 7/29/2025
5.7.0-prerelease0012 3,097 7/28/2025
5.7.0-prerelease0011 783 7/22/2025
5.7.0-prerelease0010 746 7/22/2025
5.7.0-prerelease0009 759 7/22/2025
5.7.0-prerelease0008 750 7/22/2025
5.7.0-prerelease0007 752 7/22/2025
5.7.0-prerelease0006 738 7/22/2025
5.7.0-prerelease0005 732 7/22/2025
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- GLSL: fixed binding allocator decrementing the global counter when an unbounded sampler/image array (`cnt = -1`, the bindless-array sentinel) was allocated. A `Backend.Create` with `BindingMode.Global` would silently produce overlapping bindings between images, samplers, SSBOs and UBOs whenever a composed effect mixed storage images, an unbounded sampler array and SSBOs on the same set — Vulkan validation flagged it with `VUID-VkDescriptorSetLayoutCreateInfo-binding-00279`, NVIDIA tolerated the collision by overwriting descriptors at runtime (so e.g. an `imageStore` to a storage image whose binding collided with an SSBO would silently land on the SSBO and the write was lost). The allocator now advances by `max 1 cnt` so an unbounded array consumes exactly one slot regardless of its element count.