FShade.Core
5.7.9
dotnet add package FShade.Core --version 5.7.9
NuGet\Install-Package FShade.Core -Version 5.7.9
<PackageReference Include="FShade.Core" Version="5.7.9" />
<PackageVersion Include="FShade.Core" Version="5.7.9" />
<PackageReference Include="FShade.Core" />
paket add FShade.Core --version 5.7.9
#r "nuget: FShade.Core, 5.7.9"
#:package FShade.Core@5.7.9
#addin nuget:?package=FShade.Core&version=5.7.9
#tool nuget:?package=FShade.Core&version=5.7.9
F# embedded shaders
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
- Aardvark.Base (>= 5.3.18 && < 5.4.0)
- Aardvark.Base.FSharp (>= 5.3.18 && < 5.4.0)
- FShade.Imperative (= 5.7.9)
- FSharp.Core (>= 8.0.100)
NuGet packages (22)
Showing the top 5 NuGet packages that depend on FShade.Core:
| Package | Downloads |
|---|---|
|
Aardvark.Base.Rendering
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
FShade.GLSL
F# embedded shaders |
|
|
Aardvark.Application
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
FShade
F# embedded shaders |
|
|
FShade.SpirV
F# embedded shaders |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.9 | 82 | 5/27/2026 |
| 5.7.8 | 255 | 5/25/2026 |
| 5.7.7 | 263 | 5/24/2026 |
| 5.7.6 | 259 | 5/24/2026 |
| 5.7.5 | 315 | 5/13/2026 |
| 5.7.4 | 386 | 4/27/2026 |
| 5.7.3 | 2,533 | 4/7/2026 |
| 5.7.2 | 295 | 3/19/2026 |
| 5.7.1 | 382 | 1/21/2026 |
| 5.7.0 | 12,558 | 11/12/2025 |
| 5.7.0-prerelease0014 | 1,704 | 10/9/2025 |
| 5.7.0-prerelease0013 | 350 | 7/29/2025 |
| 5.7.0-prerelease0012 | 3,149 | 7/28/2025 |
| 5.7.0-prerelease0011 | 752 | 7/22/2025 |
| 5.7.0-prerelease0010 | 714 | 7/22/2025 |
| 5.7.0-prerelease0009 | 714 | 7/22/2025 |
| 5.7.0-prerelease0008 | 710 | 7/22/2025 |
| 5.7.0-prerelease0007 | 710 | 7/22/2025 |
| 5.7.0-prerelease0006 | 711 | 7/22/2025 |
| 5.7.0-prerelease0005 | 703 | 7/22/2025 |
- GLSL: fixed binding allocator decrementing the global counter when an unbounded sampler/image array (`cnt = -1`, the bindless-array sentinel) was allocated. A `Backend.Create` with `BindingMode.Global` would silently produce overlapping bindings between images, samplers, SSBOs and UBOs whenever a composed effect mixed storage images, an unbounded sampler array and SSBOs on the same set — Vulkan validation flagged it with `VUID-VkDescriptorSetLayoutCreateInfo-binding-00279`, NVIDIA tolerated the collision by overwriting descriptors at runtime (so e.g. an `imageStore` to a storage image whose binding collided with an SSBO would silently land on the SSBO and the write was lost). The allocator now advances by `max 1 cnt` so an unbounded array consumes exactly one slot regardless of its element count.