FS.GG.Game.Render
0.7.0
Prefix Reserved
See the version list below for details.
dotnet add package FS.GG.Game.Render --version 0.7.0
NuGet\Install-Package FS.GG.Game.Render -Version 0.7.0
<PackageReference Include="FS.GG.Game.Render" Version="0.7.0" />
<PackageVersion Include="FS.GG.Game.Render" Version="0.7.0" />
<PackageReference Include="FS.GG.Game.Render" />
paket add FS.GG.Game.Render --version 0.7.0
#r "nuget: FS.GG.Game.Render, 0.7.0"
#:package FS.GG.Game.Render@0.7.0
#addin nuget:?package=FS.GG.Game.Render&version=0.7.0
#tool nuget:?package=FS.GG.Game.Render&version=0.7.0
FS.GG.Game.Render
Pure Scene adapter for FS.GG.Game — projects FS.GG.Game.Core
simulation primitives (Point/Rect/Cell and pathfinding routes) onto FS.GG.UI.Scene drawables
at the render edge (ADR-0022 §2).
This is the one place in FS.GG.Game that reaches up to Rendering: Game.Core reaches up to
nothing; this adapter reaches up to FS.GG.UI.Scene (FSharp.Core-only, Skia-free). Deterministic,
no I/O.
FS.GG.Game.Render ──▶ FS.GG.UI.Scene (adapter reaches UP — allowed)
FS.GG.Game.Core ──▶ (nothing) (bottom layer)
House style: .fsi is the sole public surface; net10.0; -preview channel.
See FS-GG/FS.GG.Game and ADR-0022.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- FS.GG.Game.Core (>= 0.7.0)
- FS.GG.UI.KeyboardInput (>= 0.10.0)
- FS.GG.UI.Scene (>= 0.10.0)
- FSharp.Core (>= 10.1.302)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.